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Tag Archive: early adopters

Top 10 Facebook Apps

If you’re like many, hours of every day are devoted to surfing the pages of top-ranked social network Facebook. However, checking friends’ and foes’ status updates can only provide so many hours of entertainment. So how to amuse yourself in-between checking for new photos, quizzes and other bite-sized distractions? Thankfully, that’s where apps, or “applications” – pint-sized software programs and utilities accessible through Facebook that run right in your Web browser and are devoted to everything from fun to education and productivity – come in. Here are 10 of our favorite selections:

Social Networking: Facebook Mobile

The Bloatware Co-Processor

Once upon a time PCs were terrible gaming platforms. *gasp* Why, you ask? Well, beside the obvious lack of horsepower or gaming-centric graphics accelerators, the CPUs were simply not capable of processing in hardware the necessary floating-point math required for today’s games.   Starting with the 80386, consumer desktop PCs were the first to benefit from a symbiotic, pseudo dual-core technology that included a second processor for handling these math-intensive calculations. While this processor could not stand on its own or even allow the system to perform multi-threaded instructions, it did intercept floating point instructions and could decode them in hardware.   And boy-oh-boy did video games get a boost. Eventually the x87 floating point co-processor went the way of the dodo when its function was integrated in the 486 processor, although stripped down versions of the CPU did not include the FP unit. Anyone who owned an Intel processor with the SX designation knows it was the Celeron of the day.   Now it’s all about the multi-threaded, multi-core architecture. Both Intel and AMD have made tremendous efforts in delivering unheard of performance on the desktop by incorporating multiple CPUs into a single processor package at a very affordable price point.   This really opens up the possibilities to software designers both in and out of the gaming realm to expand physics calculations, artificial intelligence, and keep games running smoothly without hitches or lag. Of course, you need to make sure your system is running lean and mean with no extra software chugging your system down and wasting the time of the second processor.    But let me tell you why the multinational Tier 1s benefit from dual-core processing technology more than their customers.   It’s quite simple. They load down their systems with extraneous software that you do not need and only chew up clock cycles. Microsoft has dubbed this bloatware “craplets,” and they’re worried it’s going to ruin Vista’s reception by the public. These craplets of course are revenue streams for the Tier 1s. In fact, with the razor thin margins in this industry, the kickbacks they get may mean the only margin they get! So who’s the real customer at this point? Back to my point…   Bloatware and craplets bog down system performance and make your system less responsive. Dual core technology makes this less obtrusive to the end user as a second processing core can be occupied with the all the pop-ups, advertisements, and “free” offers while you are able to get your work done on the other. And the faster PCs get, the more bloatware they can install.   You didn’t buy a bloatware co-processor, you bought a dual-core processor that is supposed to speed up video encoding, digital imaging, and make for a smoother gaming experience. Right?   Not according to those other guys.    Who do you think loads the most “bloatware” on their PCs? I would love to hear about it.   Chris Morley is the Director of Product Development for Velocity Micro

Teens to Spend $3 Billion Online in 2006

A new market report from JupiterResearch finds that while teends represent only about three percent of online sales, they will nonetheless account for $3 billion in online purchases during 2006. The new report, “Teen Online Shoppers: Reaching Teen Influencers and Early Adopters Through Consumer-Created Content” also finds that comparatively few teens make online purchases independent of their parents, with 83 percent reporting they make purchases with their parents present and using their parents’ debit or credit card.

Low Demand For Portable Media Centers

Portable Media Player sales have had a slow start and mixed reviews. Both iRiver’s and Creative Labs first players received only average marks from the industries top publications. But as with every new product, time will tell if the fad will pick up or fade away. TDG Research’s report may be a little preliminary to this type of product, but its worth checking out. Below is the summary of their report:

Sony’s LocationFree TV In Stores

“The televisions can access the base stations remotely over a wired or wireless connection so that a traveler can reach his or her base station to watch local television shows even when far from home. The televisions can also access content from a device connected to the base station–letting them play whatever they left in the DVD player before going on the road, for instance.

LocationFree TV is part of a larger Sony effort to boost the fortunes of one of its more profitable product categories, televisions. The company also developed the new DRC-MFv2 or “Digital Reality Creation Multifunction” controller chip, which lets viewers zoom in, pan and tilt their perspective in television broadcasts. “

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