Skip to main content

Sennheiser HD435 Review

Sennheiser HD435
“Anyone looking for a good set of sub-$100 headphones should definitely consider the HD435.”
Pros
  • Strong bass; price; in-line volume control
Cons
  • Minor low-end distortion at high volumes; significant burn-in time

Summary

When trying to pick a good set of headphones, the common response for anyone seeking advice is, “It’s all subjective. Listen before you buy!” That’s fine if you live in the Gumdrop Kingdom, but back in reality, your options are to either audition a half-dozen overused, half-functional display units or play the “satisfaction guaranteed” exchange game with the few remaining on-line stores that allow simple returns.

In order to maximize the chance that you are getting a set of cans best suited to your listening patterns, you read reviews like this one. We will look at all the most important variables: comfort, build quality, price, general sound quality, unique sound features, and best performing music categories.

It should first be mentioned that the MSRP for the HD435 is only $70, which places this set of headphones at the lower-middle-end of Sennheiser’s offerings. As of publication, it is very difficult to find the HD435 in any brick-and-mortar store, and internet prices tend to hover around $55.

Features and Design

The design of the HD435 seems to imply that they are intended for desktop, non-portable use. There are no collapsing parts, aside from the expanding fit bands by each earpiece, and the earpieces themselves are on the large side. The open air design allows the wearer to hear the outside environment surprisingly well. On the downside, this also means more leakage of sound, annoying those around you.

The ear pads are flat, which seems unusual at first. There is no indentation your ears fit into, and the size is large enough that the pads cover the entire ear. It seems like this might mean they are conducive to slipping off, but we had no such problems. A decorative red ring adorns each earpiece, looking slightly awkward but adding a little color to a peripheral that is generally relegated to a black/gray color scheme.

The three-meter cord plugs into the left earpiece only, and features an in-line volume control. The cord can easily be swapped out or unplugged for easy storage. A 1/4-inch adapter is included as a convenience. The materials are on the cheap side for Sennheiser, but better than most similarly priced options. Don’t expect a metal and real wood enclosure here, though–just be happy the plastic is relatively sturdy.

The general fit of the HD435 is a little loose, owing to the flat-surfaced earpieces. The adjustability is identical to your run-of-the-mill headphones, and the material doesn’t irritate the skin or feel abrasive with prolonged wearing. We had no problems wearing these headphones for a few hours at a time. The single connection design makes the left side feel slightly heavier from the weight of the cord pulling down, but the perception is transient, and after a few minutes we no longer noticed it. The tugging was not hard enough to require any regular readjusting.

Sennheiser HD435
Image Courtesy of Sennheiser

Testing and Performance

So, we’re happy with the design, comfort, and price point. What about sound quality? We conducted a general battery of music, movie, and gaming tests using the following:

Sources:

SoundBlaster Audigy 2 Platinum (for DVD-Audio, CD, and MP3)

Apple iPod photo (MP3)

Creative Nano Plus (MP3)

Sony Playstation portable (MP3)

Music:

Bjork’s “Vespertine” (DVD-Audio and MP3)

Mahler Symphony 10 (Berliner Philharmoniker – DVD-Audio)

The Cure’s “Disintegration” (Audio CD + MP3)

Gary Numan’s “Exile” (CD and MP3)

Delerium’s “Karma” (CD and MP3)

Assemblage 23 – “Storm” (Audio CD and MP3)

VNV Nation – “Matter and Form” (Audio CD and MP3)

Louis Armstrong – “All Time Greatest Hits” (Audio CD and MP3)

Movies:

Spider-Man (DVD)

The Matrix (DVD)

Lord of the Rings: Return of the King (DVD)

Games:

Doom 3 (PC)

City of Villains (PC)

Lumines (PSP)

Wipeout: Pure (PSP)

Before getting to the sound quality tests, it should be noted that we used these headphones for a month straight. The initial sound signature was very different between our first audition and after 2 days of constant burn-in, and again between the post burn-in test and after a month of regular use. The initial sound signature was extremely bass-driven, with very weak mids and a tight sound-stage. Over time, the mids emerged, the bass backed off slightly, and the sound stage opened up significantly.

Music results were very satisfactory. In music tests the sound stage was simply excellent. Sound was not too dispersed or too distant, and the overall spatial acoustic experience was delightful. Bass felt very expansive and omnidirectional and highs were very dynamic, but mids seemed somewhat constrained to the center of the stage. One thing that can be said without question is that the bass is very strong. It doesn’t come across as booming, but smooth and atmospheric (much like many Sennheiser headphones).

