John Gaudiosi

John Gaudiosi

John Gaudiosi has been covering video games for over 25 years, dating back to his work for The Washington Post while in college. Over the years, John has focused on the convergence of Hollywood and gaming for outlets like The Hollywood Reporter, Variety and Entertainment Weekly. He now covers all aspects of gaming, including the intersection of sports and games, as well as new gaming technology like virtual reality, augmented reality and mixed reality. And he tracks down some of the biggest names in Hollywood to discuss their latest film and television projects. John resides in North Carolina, where he's active in dog rescue.
Articles
Gaming

‘It’s come a long way since Tecmo Bowl’: Eli Manning on Xbox Kinect, Madden, and how Peyton cheats

The Super Bowl is far more than just a game, it is a two week long event, this time centered in New Orleans. We spoke to New Orleans native and two time Super Bowl MVP, Eli Manning, about his time in the Big Easy, his involvement with a…
Gaming

Everything old is new again: We chat with Gears of War Judgment’s art director

We sit down and speak with Gears of War: Judgment's art director, Chris Perna, about the new look and feel of Gears of War: Judgment.
Gaming

Gears of War Judgment preview: A step back in time for the story, but a leap forward for the franchise

We go hands on with the a portion of the Gears of War: Judgment campaign, as well as a look at the new multiplayer modes from Epic's fourth trip into the Gears of War universe.
Gaming

Chris Roberts returns to gaming and once again reinvents the space sim genre

Film director, producer, and game developer Chris Roberts, the man responsible for the classic Wing Commander franchise, talks with us about his next space sim, the kickstarter funded Star Citizen
Gaming

The Walking Dead’s creator talks about the lessons learned from video games

With the final episode of Telltale Games' episodic take on The Walking Dead due out next week, we spoke with series creator Robert Kirkman about the influence of games on his writing, and what characters he thinks might make the transition…
Gaming

Treyarch answers Call of Duty: Black Ops II multiplayer questions

With Call of Duty: Black Ops II ready to launch this week, and thus earn another billion dollars for Activision, we sat down with Treyarch and talked about the thing that makes Call of Duty such a juggernaut: the multiplayer.
Gaming

Call of Duty: Black Ops 2 enlists Hollywood talent to bring its story to life

This Tuesday Call of Duty: Black Ops 2 will be released. Although the series is famous for its multiplayer, developer Treyarch and publisher Activision have put a huge emphasis on the campaign, hiring well-known actors to fill roles, and…
Gaming

John C. Reilly and the cast of Wreck-It Ralph talk about life on both sides of the joystick

We speak with John C. Reilly, Jane Lynch, and Jack McBrayer, the actors tasked with bringing to life the characters inhabiting the game-based world of Disney’s upcoming film, Wreck-It Ralph, which hits theaters on November 2.
Gaming

Meet the actress behind everyone’s favorite AI, Halo’s Cortana

When Halo 4 debuts on November 6, it reintroduces the world to Master Chief, one of gaming most iconic characters. But alongside Master Chief, every step of the way through his journey has been the faithful AI Cortana. In this exclusive…
Gaming

On set with the cast of the upcoming Syfy show, Defiance

We take a set tour and talk to the cast of Syfy Channel's upcoming TV show, Defiance, a show that is just one piece of a much larger world.
Gaming

The man behind some of 007’s biggest missions explains how to shake (not stir) 50 years of Bond into one game

Bruce Feirstein, the screenwriter responsible for several James Bond film and games, about honoring 50 years of Bond with the new game, 007 Legends.
Gaming

Halo 4 dev talks about the next decade of franchise

Executive producer Kiki Wolfkill sheds light on Halo 4’s upcoming Spartan Ops cooperative mode, the Forward Unto Dawn live-action series that will precede the game, and how the team advanced the story forward while respecting the game’s…