Sony messed up their PS3 launch in a big way, but Microsoft and Nintendo could have done better too.

Last week we talked about the potential ending for Blu-Ray DVD players which was largely the result of execution problems with the PlayStation 3. Since then NPD has indicated, in terms of sales, the PS3 will fall well short of the numbers we used in our analysis and will not only be behind Microsoft (which had a year lead) but behind Nintendo as well. Nintendo, which had dominated this segment before Sony, had done so poorly with the Cube they weren’t expected to even be a real threat to Sony’s dominance.

This is not to say that Microsoft and Nintendo didn’t also make mistakes (they did and we will talk a little about them in a bit) but that Sony’s were catastrophic almost knocking them out of the segment strategically and causing an increasing number of us to call Blu-Ray, another Sony strategic technology, early road kill.

We will start with Nintendo and end with Sony and take a look at how each vendor approached the market.

Nintendo-Apple like Pure Play

While both Sony and Microsoft seemed to feel that a game console needed to also be a full multimedia device, Nintendo focused on gaming, and by doing so was able to keep costs down, hit their delivery date, and come up with something unique that gave them an additional advantage at launch.

Another company that has been very successful by staying focused on the basics is Apple. Their iPod, at least until recently, was a music Pure-Play and even though Microsoft’s products could do more, Apple’s focus and execution allowed it to both initially dominate their segment and hold off Microsoft. In the most recent attempt where Microsoft went after Apple with the Zune (which targeted some of Apple’s weaknesses) Microsoft’s lack of experience with hardware still resulted in a clear Apple win. Palm’s strategy was initially similar (yielding similar results) and it was only the collapse of the PDA market with a shift to phones, and lousy execution by their software arm that shifted that dynamic.

Nintendo’s focus allowed them to think through differentiation and they realized that the problem with parents and gaming was the lack of physical activity. This was helped by the success of games like Dance Dance Revolution which were both popular and provided an aerobic workout. By designing their controller to promote physical activity, they are not only popular with their young target audience they are also popular with parents. It is interesting to note that women seem to like the related games more as well which suggests they may have actually expanded the market and benefited from that expansion.

Game systems tend to sell in vastly higher volumes as they drop below $200. This is because they are traditionally bought as gifts and the break points of $300, $200, and $100 play incredibly strongly with a near 10x potential volume increase for each price point if the product is still seen by the buyer as current (as opposed to obsolete which is often the case when you drop below $100).

By holding the price point down, they are more attractive as gifts and the low price point also allows for more game purchases. This last point is important because the consoles are sold at a loss while the games are highly profitable (containing royalties) and you want a high game-to-console ratio if you are to maximize profitability.

Nintendo did make two mistakes. The name to the Western World is a synonym for a slang word for urinate and is a good reminder as to why naming products is seldom good for anyone’s career. In addition, they didn’t build enough consoles to meet demand. This last will come back to haunt them because the game console business is a 4th quarter business and sets the foundation for the following year’s game sales. They will sell about a million units but they probably could have sold over 3 million and that means royalty revenue will be less than a third of what it otherwise might have been. In short, while 2007 will be a good year for Nintendo, they could have delivered what amounts to a killing blow to Sony and they missed.

Microsoft – MultiMedia that Works

Microsoft’s biggest advantage is that they were able to get to market a year earlier than either of the other two vendors and will have a near 10x installed base advantage against Nintendo and a near 20x installed base advantage against Sony in terms of next generation consoles by the end of 2006. This advantage also allowed them to have a dramatically higher number of games at launch than either Sony or Nintendo now do. This is largely because game developers, in that time frame, had only one console (the 360) to target while this year they have three and two of which weren’t going to be in sufficient volume to drive much game revenue.

Unlike Nintendo, and consistent with past Microsoft practice, they turned the Xbox 360 into a multimedia platform and you can even download high definition movies and TV (from an incredibly limited catalogue) to the device in addition to streaming music from a PC. In addition, the 360 integrates well with the Microsoft Media Center PC platform and is a reasonable, though expensive, media extender.

Finally, and this may become a killing blow, Microsoft integrated their game development tools so that developers could develop games for both the Xbox (10M) and PC (600M) at the same time. Granted a fraction of the PC market will play them, but a fraction of 600M still exceeds by a substantial margin any potential numbers from any other game system.

