Skip to main content
  1. Home
  2. Gaming
  3. Mobile
  4. Social Media
  5. Legacy Archives

Investment in social gaming drops by $1 billion in 2012

Add as a preferred source on Google
Image used with permission by copyright holder

An important rule to follow in the video game business: What seems suddenly like the most profitable new market in the world one day, can become a wasteland the next. At the beginning of the ‘00s, the industry was convinced that mobile gaming would be the next boom market, but it was another decade before mobile became the force it is today. Over the past five years, the expectation has been that social games played on mobile devices and browsers through networks like Facebook would be the next fabled boom. Even just a year ago, that seemed true: Zynga was valued at more than $10 billion just before the FarmVille maker went public. Today it’s valued below $2 billion and shares are trading below $2.50. It’s not just Zynga, either. The social game development bubble has  burst.

According to a new Digi-Capital report (via GamesIndustry International), investment in social game companies fell a staggering 94-percent between peaks in 2011 and the end of 2012, a total decline of $1 billion. Just $853 million was poured into social game development in 2012, and most of that was not into would-be FarmVille contenders, but real money gambling game makers and “Middleware.” Middleware actually account for 35-percent of all social game industry investment.

Recommended Videos

Middleware doesn’t refer to actual games, but rather the software used for “gamification” of other services. For example, the software that powers something like GameStop’s PowerUp Rewards program, basic as that customer loyalty service is with its growing points, could be considered middleware.

There was still plenty of activity in the social game industry, though. While there was little money poured into new operations, 2012 was a period of significant consolidation, with tons of companies merging or getting bought up by large companies. Mergers and acquisition transactions, according to Digi-Capital, totaled $4 billion in 2012 with companies like China’s Tencent and others leading the charge.

What does this mean in terms of how games will actually be made over the next few years? For one, young designers looking to fund a new studio by developing social game prototypes should look elsewhere for the time being. The market has cooled. In terms of big publishers like Electronic Arts who have poured huge amounts of money into social game studio acquisitions over the past few years, don’t expect a huge number of new games from them. Development will likely shift towards integrating social elements into existing PC, console and mobile games. Hope you enjoyed that Mass Effect 3 multiplayer and social network integrated iOS game, because much more of that is on the way.

Anthony John Agnello
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
GTA VI finally gets a price tag and a no-disc rule for physical edition
It will be a single-player experience when it lands on PlayStation 5 and Xbox Series X|S on November 19th.
Poster for GTA 6 game.

Rockstar Games has finally confirmed the asking price of its highly anticipated game, Grand Theft Auto VI aka GTA 6. The game is going to cost $79.99 in the US for the standard edition, and if you're willing to plonk extra cash on the Ultimate Edition, you will have to part ways with $99.99 per copy. Pre-orders for the game are starting today, June 26th, at midnight, and you will be able to reserve a copy for the PlayStation 5, Xbox Series S, and Xbox Series X.

The asking price is definitely on the higher side. However, it's still below the $100+ speculations that were floating just a few weeks ago. By PC and console gaming standards, $80 as a starting price is still quite a high fee. So far, only Nintendo has been able to sell games with a similar price tag and has courted plenty of backlash for it, as well.

Read more
Netflix’s new horror game turns your phone into the controller, and it rings during gameplay
Unhinged offers two ways to play, a stakes-free Story Mode or a tense Standard Mode with a shrinking timer and checkpoint restarts.
netflix-unhinged-game

Netflix just unveiled Unhinged, and it might be the strangest thing the streamer has ever put in its games tab. Arriving June 30, this interactive horror story does not need a console or controller. Instead, your own smartphone becomes the entire interface, and you receive phone calls that ring straight through your actual device mid-game.

https://twitter.com/netflix/status/2069450411656794287

Read more
Devil May Cry just landed on your Switch 2 and it’s only $30 until July 7
All four characters, 60 FPS in handheld, and a $30 price that won't last past July 7.
Devil May Cry 5 arrives in Switch 2.

If you own a Switch 2 and have been waiting for a great hack-and-slash game to justify the purchase, today is a good day. 

Devil May Cry 5: Devil Hunter Edition lands on the eShop on June 23, 2026, at limited-time discounted pricing. Given that it’s a game from a franchise that has sold over 38 million copies, that is a deal worth paying attention to.

Read more