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	<title>Comments on: U.S. Customs Conducts Mod Chip Raids</title>
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		<title>By: guest</title>
		<link>http://www.digitaltrends.com/gaming/us-customs-conducts-mod-chip-raids/#comment-54939</link>
		<dc:creator>guest</dc:creator>
		<pubDate>Thu, 02 Aug 2007 15:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com#comment-54939</guid>
		<description>Mod Chip is not worth. Federal is wrong. Many people are complain right now. Fix the rules back to normal. US can allow Mod chip for anytime and in the future need. Can allow copy games to friends and family only that you own.! Not to people, that is illegal. That can allow give free games copies to friends and family who are own. Can&#039;t copies games to unknown people that is illegal. I am upset little bit now. Please fix the rules back to normal!!!! God bless us.</description>
		<content:encoded><![CDATA[<p>Mod Chip is not worth. Federal is wrong. Many people are complain right now. Fix the rules back to normal. US can allow Mod chip for anytime and in the future need. Can allow copy games to friends and family only that you own.! Not to people, that is illegal. That can allow give free games copies to friends and family who are own. Can&#039;t copies games to unknown people that is illegal. I am upset little bit now. Please fix the rules back to normal!!!! God bless us.</p>
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		<title>By: guest</title>
		<link>http://www.digitaltrends.com/gaming/us-customs-conducts-mod-chip-raids/#comment-54940</link>
		<dc:creator>guest</dc:creator>
		<pubDate>Thu, 02 Aug 2007 15:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com#comment-54940</guid>
		<description>Mod Chip is not worth. Federal is wrong. Many people are complain right now. Fix the rules back to normal. US can allow Mod chip for anytime and in the future need. Can allow copy games to friends and family only that you own.! Not to people, that is illegal. That can allow give free games copies to friends and family who are own. Can&#039;t copies games to unkown people that is illegal. I am upset little bit now. Please fix the rules back to normal!!!! God bless us.</description>
		<content:encoded><![CDATA[<p>Mod Chip is not worth. Federal is wrong. Many people are complain right now. Fix the rules back to normal. US can allow Mod chip for anytime and in the future need. Can allow copy games to friends and family only that you own.! Not to people, that is illegal. That can allow give free games copies to friends and family who are own. Can&#039;t copies games to unkown people that is illegal. I am upset little bit now. Please fix the rules back to normal!!!! God bless us.</p>
]]></content:encoded>
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		<title>By: Dima</title>
		<link>http://www.digitaltrends.com/gaming/us-customs-conducts-mod-chip-raids/#comment-54938</link>
		<dc:creator>Dima</dc:creator>
		<pubDate>Thu, 02 Aug 2007 15:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com#comment-54938</guid>
		<description>750,000 jobs?? For comparaison: the WHOLE I.B.M. employs only 322,000 people, Microsoft employs 71,000 people, and E.A.(a good-size game development house) employs only 3,600 people. Do they dare claim that Modchips cost the industry losses of the number of jobs equivalent to more then 200 good-size game-development companies?&lt;br /&gt;
&lt;br /&gt;
Now on to profits. 200 billion per year to the &quot;economy&quot;? Assuming this is at 15% sales tax rate, this means that value of games sold altogether is about 1.33 TRILLION dollars. (I assume the sales tax goes &quot;to economy&quot; the rest goes to the game company). Even at $100/game, this is about 13.3 BILLION game sales losses per year, or about 36,529,680 game sales losses PER DAY. To put this in context: if EVERY USA resident has a game console, this means that EVERY day one in eight pirates a game...&lt;br /&gt;
&lt;br /&gt;
I would like to have a chat with the math teacher of whoever came up with those numbers...</description>
		<content:encoded><![CDATA[<p>750,000 jobs?? For comparaison: the WHOLE I.B.M. employs only 322,000 people, Microsoft employs 71,000 people, and E.A.(a good-size game development house) employs only 3,600 people. Do they dare claim that Modchips cost the industry losses of the number of jobs equivalent to more then 200 good-size game-development companies?</p>
<p>Now on to profits. 200 billion per year to the &#8220;economy&#8221;? Assuming this is at 15% sales tax rate, this means that value of games sold altogether is about 1.33 TRILLION dollars. (I assume the sales tax goes &#8220;to economy&#8221; the rest goes to the game company). Even at $100/game, this is about 13.3 BILLION game sales losses per year, or about 36,529,680 game sales losses PER DAY. To put this in context: if EVERY USA resident has a game console, this means that EVERY day one in eight pirates a game&#8230;</p>
<p>I would like to have a chat with the math teacher of whoever came up with those numbers&#8230;</p>
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	<item>
		<title>By: Gregory</title>
		<link>http://www.digitaltrends.com/gaming/us-customs-conducts-mod-chip-raids/#comment-54936</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Thu, 02 Aug 2007 13:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitaltrends.com#comment-54936</guid>
		<description>The lost revenue numbers are ridiculous.  It&#039;s amusing that they think the alternative to pirating software would be for people to actually pay for all the games that they&#039;ve downloaded, copied, etc.  I guarantee the alternative would be to not buy them at all.</description>
		<content:encoded><![CDATA[<p>The lost revenue numbers are ridiculous.  It&#039;s amusing that they think the alternative to pirating software would be for people to actually pay for all the games that they&#039;ve downloaded, copied, etc.  I guarantee the alternative would be to not buy them at all.</p>
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