Skip to main content

Get into game development with free versions of both Unity and Unreal

unity unreal available free engine 4
Image used with permission by copyright holder
Unreal Engine 4 and Unity 5, two of the dominant game development engines in the industry, are now both available for free to anyone interested in trying their hand. Unreal developer Epic Games announced that Unreal Engine 4 and all future updates are available for free. Unity made a similar announcement, releasing Unity 5, for which the fully-featured Personal version is available freely.

Both engines allow creators to make games with professional-caliber graphics, and offer vibrant communities, documentation, and resources to help those with minimal experience get started developing like a pro. All of the core features are fully enabled, so anyone with time and vision can create and sell games for nearly any platform imaginable.

The catch for both comes with selling your games, but both offer solutions that don’t discourage first-timers from testing the waters. Unreal Engine 4 is completely free to use for personal and educational purposes, but Epic Games wants a 5-percent cut of games that gross more than $3,000 per quarter. The company made waves in 2014 when it switched to a subscription model, offering access to Unreal Engine for $19 per month. Apparently the move was extremely successful, and the ensuing community growth is what emboldened Epic to switch over to the free model. Current subscribers will be issued a pro-rated refund for their most recent monthly payment. Everyone who has ever paid for a subscription to Unreal Engine 4 will also be receiving a $30 credit to spend in the Unreal Engine Marketplace on assets, modules, and other content to drop into their creations.

Unity 5 Personal is completely free to all developers with revenue or funding under $100,000 per year. All platforms are enabled except for Xbox 360. Upgrading to Professional costs $75 per month or $1,500 up front. Neither version charges additional royalties for game sales.  Professional also throws in additional goodies to sweeten the pot, like discounts at the Asset Store, access to the source code, and beta releases of new features like analytics and reporting.

Which engine makes more sense for you depends on a variety of factors. Both models offer free access to all of their core systems, however, so the best way to decide which to use is to give them a shot. Unreal’s move last year was seen as an exciting democratization of game development, and these latest developments only push that trend further. Once seen as gatekeepers to professional game creation, the engine publishers have realized that they (and the gaming community at large) are best served by many more people creating games of all scales. What will you create?

Editors' Recommendations

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Game developers are furious over Unity’s new runtime fees
Art of Unity

The makers of Unity, one of the most popular video game engines, announced a new "Unity Runtime Fee" that is set to take effect next year. Game developers aren't taking kindly to the announcement as the new fee is financially punishing, especially for smaller developers using the Unity Personal and Unity Plus plans.
Unity went into more detail about this in a blog post on Tuesday morning. It explains that starting on January 1, 2024, games that pass certain revenue and install thresholds will have to pay the Unity Runtime Fee. For developers using Unity Pro or Unity Enterprise, games "that have made $1,000,000 USD or more in the last 12 months and have at least 1,000,000 lifetime game installs" will have to pay the fee. For smaller developers using the free Unity Personal plan, this threshold is for titles that "have made $200,000 USD or more in the last 12 months and have at least 200,000 lifetime game installs." It doesn't matter whether or not your game was released before January 1 or this announcement, the fee will still apply starting next year if your game boots up with Unity Runtime.
This chart breaks down the fees Unity game developers will have to pay. Unity
According to a chart produced by Unity, Personal and Plus plan holders will end up paying the big fee proportionally, with it being $0.20 per install. For indie titles that have cheaper price tags and don't make that much more than $200,000 but are installed a lot, the financial risk is clear. While Unity said it "set high revenue and game install thresholds to avoid impacting those who have yet to find scale, meaning they don’t need to pay the fee until they have reached significant success," this announcement is not going over well with indie developers, many of whom used Unity Personal because of its cheaper and more accessible nature.
A tweet from game developer Rami Ismail explains that this fee being tied to the number of times the game is installed makes using Unity a risk for developers accounting for subscription service downloads, charity bundles, a free-to-play model, giveaways, and even piracy. Tomas Sala, the developer behind the Falconeer franchise, tweeted about how he's worried about paying exorbitant fees in the future because he's given away so many keys to charity. "This is ball-and-chaining me for an engine I already pay every year," Sala says.
Ultimately, the Unity Runtime Fee will punish developers that release receive don't receive much in the way of revenue but do see high install counts, which is not uncommon in the indie space bolstered by Xbox Game Pass and Humble Bundle. For now, Unity seems to be sticking with its decision, but this is definitely something developers using one of the most popular game engines out there will need to keep in mind when releasing games in the future.
Update: In response to the backlash, Unity posted the following statement on X:
"Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ on today’s announcement. We also invite you to continue to discuss these changes with us on our forums."

Read more
Don’t miss this free Epic Games Store gem from the creators of Fall Guys
Honor and Miss Terri stand back to back in Murder by Numbers.

If you're looking for a new game to fill your weekend (but don't want to drop a ton of cash on Exoprimal or Pikmin 4), Epic Games Store's latest freebie is a must-download. Welcome to the puzzling world of Murder By Numbers.

Developed by Fall Guys studio Mediatonic, Murder By Numbers is a unique blend of visual novel and traditional puzzle game. And all of that is wrapped up in a witty 90s murder mystery story full of colorful characters, talking robots, and absolute bops.

Read more
One of the most iconic ’80s toys gets recreated as a free browser game
Screwball Scramble is recreated as a 3D browser game.

If you're looking for a quick hit of childhood nostalgia today, here's a game for you. The classic marble game Screwball Scramble has been perfectly recreated as a browser game that you can play for free right now.

Screwball Scramble is an iconic toy created by Tomy that was largely popular during the '80s. It's amaze puzzle where players have to guide a marble across various obstacles using different buttons that move the plastic obstacle course. It features a bright green and orange color palette, which may bring back childhood memories as soon as you lay eyes on it.

Read more