Adobe unveils more ‘unblur’ Photoshop feature details, other ‘sneak peeks’


Last week, those of us not fortunate enough to attend Adobe’s 2011 MAX conference got a first look at a truly impressive, early-stage Photoshop feature that allows users to “deblur” photographs quickly and easily. The unauthorized video, shot by an attendee, showed Adobe’s Jue Wang demonstrating the feature, which drew “ooooohs” and “aaaaaahhhhs” from the crowd.

We contacted Adobe to get some more information about the “unblur” feature, but a spokesperson told us they weren’t yet ready to discuss it in detail, as image deblurring was intended to be one of the exclusive “sneak peek” features the company unveils to MAX attendees each year. Today, however, the company has posted some official video that gives a slightly better view of Wang’s “unblur” presentation (along with all the jokes and jabs from “The Office” star Rainn Wilson, who appeared on-stage for the unveiling.)

Here’s the official Adobe video of the “unblur” Photoshop feature:

Adobe also released videos showing the 2011 MAX presentation of a number of other key new features, for a variety of Adobe products, that the company is currently developing. To check out those videos, click the corresponding links below (feature descriptions via Adobe):

  • Local Layer Ordering – a new way for graphic designers to create layered compositions that better reflect the way real world objects act;

  • InDesign Liquid Layout – using InDesign to create high quality magazines that automatically adapt layouts across devices and screen orientation;

  • RubbaDub – automatically replacing the dialog of a video clip with separately recorded audio with perfect synchronization;

  • Pixel Nuggets – searching through a large library of images by identifying images that contain the same people, backgrounds, landmarks, etc.;

  • Monocle – a new visual tool to help developers find and fix performance problems in Flash applications;

  • Video Meshes – an entirely new way to edit videos, including the ability to create 3D fly-throughs of 2D videos and change focus and depth of field;

  • GPU Parallelism – using a device’s graphic processing unit (GPU) to accelerate performance of general purpose computing.

Image via SVLuma/Shutterstock]

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