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Matt Cabral

Matt Cabral

Contributor

A full-time freelance writer hailing from Lizzie Borden's hometown, Matt Cabral has been covering film, television, and videogames for over a decade. You can follow him on Twitter, friend him on Facebook, or find him in the basement of an abandoned building hoarding all the canned goods, med-kits, and shotgun shells.

League of Legends

League of Legends fans raise $6 million, but they’re not done yet

Riot Games' Social Impact Fund brought in millions with its Dawnbringer Karma skin. Now those fans get to choose just where in the communities that money goes.

Oculus Quest review

The Oculus Quest is the company's latest attempt to bring VR to the masses -- and its best yet, providing an all-in-one, out-of-the-box experience that packages the technology's best elements into an impressive headset aimed at newcomers and seasoned virtual travelers alike.
Soldiers stand on a cliff in Ghost Recon Breakpoint.

Ghost Recon Breakpoint wants to kill you, one way or another

Ghost Recon Breakpoint's writer and military technical adviser Emil Daubon talks survival, bivouacs, and how both elements put you in the boots of a Ghost like never before.
Star Wars: Galaxy's Edge

Everything we know about Disney’s Star Wars: Galaxy’s Edge theme park expansion

From piloting the Millenium Falcon to interacting with scum and villainy at a spaceport cantina, here's everything we know about Walt Disney World's and Disneyland's Star Wars: Galaxy's Edge expansions.
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‘Far Cry: New Dawn’ is a fresh, postapocalyptic spin on a stale formula

More than a mere 'Far Cry 5' expansion pack, 'Far Cry: New Dawn' is creatively building on its predecessor's gameplay and story. During a behind-closed-doors demo at Ubisoft's Montreal studio, Digital Trends got all the details on new characters, weapons, environments, and gameplay mechanics.
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‘Sonic Forces’ Preview

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‘Fargo’ season 3 first look: Inspired casting, storytelling collide spectacularly

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Blast Stormtroopers from a rampaging Tauntaun in ‘Star Wars Battlefront 2’

The Legend of Zelda Breath of the Wild review

‘Breath of the Wild’: Best ways to kill time in Hyrule after conquering Ganon

'The Legend of Zelda: Breath of the Wild' is a game of tremendous scope, and there is plenty to do even after vanquishing the big bad.
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‘Tacoma’: Our First Take

Fullbright takes us on a hands-on tour of Tacoma, the studio's anxiously-anticipated follow-up to Gone Home.

‘Middle-Earth: Shadow of War’ dynamically designs entire armies bent on your demise

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Leave the grinding behind with these ‘No Man’s Sky’ crafting tips

It's easy to get caught up in the endless grind for resources that is 'No Man's Sky.' Avoid the slog with these eight tips for mining more efficiently.
dishonored 2 corvo preview

‘Dishonored 2’ lets you make your escape by body-surfing your fallen foes

Arkane Studios' creative director Harvey Smith explains how Corvo's abilities get bigger and better in 'Dishonored 2.'
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Running amok in space with ‘Prey’s otherworldly superpowers and weapons

Arkane Studios' Ricardo Bare shows us around Prey's creepy space station and discusses its Dishonored-like dynamic gameplay systems.
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Director Tim Willits on why ‘Quake Champions’ will be the purest, fastest FPS ever

Gods of War

Director Cory Barlog on why Kratos needs to control his anger in ‘God of War’

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Lego Star Wars: The Force Awakens review

warhammer 40000 dawn of war iii preview 40 000

'Dawn of War III's' space marines make Master Chief look like a rookie recruit

Director Phillippe Boulle showed us why you don't want to mess with the Space Marines in an extended E3 demo of 'Warhammer 40, 000: Dawn of War III'.
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Hands on: ‘Harmonix Music VR’

The rhythm game genre gets an extreme makeover with 'Harmonix Music VR', the 'Rock Band' developer's highly immersive, and very trippy, 'PlayStation VR' launch title.
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E3 Preview: ‘ABZU’

The previously peaceful and serene PS4 exclusive, Abzu, reveals a secretive and slightly scarier side in latest hands-on demo.
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Hands on: 'Sid Meier's Civilization VI'

Civilization VI Senior Producer Dennis Shirk reveals a new research tree and explains how the stylized visuals are more than a pretty new paint-job.
Deus Ex: Mankind Divided

Hands on: ‘Deus Ex: Mankind Divided’

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Middle-earth: Shadow of Mordor shows why you don’t mess with rangers