Take 2 Interactive has inked a new deal with Grand Theft Auto creators Rockstar Studios that will keep the studio in Take 2’s fold through January 31, 2012. Although precise terms of the arrangement weren’t revealed, the new deal is “primarily” a profit-sharing agreement, which means if future Grand Theft Auto games sell well, Rockstar will reap the rewards. The deal also locks key members of the Rockstar creative team (including Sam Houser, Dan Houser and Leslie Benzies) into long-term employment agreements, and Take 2 will find a new company, controlled by Rockstar, to develop new games and franchises that will be published exclusively by Take 2 Interactive.
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Take-Two to Go It Alone
Earlier this year, über game publisher Electronic Arts made an unsolicited bid to take over Take-Two Interactive…just before it’s massively anticipated Grand Theft Auto IV was due to launch. Take-Two maintained that the offer wasn’t high enough, and despite EA extending the deadline Take-Two investors could take its cash (again, and again), after six months—and long after the GTA IV launch—EA finally walked away from its takeover dreams. At the time, Take-Two said it was still considering its options, and didn’t rule out a merger or partnership with EA…under the right terms.
EA Extends Take-Two Offer…Again
Video game publisher Electronic Arts has again extended its $2 billion tender offer to buy out Grand Theft Auto publisher Take-Two Interactive. EA is offering over $25 per share to investors in Take-Two in a bid to take over the company; Take-Two has repeatedly rejected the offer as too low, and has been urging its investors to stay away.
Apparently Take-Two’s investors agree with the company’s leadership: EA originally set out the offer back in February this is the fifth time EA has extended the deadline on its tender offer. To date, only about 11.7 million Take-Two shares have been entered into the tender offer, equivalent to about 15 percent of Take-Two’s outstanding shares. The new cut-off date is midnight eastern time, August 18.
Sony’s Rolly Pops, Locks, and Rolls to U.S.
Sony might be a purveyor of tried-and-true consumer electronics devices like televisions, computers, portable music players, and—of course—video game systems, but that doesn’t mean the company is afraid to take chances and (ahem) roll out a product that defies consumer expectations and maybe—just maybe—redefines a consumer electronics category.
So, Sony has brought its Rolly "music entertainment player" to the United States. And even though the product has been available in overseas for a while, it’s safe to say almost no one knows what to make of it.
Universal Planning BioShock Movie
Universal Studios has started the wheels rolling on creating a feature film based on the hit first-person shooter video game BioShock, with Pirates of the Caribbean’s Gore Verbinksi assigned to both direct and produce. Aviator writer John Logan is attached to write the first draft of the screenplay.
According to Variety, the deal is structured in such a way that BioShock won’t get stuck in a stagnant turnaround cycle (like Microsoft’s plans for a motion picture based on the Halo franchise); BioShock publisher Take-Two Interactive—which also handles the Grand Theft Auto franchise will receive a multi-million dollar advance against a percentage of gross revenue on the film.
GTA IV Shatters Records As Expected
Media outlets have speculated about Grand Theft Auto IV’s spectacular first-week performance since before it even occurred, but Take-Two finally took the lid off its own data on Wednesday to reveal hard numbers. The results: GTA IV demolished not just video game but entertainment records for day one and week one sales by dollar value.
Take-Two claims it sold 3.6 million copies of the game within just one day, or roughly 41 games sold every second for 24 hours. That comes out to about $310 million in sales in one day, a monolithic number unsurpassed by any other entertainment medium. By contrast, Halo 3, the last must-have game to set records, chalked up $170 million in first-day sales, and the current opening-day king of movies, Spider-Man 3, brought in only $59.8 million on its opening day.
GTA IV Delay Rumors Unfounded
After accidentally kicking the Internet rumor mill into high gear with comments made about Grand Theft Auto IV’s release date last week, Take-Two Interactive chairman Strauss Zelnick stepped in to clarify his remarks on Friday. The verdict: it’s still on track.
The game was originally pushed back from its October 16 release date back in early August, sending fans into a frenzy but reassuring them a release in the second quarter of 2008. That reassurance fell into doubt when Zelnick was asked whether Take-Two was ready to give another firm release date at last week’s BMO Capital Markets conference, which Zelnick said the company wasn’t ready to do yet. In the flurry of over-analyzation that followed, skeptical fans spun this response into an indication that Take-Two might actually wait for the holiday season to roll around again in October 2008 to release the game.
Manhunt 2 Hack Unlocks Violent Features
Rockstar may have toned down the violence in Manhunt 2 to secure an all-important Mature rating from the Entertainment Software Rating Board (ESRB) and released it in North America, but as it turns out, the story doesn’t quite end there. In a situation strikingly similar to the original “Hot Coffee mod” scandal that afflicted Grand Theft Auto: San Andreas, a hack apparently makes it possible to access the original ultra-violence after all.
New GTA Delayed Until Next Year
The video game industry took a big hit yesterday when publisher Take Two Interactive announced it was delaying the release of the wildly anticipated “Grand Theft Auto IV” from October into the second quarter. The reason, according to the company, is that the game isn’t yet finished. It had been hoped that the game would boost the sagging sales of the both Sony’s PS3 and Microsoft’s Xbox 360 consoles, for which it’s designed, and well as offer a fillip to the troubled world of Take Two. The company has experienced a difficult couple of years, having had poor results, along with accounting problems, and controversy in one of its GTA games, which was withdrawn from sale by some stores because of sexual content. Things came to a head earlier this year when shareholders voted to replace the firm’s chief executive and many of its directors. In June Take Two announced job cuts in an attempt to cut costs for $25 million in the next year. The delay is especially likely to hit PS3 sales, as Microsoft has the ace of “Halo 3,” due for release next month, up its sleeve. Sony doesn’t have anything similar in the wings. Take Two chairman Strauss Zelnick told investors that there was no choice but to delay the game, as it still needed work, and faced challenges from the technical demands of the new consoles. “Delivering a product that did not meet our standards was not an acceptable path,” he said. There have been no previous delays in GTA games, which have sold a total of 65 million copies. The news caused shares in the company to drop 19%.






