Skip to main content

AMD’s new resolution scaling tech is said to work with every game

AMD is said to be working on new resolution scaling technology that would be compatible with nearly all video games.

According to VideoCardz’s sources, the semiconductor giant is currently working on Radeon Super Resolution (RSR), which builds on the FidelityFX Super Resolution (FSR) technology AMD released earlier this year.

Godfall screenshot with simulated FSR effect.
Gearbox

RSR, which is reportedly based on the FSR 1.0 algorithm, will not require developers to provide support to a certain game. Instead, the sampling tech will exclusively rely on the Radeon software driver. Any video game that offers a full-screen option will therefore be compatible with AMD’s Radeon Super Resolution.

AMD’s upcoming resolution technology is rumored for a launch next month, and will reportedly support both RDNA 1 and RDNA 2 architectures, which serves as the foundation for the company’s graphics cards.

It’s currently unclear whether RSR will support non-AMD GPUs from Intel and Nvidia. As Wccftech highlights, the latter’s Image Scaling technology is compatible with both AMD and Intel graphics cards via lossless scaling. However, if RSR is restricted to the AMD driver, it would only be compatible with AMD GPUs.

Image scaling solutions improve performance by reconstructing an image from a lower resolution, essentially putting less strain on the graphics card. If RSR were to come to fruition, it would be another development in upscaling technologies.

This specific field has become somewhat of an unusual avenue where the computing industry’s leading firms — Nvidia, Intel, and AMD — have developed upscaling technologies to compete against each other in the rapidly-growing PC gaming market.

Team Green has already established a strong foothold in the space with DLSS and DLSS 2.X. AMD countered with FSR, but Nvidia responded by updating its Image Scaling technology in November, subsequently providing support for practically all PC games.

Still, AMD’s FSR has been a success since its launch thanks to being the “fastest adopted software gaming technology in AMD history.” Intel, meanwhile, ​​will enter the upscaling market with XeSS in anticipation of Team Blue’s upcoming Arc Alchemist graphics cards lineup. It will effectively combine the best features from both AMD and Nvidia’s aforementioned supersampling programs.

As the launch of RSR is reported to be due in January 2022, we expect AMD to officially introduce the upcoming tech next week at CES 2022. Alongside the presentation for its next-gen CPUs, the company is also expected to unveil a new range of GPUs at the event as well.

Editors' Recommendations

Zak Islam
Computing Writer
Zak Islam was a freelance writer at Digital Trends covering the latest news in the technology world, particularly the…
Nvidia isn’t selling graphics cards — it’s selling DLSS
RTX 4070 logo on a graphics card.

Nvidia does, of course, sell graphics cards. In fact, it sells most of the best graphics cards on the market. But more than ever before, the company is increasingly hanging its hat on its impressive Deep Learning Super Sampling (DLSS) to sell GPUs rather than raw performance.

The RTX 4090 stands as a crowning achievement in the world of consumer graphics cards, but once you get down into the cards that most gamers will actually buy, the generational improvements start to slip. This became abundantly clear with the launch of the RTX 4070. The card has been well-received, and I even awarded it a rare Editor's Choice award in my RTX 4070 review. But that's despite its generational improvements, not because of them.

Read more
Cyberpunk 2077’s Overdrive mode still isn’t a reason to buy a new GPU
Cyberpunk 2077 on the Cooler Master GP27Q monitor.

Cyberpunk 2077's long-awaited Overdrive feature is here. Announced alongside the Nvidia RTX 4090, the new ray tracing mode brings full path tracing to the world of Night City -- and it looks incredible. It's also extremely demanding, and although there's some argument that the visual improvements are worth it, after testing it myself, the new ray tracing mode doesn't feel like a reason to go out and buy a new graphics card.

Path tracing is essentially the hard way of doing ray tracing, and it's only possible now with the immense power of current-gen GPUs and some crafty AI frame generation. So if you don't have access to the latest and greatest, you can't turn on the feature. Don't be worried, though; for as impressive as path tracing is on paper, it doesn't overhaul the look of Cyberpunk 2077 entirely.
Path tracing isn't just ray tracing
Cyberpunk 2077 | Ray Tracing: Overdrive Mode - 4K Technology Preview Reveal

Read more
Gaming laptops are still lying to us, and it’s getting even more complicated
A gaming laptop playing Horizon Zero Dawn.

Around a year ago, I claimed that gaming laptops were lying to us. It was hard not to when you couldn't trust the spec sheet to give you an idea about how a laptop would perform. I hoped my annual check-in would bring some improvements, but unfortunately, the situation with gaming laptops has only gotten more complicated.

Problems with graphics card power are still present, but now processors are dissuading buyers as well. The spec sheet should tell you a lot about how a gaming laptop performs, but the situation in 2023 is a lot more convoluted than that.
Graphics power is still a problem

Read more