This last point won’t become really pronounced until Vista ships. Vista can use Xbox wired controllers (interesting that no wireless option has yet been demonstrated) out of the box and a Vista Premium system is actually a good gaming platform for console level games. I could argue that to really push this where it should be pushed, gaming should be better integrated with the Media Center component of Vista but it is still a good strategy, even if incompletely executed.

Microsoft also went heavy after online gamers and is the most aggressive here. Their Xbox Live service is easily the most advanced and while it still requires a good broadband connection, it provides a level of cooperative gameplay that leads the segment. Still, the majority of gamers play consoles as standalone offerings and this service may not truly shine until the PC gamers (which are more likely to play connected) can join in.

Finally, in what was clearly a slap at Sony, Microsoft came out with a $200 HD-DVD option and promptly sold out in many markets. While considered a movie only player, this virtually nullified Sony’s perceived advantage in the battle for the follow on to DVD for movies and enhanced the Xbox as a media device.

Microsoft however, has made three mistakes. The most critical, and similar mistake to Nintendo, was not having enough consoles on the market last year. They could have sold between 3x and 5x the actual volume (maybe even more) and left 2005 with such a resounding win that neither Nintendo nor Sony constituted a real threat.

Microsoft also missed entirely the aerobic requirement that Nintendo picked up and the 360 does not even support the one aerobic controller that existed for the original Xbox. This may not seem like much, but anytime you can justify a toy for legitimate health reasons, it is not only good for PR, it is really good for sales because it allows for a justification stronger than “I want it”.

Finally they dramatically under-marketed in 2006 and will likely fall short of the projected 10M installed base numbers they have forecast as a result. This last point is also a traditional Microsoft mistake, Microsoft does good launch marketing but doesn’t do well sustaining demand generation marketing for some reason (often makes me wonder if folks there skipped a critical marketing class). With shortages for the other players, Microsoft is benefiting but probably about 50% of what they otherwise would have had they executed a strong demand generation campaign.

Sony – The “S” in Dysfunctional

You almost have to look at the PS3 as part of a horrid year for Sony. The launch strategy was somewhat similar to Microsoft’s but execution fell well short of expectations and Sony seemed to lose track of their market and tried to do too many things with one product.

The Strategy was to come up with a super media device which followed in the Xbox 360’s footprints in terms of broad media support. In addition, they included a Blu-Ray drive which, by specification, gave it a potential advantage both for game richness and as a movie player.

The physical hardware design, while not as clean as Nintendo’s, and looks like it was designed by Apple, is the richest in-class and probably should receive a design award based on how attractive in Black and Silver it is. The matched controllers, on the other hand, didn’t make the cut and even though they are attractive they were also very uncomfortable and Sony had to drop back to the PS2 industrial design for their new wireless controller falling behind both Nintendo and Microsoft (and giving Logitech, which built a comfortable after market PS3 controller, a nice Christmas present).

But instead of being a hit, the PS3 is a showcase for a dysfunctional Sony. As a next generation media device you have to physically load media on to it because it won’t connect to a PC. This is particularly troubling because Sony’s own Media Center and VIAO PCs connect to the Xbox and Xbox 360 just fine.

While they did add motion into their controllers, compared to the Nintendo Wii, it is kind of lame and gets in the way of gameplay. In one game having to rock a controller back and forth to accomplish a task is annoying, not fun and they should have either matched Nintendo, or like Microsoft, just passed. Doing something the other guy does well, badly, just focuses us on the “badly” part.

Finally, Blu-Ray simply wasn’t ready. If anything killed the PS3, Blu-Ray did. By not being able to build enough drives, they sold one tenth the number of consoles they could have sold during the launch week and given the projected 2M (interesting to note that this projection mysteriously got adjusted down to 1M) they were supposed to produce in 2006 will be at about one tenth potential by year end.

Sony had arguably the best marketing campaign of the three systems this year and, even with the other two problems, would have sold out on the strength of its installed base had they been able to build product. But as mentioned above, this market collapses after the holidays and it is the holiday sales that set the foundation for game sales.

