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		<title>Open platforms, peak performance states, and Apple: The future of wearable tech</title>
		<link>http://www.digitaltrends.com/lifestyle/open-platforms-peak-performance-states-and-apple-the-future-of-wearable-tech/</link>
		<comments>http://www.digitaltrends.com/lifestyle/open-platforms-peak-performance-states-and-apple-the-future-of-wearable-tech/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 11:15:41 +0000</pubDate>
		<dc:creator>Jamie Wheal</dc:creator>
				<category><![CDATA[Gadgets]]></category>
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		<category><![CDATA[Brian Russell]]></category>
		<category><![CDATA[Nike]]></category>
		<category><![CDATA[Under Armour]]></category>
		<category><![CDATA[Zephyr Technologies]]></category>

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		<description><![CDATA[Zephyr Technologies CEO Brian Russell has worked with everyone from Under Armour to Navy SEALS while developing innovations that increasingly drive consumer technologies. ]]></description>
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		<title>The next great platform war is coming &#8230; to your wrist</title>
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		<comments>http://www.digitaltrends.com/lifestyle/does-fitness-technology-have-to-the-host-of-the-next-great-platform-war/#comments</comments>
		<pubDate>Tue, 05 Feb 2013 04:41:10 +0000</pubDate>
		<dc:creator>Jamie Wheal</dc:creator>
				<category><![CDATA[Cool Tech]]></category>
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		<description><![CDATA[The Fitbits and Fuel Bands of the world are about clash with the Quantified Self utopians to determine who defines the rules of our increasingly sophisticated wearable tech. ]]></description>
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		<title>How gaming and data are driving wearable fitness technology</title>
		<link>http://www.digitaltrends.com/gaming/game-on-the-two-trends-driving-wearable-fitness/</link>
		<comments>http://www.digitaltrends.com/gaming/game-on-the-two-trends-driving-wearable-fitness/#comments</comments>
		<pubDate>Sun, 30 Dec 2012 11:15:23 +0000</pubDate>
		<dc:creator>Jamie Wheal</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Jawbone UP]]></category>
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		<description><![CDATA[The past year has seen some interesting advancements – and some goofy gadgets – in the way we exercise, but wearable technology still often fails to impress. That’s about to change. ]]></description>
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