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Tag Archive: SDK

Palm Open Doors To webOS SDK

Palm Open Doors To webOS SDK

Just a day after losing the Palm Pre’s ability to sync like an iPod with Apple’s iTunes media management software, Palm has opened the doors on its Mojo Software Development Kit (SDK) for webOS, the innovating new operating system that (right now) is only available on the Palm Pre. The first step to having a successful app store is having applications, and by letting anyone with a valid email address download the SDK and developer documentation for webOS, Palm is hoping programmers will flock to its platform to produce innovative new apps…and that, in turn, will push sales of the Palm Pre.

Apple Confirms iPhone SDK Coming Next Year

Apple CEO Steve Jobs has confirmed on his company’s “Hot News” page that Apple intends to offer a software development kit (SDK) in February 2008 which will enable developers to create native third-party applications for the iPhone.

For the time being, developers looking to build services and tools for the iPhone are officially restricted to Web-based applications accessed via the phone’s built-in Safari Web browser. Although Apple recently began publishing a directory of iPhone Web applications, Web-based applications really aren’t the same thing as a truly native iPhone program. For one thing, they have no way to access the iPhone’s storage, or the services of the iPhone’s applications (like the address book, photo gallery, and other tools). For another, they only work if the iPhone user can get Internet access…and for still another, they don’t get top-level space on the iPhone’s directory of applications.

DivX hits Microsoft’s Xbox system

Factor 5, creators of the multimillion selling “Star Wars®: Rogue Squadronâ„¢” game franchise and the MusyXâ„¢ sound tools for multiple game platforms, previously partnered with DivXNetworks to create the popular DivX for Gamecube SDK. The new DivX for Xbox SDK includes a number of new features for the highest-quality in-game cinematics, including

–Hand-optimized Pentium assembly code for maximum performance

–DVD-quality at file sizes 7-10 times smaller than MPEG-2

–Full usage of PixelShader Technology to offload CPU performance onto the graphics chip

–Full beyond-HDTV resolution support of up to 1920×1080 progressive scan video

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