With more potential sales for Xbox and Nintendo and game developers trying to cut back on costs (Sony is also the most expensive of the platforms to develop for) Sony may find it near impossible to get the critical mass of good games next year and, in the end, it is games that make or break a game console. Some developers, as we mentioned last week, are already jumping ship and more are likely to follow.

Sony still has the largest installed base of game consoles with the PS2 but a similar situation didn’t help Nintendo or Atari that much. Sony needs to grasp that they just aren’t good at driving cross industry standards and realize that the Memory Stick hurt camera and MP3 sales, Mini-Disk helped give Apple the iPod market, and PSP (which could have done a lot of damage to Apple) is badly hurt by its non-standard media.

Finally, unlike the other two, Sony has a media division, which means there should be more media for Sony devices. Instead they wrap their media with so much DRM that no one wants to buy them. This last point, and I hate to use the “S” word, is just stupid because Sony media now works better on Apple and Microsoft platforms than it does on Sony’s.

Wrapping Up

Nintendo’s long term strength is their sharp, Apple-like, focus while their weaknesses are an inability to take big risks (they missed demand by a mile) and that if the market accepts Sony and Microsoft’s broader media direction they will be flanked and trivialized. Microsoft’s biggest strengths are that they fight as a company (a very big company) and are experts in software (read game) development tools; and their weakness is poor sustaining marketing and uneven (both Nintendo and Sony are typically more consistently good) hardware designs. Sony’s strengths are marketing, and technical and industrial design competence; their weaknesses include corporate dysfunction (they don’t play well with themselves), a misplaced belief they can (or should) drive industry standards, and the resulting inability to create winning plans they can execute.

What is interesting is that only Sony is really to blame for their big miss, both Microsoft and Nintendo missed opportunities to take Sony out at the knees. In some strange way this gives Nintendo, Microsoft, and Sony something in common, all can agree that Sony is the company they have to overcome to achieve (or maintain) market dominance in console gaming.

Showing 14 comments

  1. Kerbe at 3:00am 9th January 2007 I believe Sony is the only company still losing money everytime a system is sold. The Wii turned a profit from launch... the X360 has brought the manufacturing cost down enough to get a profit. What will save PS3, is what makes a system in the first place, are the games... you would think Nintendo has thought us all that lesson by now. KNOW YOUR ROOTS!
  2. Matt at 10:21am 2nd January 2007 Ok, Ok, you guys are right, if YOU didnt see it, it must not have happened. And I MUST be a fanboy of some kind because I saw it. I must be prejudice or have something alternative to gain here because some people out there didn't put a reserve on their system and let it fly out below cost. How could that happen!! OMG!! It's a travesty!! I've waited with my 4 coolest friends not showering in front of a store with my tent and flask of peach schnapps. Cool your jets boys and spend more time understanding EBAY and starting bids, Buy it Now pricing, No reserve autctions, and final selling price+ shipping fees. You and your friends should get a life if you have been waiting this long to get one and havent yet, don't you have anything better to do with your time, like ride your big wheels around in your cul-de-cac? You can also try Craigs List, people are selling them for cost there. Lastly, why don't you just send me your 450.00, and I'll kick you in the junk for not being able to get a good deal on one yet,I don't have time to go shopping for you.
  3. James at 7:49pm 1st January 2007 hey Matt, get me a 60 GB Playstaion 3 for $350 while yer at it, lying clown M$ fanboy.
  4. Snoogans at 6:26pm 1st January 2007 Matt, how clueless are you? $350 for a playstation on ebay? Not a single one has sold below or near list yet, not ONE! I know because 4 friends and I who were camping out for one and didn't get it have a 24 hour rotation schedule on ebay trying to get one near list. Do you even know the difference between a starting bid price and a final sale price on ebay? Who in there right mind would sell it for $350 when you can just return it to the store (which would gladly take it back and "bundle" it for $1,000 like walmart) that you bought it from for $600? You are the typical Xbox shill seen on many of these boards but it seems you can't even spin a set of plausible lies. Wiis are sitting on shelves in stores right now after a great release but there were 2 articles saying that more than 12 Million people willing to buy a PS3 for $600 if they were available today. I and 4 of my friends are among them.