Louis Armstrong was particularly fun to listen to, as the mid- to low-end-style music shined for the HD435’s. The Cure and Delerium sounded good, but the high-toned mids seemed to get pushed too far back, and sounded overpowered by the songs’ bass lines. Techno and industrial fared well, which is somewhat counterintuitive. We thought the strange gap in the mid-level sounds might mean vocals from these selections would get lost, but instead they came across very clearly. Was it the age of the recordings? After all, the recording level of music has steadily increased over the past 30 years, due to the perception that louder is better (even though it leaves less bandwidth for actual acoustic quality). But that wouldn’t explain the great performance for Armstrong and Mahler. While listening to Gary Numan, however, it became more clear; it appears that mids–which are softened to provide a more continuous tone (“atmospheric voices”)–fared worse than vocals meant to stand out strongly from the background.

Testing Cont’d

For movie watching, the HD435’s performed well. The strong lows added plenty of atmosphere, and special effects reverberated during action sequences. Dialogue was a little overpowered, especially during scenes with background commotion, but even without 3D sound enhancement, the scene envelopes the listener. For gaming, sound localization was very good, but slightly too dispersed for us to close our eyes and accurately target a sound source. PSP games sounded clear but seemed to lack detail; however, the design of the HD435 does not make them conducive for on-the-go gaming, so this is a forgivable drawback. Doom 3 and City of Villains sounded excellent. More subtle sounds (like jumping and water splashes) were underrepresented, making invisible targets somewhat tough to find.

Conlusion

The Sennheiser HD435 is a great all-around, everyday-use headphone. While the design is not geared toward portable listening, it can be easily driven from most MP3 players and portable gaming devices. Some listeners might find the bass overwhelming, but for gaming, action movies, and high energy music, these cans shine. Music comes across as detailed and strong, but there are some minor peculiarities in the sound signature. Regardless, anyone looking for a good set of sub-$100 headphones should definitely consider the HD435.

Pros:

  • Strong bass
  • Good Value
  • In-line volume control

Cons:

  • Minor low-end distortion at high volumes
  • Significant burn-in time

Editors' Recommendations

Updating our Sony WF-1000XM5 review
Sony WF-1000XM5 in silver.

As the Barenaked Ladies famously sang, it's been one week. One week since Digital Trends and the rest of the techno-review world published the first reviews of the Sony WF-1000XM5 wireless noise-canceling earbuds. Or at least, these were supposed to be the first reviews. As it turned out -- and at first unbeknownst to any of these publications -- Sony didn't send out full production versions of the XM5. Though they looked exactly like the earbuds that you can buy today, they were unfinalized prototypes. We were clear about that at the time, and we want to be as transparent about things now.

Once Sony confirmed we'd initially been given prototype units, we published a sort of placeholder review that was heavily caveated to explain the situation to readers. One week later, Sony sent out full production XM5 units, and we've since updated our review with our final thoughts using production units — the same as what you can buy today. (Spoiler: The production units solved all the problems we saw with the prototypes.)

Read more
Sennheiser’s All-Day Clear are its first OTC hearing aids
Sennheiser All-Day Clear Slim OTC hearing aids.

Ever since Sennheiser's consumer audio division -- the one that creates Sennheiser's wired and wireless headphones and earbuds -- was acquired by Swiss hearing aid giant Sonova, we've been expecting the company to produce its first set of over-the-counter (OTC) hearing aids. That day has come with the launch of two new Sennheiser models, the All-Day Clear ($1,400) and All Day Clear Slim ($1,500).

Sennheiser All-Day Clear OTC hearing aids. Sennheiser

Read more
Sennheiser updates its Momentum headphones with personal tuning, hi-res audio
Sennheiser Momentum Wireless 4

Sennheiser has released an update to its Smart Control software -- the companion app that Sennheiser customers use to adjust the settings and upgrade the firmware on the company's wireless headphones and earbuds. The update contains a number of new features for the Momentum 4 Wireless headphones and the Momentum True Wireless 3 earbuds, including sound personalization, deeper EQ settings, a fit test, and hi-res audio at up to 24-bit/96kHz.

Both the Momentum 4 Wireless and Momentum True Wireless 3 benefit from the new Sound Personalization tuning feature, which has been designed in conjunction with the Fraunhofer Institute for Digital Media Technology (IDMT). Not sure why that matters? It's the entity that invented the MP3 file format and it has also done tons of research in the intervening years on how people hear audio.

Read more