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Ubisoft acquires THQ Montreal, South Park: The Stick of Truth will survive

South Park: The Stick of Truth
Image used with permission by copyright holder

It’s finally out! Check out our review of South Park: The Stick of Truth RPG from Ubisoft.

Following this morning’s revelation that faltering games publisher THQ had been broken up and auctioned piecemeal, Ubisoft announced that it had agreed to purchased THQ’s Montreal development studio and in turn, the right to continue development on the upcoming, heavily-anticipated South Park: The Stick of Truth.

The game, as you’d expect, is based on the hit Comedy Central cartoon created by Matt Parker and Trey Stone. This duo has been heavily involved with the creation of The Stick of Truth since day one, and as you can see from the above screenshot the game’s developers have so far done a phenomonal job of capturing the trademark South Park aesthetic. Since this is a roleplaying game, it’s also important to mention that the aforementioned developers on this title are Obsidian Entertainment, the extremely capable people responsible for Fallout: New Vegas, Neverwinter Nights 2 and, in a previous incarnation, games like Baldur’s Gate 2 and Planescape: Torment.

Fortunately for those of you waiting anxiously for South Park: The Stick of Truth, Ubisoft has every intention of continuing the game’s development. According to the publisher, developer Obsidian Entertainment will continue to work on the title, and while Ubisoft wouldn’t commit to an official release date for the game, it does claim that South Park: The Stick of Truth will still see retail shelves at some point during 2013.

That’s wonderful news, but we expected as much. More intriguing is word that Ubisoft also acquired an as yet unknown IP with its purchase of THQ Montreal. Sadly, though intriguing, that last sentence is the sum total of what we know about this project. We’ll bring you more information on this mystery game as it emerges.

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Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
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