    PS if you buy a PS3 for $350, I will give you $450 for it right away. :)
  5. Suzanne at 10:20pm 27th December 2006 I don't agree that the Sony launch was as much of a failure as everyone is claiming. Sales figures indicated that the Xbox 360 only sold around 650,000 systems during 2005. The PS3, by most indications, is already around the 800,000 mark. When the Xbox 360 launched, it's launch titles were considered mediocre. The Same is true of the PS3 with one major exception, Resistance: Fall of Man. Additionally, it took about 6 months for the Xbox 360 to get any exceptional exclusive titles or for the console to be readily available. It appears that the same will hold true for the PS3. Needless to say, it really seems to be far too early to clearly see how the initial launch will actually affect the system in the long-term.
  6. Matt at 12:15pm 21st December 2006 I agree that the PS3 is showing signs of failure, or already is setting itsefl up for failure. On EBAY today, there are over 12,000 PS3's avaialble to buy, and even though today it's 12/21, they are still promising overnight delivery. The clincher is that you can get a PS3 60G anywhere from 350.00 to 700.00, delivered and sometimes with a space game and controller. The 20G are of couse cheaper. I then looked at the WII's online that were selling for an average of 350-500$ without accessories. That gives the WII a far greater profit margin and they were selling out, unlike the PS3's where many sellers didnt even fetch a bid with a minimum reserve of just 50.00 over their cost. With all this being said, I can't imagine people fighting to get a hold of a PS3 after the holidays, and I think that the WII will ultimatly come out on top. I also think that this will be a huge boost for the XBOX 360 as it's more affordable, has some marque games, and if you want has the option of HD-DVD. Depending on how the format war develops, I think XBOX 1st, WII 2nd-PS3 3rd.
  7. Stephen Stewart at 7:50pm 19th December 2006 I think most people are judging to early on the playstation 3 because the ps3 has just come out a month ago i agree with steve and simon wait a few months then judge
  8. Tim-Tim at 4:59am 14th December 2006 Wii manufacturing costs are about 158$ according to a recent research so they are actually making money with every console sold.

    You should also remember that there are millions and millions Nintendo DS's out there, so if Nintendo can create some good use for Wii-DS connectivity as planned it will definitely boost Wii sales.
  9. Tim Stevens at 4:40pm 13th December 2006 I agree that it's just too early to tell. Blue-ray may also kick in due to PC blue-ray burners, etc.
  10. Simon at 12:36pm 13th December 2006 It's simply too early to declare a winner in next-gen consoles. Let's wait 8 months and see where things are at. Many a product has been slow out of the gate only to take the field later on.
  11. Steve at 8:59am 13th December 2006 Blu-ray is a must for the PS3. A playstation without a next-gen disc storage is NOT a playstation. All the people I know support Blu-ray on the PS3!
  12. Scott Steinberg at 8:42am 13th December 2006 It was reported that Nintendo's actually MAKING money on each Wii sold: Now that's what I call a smart strategy, haha.
  13. zune at 8:07pm 12th December 2006 Sony should also be concerned about Europe, it's a significant consumer and they pissed them off by cancelling the PS3 launch there.

    Also, by the time PS3 becomes available to normal people who dont camp out, they will have bought a Wii or XBOX. Blue Ray killed the PS3.
  14. Ian Bell and Dan Gaul at 5:40pm 12th December 2006 How much of a loss (if any) do you think Nintendo is losing on each Wii console?

    I heave heard that the Xbox 360 costs over $700 to manufacture while the PS3 could cost over $1000 dollars.

    I think that with the Wii price coming in so low, my guess is that it will play "sidekick" to one of the larger consoles. I can imagine people with both the Xbox 360 and the Wii or the PS3 and the Wii, but not the Xbox 360 AND the PS3 side-by-side.

    I think the Xbox Live service is what will keep the 360 popular, hell it has to because there are only a couple games worth owning including maybe Rainbow 6 and Gears of War (and Halo 3 of course). I am willing to bet that in a year or two the gap between PS3 and Xbox 360 sales will be closing. Sony just seems to have more quality developers.

    I think the Wii will eventually outsell both based on its braod demographic appeal and affordable price.
Close Suggestion Optical HD Battle May Be Over: HD DVD Wins
View Article