Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Nvidia designs headquarters using VR headsets, its own chips and software

nvidia headquarters gpus iray vr headsets using and to design corp 18virtual master768
Image used with permission by copyright holder
If you’re building a new corporate headquarters for 2,500 employees and you make tools that could help the process, why not use them? Who knows, you might just disrupt an entire industry. It looks like that’s exactly what’s happening in the design of chipmaker Nvidia’s new HQ in Santa Clara, California, according to The New York Times.

The $380 million building is scheduled to open in late 2017. The tools that are in some respects reinventing commercial construction design are Nvidia’s Graphics Processing Units (GPUs), the company’s interactive rendering software called Iray that works with the GPUs, and virtual reality headsets such as those built by HTC.

Last year, without VR headsets, there was no way designers could have taken the virtual walkthroughs possible with the Iray 3D renderings from Nvidia’s GPUs. But now they can, and the project design firm Gensler is delighted. “I was pretty much like a kid in the candy store when they first gave me access to a cluster of processors running Iray,” said Gensler visualization artist Scott DeWoody. “I stayed up until three in the morning.”

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

Iray can control all aspects of the design simulation, down to the surfaces and colors in the building. A key to the new Nvidia headquarters design is light. In keeping with Nvidia’s focus on light and visualization, the building design includes triangle-shaped skylights scattered across the roof. The skylights are not just randomly placed, but strategically positioned to take advantage of natural light.

As part of the design process, Nvidia employed more than 100 GPUs to track every beam of light that entered the building around the clock from every direction. “We simulated every light beam for every hour of the day for every day of the year,” said Jen-Hsun Huang, Nvidia co-founder and chief executive. That simulation allowed designers to observe the effect of light in all parts of the building and make and test design changes when necessary.  Moving through the building design with the virtual reality headsets revealed aspects that would have been much more difficult — if not impossible, to see with two-dimensional renderings.

When Nvidia’s new headquarters opens next year, many of  the walls will be movable for reconfiguration based on needs. There will be no executive suite, which is reflective of the company’s intentionally flat corporate hierarchy. The headquarters design project will be good practice for a second building already on the drawing board.

Editors' Recommendations

Bruce Brown
Digital Trends Contributing Editor Bruce Brown is a member of the Smart Homes and Commerce teams. Bruce uses smart devices…
Watch Meta demonstrate full-body VR tracking with just a Quest headset
Meta Reality Labs showed full-body avatars.

Meta Reality Labs is making big strides in avatar rendering with the latest advances combining machine learning (ML) with sensor data from Quest VR headsets to show your full body, including arms, legs, torso, and head. The result is a very realistic and accurate representation of the poses and movements of a person wearing a Quest 2 headset.

QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars

Read more
We finally might know what Apple will call its AR/VR headset
Apple VR Headset Concept by Antonio De Rosa

We have been patiently waiting for Apple to drop its much-anticipated virtual reality headset, and now it seems we're closer than ever. Apple filed some trademark names for its upcoming AR/VR headset, indicating it's one step closer to launch.

The trademarks were filed simultaneously in the U.S., U.K., Europe, Canada, Australia, New Zealand, Saudi Arabia, Costa Rica, and Uruguay. The trademarks protect the names "Reality One," "Reality Pro," and "Reality Processor." Apple used the same law firms it has used in the past in these countries to file the trademarks.

Read more
Meta to officially allow 18+ content in its metaverse VR environment
Meta's Horizon Worlds lets you create a world and interact with other people in VR

Meta has added a "mature content" policy for its increasingly popular Horizon Worlds, acknowledging that 18+ content will be allowed. This shared, multiplayer VR environment is the best representation of what Meta plans for the metaverse.

Since the real world contains topics and imagery that are inappropriate for children and inevitably adult content will appear in virtual reality, Meta is trying to get ahead of any problems by publicly laying out a policy on mature content.

Read more