Skip to main content

Mobile gamers spend an average of $14 in freemium games

iphone_game
Image used with permission by copyright holder

Mentioned in a blog post today by Flurry, three percent of consumers spend money within free games on mobile platforms and shell out an average of $14 per transaction. Seventy one percent of these transactions are under $10 in cost, 16 percent are between $10 to $20 and 13 percent are over $20. The average of $14 per transaction is elevated due to 5 percent of these gamers spending at least $50 a transaction. In addition, a 99-cent transaction occurs only two percent of the time while the most common transaction is at the $9.99 level.

Flurry_mobile_gamesOver half of the revenue generated from freemium games comes from the top price bucket upwards of $100. About 30 percent of revenue comes from people spending less than $10 a transaction. Flurry also estimated that gaming on Android and iOS account for 34 percent of the U.S. handheld gaming market in 2010, up from 1% in 2008. Nintendo’s share of U.S. handhelds dropped from 75 percent to 57 percent in the same time period and the tepid response to the 3DS in the U.S. market certainly hasn’t helped. The remaining 9 percent of the handheld market is attributed to the Sony PlayStation Portable and other miscellaneous handheld gaming devices.

In an earlier report, Flurry also found that 65 percent of the games of the top 100 grossing iOS games used the freemium model. U.S. iOS and Android game revenue is expected to top $1 billion by the end of 2011, according to Flurry. Apple takes 30 percent of the revenue generated by free-to-play games and is making sure that gamer developers continue to route purchases through Apple servers after today’s announcement. While it would be difficult for a game developer to get around Apple’s policy and disadvantageous to promote games without the Apple App Store, news organizations and other content providers can utilize HTML5 to produce an Apple friendly version of the content for Web users.

Editors' Recommendations

Mike Flacy
By day, I'm the content and social media manager for High-Def Digest, Steve's Digicams and The CheckOut on Ben's Bargains…
I found a phone that fixes the iPhone 14 Pro Max’s biggest flaw
Vivo X90 Pro back.

The comfort of holding a smartphone is underrated, especially when you consider that most of us hold our phones for at least a quarter of the day. And, unfortunately, it seems like the comfortable form factor of a big phone is the least thought-out feature.

Take any flagship phone with a 6.5-inch+ screen size, for instance. The iPhone 14 Pro Max, Galaxy S23 Ultra, or Xiaomi 13 Pro all have one thing in common: they feature top-notch cameras but aren’t very comfortable to hold, either due to the poor flat edge design or weight distribution. Thankfully, one new smartphone — the Vivo X90 Pro — solves this problem.
A design Apple wishes it could copy

Read more
Netflix may bring its gaming service to TVs, with iPhones serving as controllers
The Netflix Games section.

Netflix is working on a feature that will bring its games to smart TVs and allow players to use their iPhone as a controller, reports from Bloomberg and MacRumors' Steve Moser said on Wednesday.

The move would take Netflix’s gaming service beyond only smartphones and tablets, giving subscribers more ways to play. And for iPhone owners, it also eliminates the need to buy a dedicated controller, making it more likely that people would give its games a go.

Read more
The one thing the iPhone 14, Galaxy S23, and Pixel 7 all get wrong
Apple iPhone SE (2020) being plugged in to charge.

At Mobile World Congress (MWC) this year, new smartphones broke cover as one would expect. I won't bore you with all the details; Digital Trends' Joe Maring and Jacob Roach wrote an excellent roundup of all the best MWC 2023 announcements already.

One key quality-of-life-improving feature we picked up on as a theme was charging speed. Apple, Samsung, and Google, the mainstream phone brands by coverage (even if not all by sales), stick to a fast-charging average speed of just over an hour — even with the latest iPhone 14, Galaxy S23, and Pixel 7. By comparison, a phone from Xiaomi, Oppo, or OnePlus can get you moving in 30 minutes or even less. It's time to demand more from our phones.
Fast charging exists — just not for you

Read more