If you’ve ever sat down to construct a city on your computer, control the human race from its infancy, or set up battling moon bases, you’ve probably wondered where such intricate and fun ideas for games manage to come from. In this week’s episode of Player’s Only, Scott Steinberg finds out. He talks to game developers about the creative conception of a game, what type of ideas they think make the best games, and how they’re pushing boundaries.
Tag Archive: Denis Dyack
Conceiving Fun: Where Game Ideas Come From
- By: Nick Mokey •
- Published: May 19, 2008 •
- Comments: Comments
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