Call of Duty: Advanced Warfare is officially revealed, and we’ve got a two-and-a-half-minute trailer that’s packed with blink-and-you’ll-miss-it details. Our world might not be as advanced as the one pictured in this first-look trailer, but we’ve come far enough to develop the technology for capturing still images from moving videos.
Related: Call of Duty: Advanced Warfare review
Not as awesome as a hover-bike — which popped up in the trailer — but it’s enough to allow us a second, closer look at the newly released video. Read on for a whole lot of informed speculation as we highlight several moments from the trailer that merit additional consideration. Did you spot anything that we missed? Let us know in the comments!
What is Atlas?

Atlas could be a force aligned against Spacey’s army, or it could be Spacey’s army, which means you’ll probably end up betraying him at some point, after he goes mad with power. It’s hard to say based on the little that’s in the trailer, but it seems clear that Atlas, whatever it is, plays an important role in Advanced Warfare‘s campaign.
Halo jumps!

What’s more, while this trailer doesn’t get into anything other than the game’s campaign, it’s fair to speculate that a lot of the enhanced abilities we see at play on the story side will work their way into multiplayer in some form or another. The “Halo jumper” is one of the most obnoxious Call of Duty killers out there, just bunny-hopping along while scoring frags every which way.
It looks like Advanced Warfare could step that up to the next level with proper Halo jumps, with soldiers launching themselves high enough to make even Master Chief proud.
Peek-a-boo

Light ’em all up

What is this grenade? Clearly, it’s meant to help highlight enemies and other dangers in the environment, but the visualization doesn’t look like any radar, sonar, or motion detection grenade we’ve ever seen. It’s something along those lines though, and it’ll likely be a handy tactical slot equip in multiplayer.
Go ahead, mech my day

While it’s not quite beastly enough to go toe-to-toe with a Titanfall mech, these suits could also make for some fun times in multiplayer. They’ll almost certainly be treated as killstreak rewards if they stray into the competitive online mode, and that’s fine. One Titanfall is enough.
Doing the things a spider can

Or this could just be another Call of Duty Climbing Sequence.
Take cover? Make cover!

Moments before we get to this image, the soldier crouched behind that barrier actually sets it up by jamming one post into the ground and then stretching it out into makeshift cover. This could be nothing, just a random moment in the story that highlights a nifty tool of high-tech warfare. It could also be a tool that you can actually use. Player-created cover isn’t a new idea for shooters, but it would be new for Call of Duty.
Easy rider

We probably won’t be seeing hover-bikes pop up in multiplayer unless Sledgehammer is making dramatic changes to map sizes. Such a change would fundamentally shift Call of Duty’s competitive play away from the small-map, small-team focus that it’s always had. But at least you get to ride one at some point, right?
Big gun go boom

With great power…

Game developers often speak of pillars in relation to the key facets of the gameplay they’ve created, and this tagline likely speaks to a core guiding philosophy for Sledgehammer as Advanced Warfare continues to come together.