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Get back to Witching on October 13

Polish your silver sword and grab your Gwent deck, because the first of two promised expansions to The Witcher 3: Wild Hunt has been slated to arrive on October 13, 2015. Hearts of Stone, heralded by this first teaser trailer, adds over 10 more hours of adventures to pursue, monsters to slay, sorceresses to seduce, and challenging ethical quandaries to untangle.

Geralt of Rivia, professional monster slayer, has been hired to bring down a ruthless and notorious bandit captain, Olgierd von Everec, who is apparently immortal (we’ll see about that). From the trailer, it appears that things are not off to a great start for Geralt, who has found himself imprisoned again, though it’s not exactly clear by whom. Geralt also looks to have some sort of magical brand on his face.

Related: The Witcher 3: Wild Hunt review

The action will mostly be set in the wilds of No Man’s Land between Novigrad and Oxenfurt. Although the quests from Hearts of Stone will be available at any time throughout The Witcher 3‘s main campaign, it is designed for characters level 30 or higher, which is roughly where Geralt would be at the end of the game if he pursued some, but not all, of the optional quests. It will also scale up accordingly if accessed from a New Game Plus save file, as the developer confirmed to me on Twitter.

@thewillennium It scales up for NG+ if you load up a NG+ save.

— Marcin Momot (@Marcin360) September 8, 2015

The expansion also introduces a new mechanic, Runewords, that will “significantly” impact gameplay, according to the press release. “Each Runeword will impact a different aspect of in-game mechanics and will allow players to experiment with various strategies and tactics.” The Witcher 3‘s skills and mutagens already offer a deep range of customization options, so another layer will be a welcome addition, especially to players who have already completed the main game once and are looking to try new builds in New Game Plus.

Hearts of Stone can be purchased by itself for $10, or as part of an Expansion Pass for $25 that will also net you the second, larger expansion, Blood & Wine, which is set to come out in early 2016 and will cost $20 alone. You can also purchase a special, limited boxed edition of the expansion for $20 that includes two physical Gwent decks (from the Monster and Scoia’tael factions, respectively). If you just want to purchase the Gwent cards because you already have the Expansion Pass, CD Projekt Red has set up a site here so you can do so.

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Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
The Witcher reveal repeats Cyberpunk 2077’s biggest mistake
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On March 21, CD Projekt Red confirmed a new The Witcher game while revealing a new Unreal Engine 5 partnership with Epic Games. Shortly after that announcement, CD Projekt Red's Global PR Director Radek Grabowski had to clarify some crucial details about this new game and the Epic Games partnership in a tweet:
https://twitter.com/gamebowski/status/1506022957591797760
While this tweet clarifies the biggest misconceptions about CD Projekt Red's The Witcher announcement, it also highlights that the developer announced this game way too early and vaguely. CD Projekt Red is already losing control of some of the discourse around the game and risks repeating one of the biggest mistakes of Cyberpunk 2077's development and marketing: Overpromising.
Cyberpunk 2077's big mistake
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Cyberpunk 2077 Teaser Trailer
For eight years, an RPG that was supposed to change the genre forever was promised, but in the end, all we got was a fairly standard open-world RPG with a bevy of technical problems at release. The massive backlash happened because people were so excited for Cyberpunk 2077, partly because CD Projekt Red hyped up all of these ambitious features over eight years.
The reality is that game development is an arduous journey that doesn't always go according to plan. Designs change, features are cut, and sometimes the finished product just doesn't come together. CD Projekt Red probably never meant to lie to its fans, but priorities and development timelines shifted and what the developer ultimately delivered with Cyberpunk 2077 wasn't up to snuff.
As CD Projekt Red made the mistake of announcing Cyberpunk 2077 too early and overpromising, I thought the studio would what to share more details on its next game until it was close to release. That was not the case. 
Initial Confirmation
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Meanwhile, CD Projekt Red is still recovering from the backlash toward Cyberpunk 2077's rocky launch. Announcing a follow-up title to The Witcher 3: Wild Hunt now not only restores a little bit of goodwill with fans and investors but will also attract some Unreal Engine-experienced developers who might be nervous to come to CD Projekt Red following Cyberpunk 2077. 2022 has been a year of anticlimatic and purposefully vague game announcements. CD Projekt Red's The Witcher announcement is simply the latest one to be part of this trend, but it's also one of the most worrying because this developer has made this mistake before.  
While CD Projekt Red felt pressured to confirm this game early, they need to be very careful if they don't want to repeat the mistakes of Cyberpunk 2077. The best course of action for CD Projekt Red to take now is to stay completely silent until it has a clear idea of what the finished game will entail. If that isn't the case, this could all be building to disappointment in the year 2030. 

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https://twitter.com/witchergame/status/1505945110722326529

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