Two months ago former AOL co-founder Steve Case mooted a new service called Revolution Money. Now it’s ready to take on Paypal. Revolution went live yesterday, billing itself as “currency for the 21st century.” Those registered with the service will be able to transfer money from one subscriber’s bank account to another at no charge – Paypal charges for the service. “We are going and disrupting an industry that has been complacent,” announced Revolution Chief Executive Jason Hogg. “And we are taking the power away from the networks and associations a la Mastercards, Visas and Paypals, and turing it back toward the consumers and merchants.” The free money transfer service follows the Revolution credit card, which the company claims is more secure than traditional credit cards. Revolution cards don’t contain the owner’s name or cardholder information in the magnetic stripe, and all transactions are by a personal identification number (PIN), similar to the European chip and pin system. Finally, Hogg explained to Information Week, the card carries a disassociated account number – the account number on the card is different from the real account number. In aggressive marketing, Revolution is charging merchants only 0.5%, rather than the standard 1.9% transaction fee of most credit card companies.
Tag Archive: Revolution
Cellfactor: Revolution To Get Physical
Artificial Studios captured some attention with its CellFactor: Combat Training technology demonstration at the 2006 Game Developer’s Conference, embracing Ageia’s PhysiX processor for simulating the physical behaviors of 3D objects and producing a trailer which enthusiasts downloaded more than a million times.
Not content, Artificial Studios plans to up the ante with CellFactor: Revolution this December, which brings Ageia-based physical modeling and object behavior to a myriad of game elements: players will be able to manipulate thousands of objects simultaneously, fight AI-driven computer opponents, drive vehicles, and challenge others in network play scenarios, all in five unique environments which feature fully destructible architecture. In other words, if bringing the whole world down around you is your thing, CellFactor: Revolution should be your thing.
Ubisoft Details Nintendo Revolution Title
Video game publisher Ubisoft on Monday announced they were developing a new first person action title for Nintendo’s next generation console Revolution. Called Red Steel, the game will make its worldwide debut in May at E3 in Los Angeles.
Red Steel, said Ubisoft, is set in modern day Japan and will require players to “master both the ancient art of the katana and the sophisticated technology of modern firearms†as they engage in gameplay “with the style and flair of a contemporary action movieâ€. Ubisoft will disclose more information about the game, which makes extensive use of the Nintendo Revolution’s controller, in the coming months.
Nintendo Reveals more Revolution Details
“The Revolution also marks a reversal of sorts for Nintendo. It includes DVD playback functionality, giving the console the multimedia functionality that Nintendo railed against when it rolled outthe games-only GameCube. It will also have a major online component, with built-in Wi-Fi and an Xbox Live-like multiplayer. But it will also have a distinctively Nintendan touch, allowing users todownload every NES, SNES, and N64 game and play it on the Revolution’s built-in emulators.
Despite analysts giving it the bronze medal of the big three E3, Nintendo talked tough at its E3 conference, proudly showing of the new Zelda and the iPod mini-sized Game Boy Micro. But with Microsoft and Sony hogging all the press, how does Nintendo intend to regain the headlines–and stave off a two-pronged assault in the next generation of gaming? GameSpot sat down with Harrison under the hot California sun to find out. “
Nintendo Game Boy Micro, Revolution
Nintendo’s new Game Boy Micro measure a mere 4 inches wide and 2 inches tall, about the same size as a cell phone. It will be available later this fall and will be able to play current Game Boy Advance SP games. Other new features include adjustable brightness levels. Nintendo has not released any information regarding pricing although we expect it to be available for well under $100 dollars U.S.
Nintendo Reveals Early Revolution Details
From the Nintendo announcement:
In its final form, Revolution will be about the thickness of three standard DVD cases and only slightly longer. The versatile Revolution will play either horizontally or vertically, allowing the user total flexibility in setting up a gaming session wherever they have a television.
Thanks to Nintendo’s hardware development partners IBM and ATI, the small system will be packed with power that will enable it to wow players with its graphics. Nintendo’s legions of loyal fans will be happy to learn that Revolution will be backward compatible, playing both Nintendo GameCube 8cm disks along with its own 12cm optical disks in the same self-loading media drive.
Audiotrak Prodigy 7.1 & M-Audio Revolution
Quote from the review at TechConnect:
“Just to notice the little differences between the Revolution and Prodigy, we felt that the Prodigy put some more emphasis on bass response and highs, while the Revolution had a little bit more flatter sound and better stereo presence/detail. These are the little differences we managed to observe between the soundcards. We can safely say the soundcards did keep us in the front of the speakers quite a time, giving us a hard time to observe the differences.”
M-Audio Revolution 7.1 sound card review
Quote from the Xbit labs review:
“Revolution 7.1 has nothing to pit against Creative cards in computer games. The support of the half-dead Sensaura technology is no solace for such a high-quality card, while many hot games, like Hitman 2 and Splinter Cell, use EAX 3.0 (EAX Advanced HD). Of course, M-Audio Revolution 7.1 will suite nicely as a component of a home PC-based DVD-theater, but this application field is certainly too narrow. ”


