World of Warcraft Interview Part 1
Gamesindustry.biz interviews Blizzards VP Paul Sams and creative director Chris Metzen about their monster hit, World of Warcraft.
“”These kinds of games are monsters – totally unlike anything else we’ve tried to build,” Metzen says in today’s interview about the company’s already hugely successful massively multiplayer title, which is the first part of an exclusive interview with two of the senior figures behind one of the world’s top development studios.
In part one, Metzen and Sams discuss the enormous challenges faced by the company in moving from creating traditional boxed games to building a massively multiplayer title, and talk about how the studio has had to adapt both its business and creative processes to meet those challenges.”
Read more at Gamesindustry.biz
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