Skip to main content
  1. Home
  2. Computing
  3. Business
  4. Mobile
  5. Virtual Reality
  6. News

Nvidia is outing a VR Ready Quadro processor for mobile workstations

Add as a preferred source on Google

Just a day before Nvidia kicks off its annual GPU Technology Conference in San Jose, the company has revealed a new powerful GPU for workstations that will bring support for virtual reality headsets to professional laptops. Nvidia also talks about its VR Ready program in a blog published on Monday, revealing the OEMs that have jumped on its VR Ready bandwagon.

First up, Nvidia has announced the upcoming Maxwell 2-based Nvidia Quadro M5500 professional-grade graphics chip that’s packed with 2,048 CUDA cores. Built for VR Ready professional mobile workstations, this chip is based on the GM204 GPU and includes a boost clock of around 1,140MHz, 8GB of VRAM, a memory bus width of 256 bits, a memory clock of 6.6GHz (GDDR5), and a thermal envelope of 150W.

Recommended Videos

The first laptop to use this new Quadro M5500 is the MSI WT72, which is deemed to be the very first Nvidia VR Ready professional laptop. The company’s website shows it to be “coming soon,” and it will reportedly sport a 17.3-inch screen, an Intel Mobile Xeon CPU, and will weigh 8.4 pounds. The older Xeon-based WT72 listed here shows an Intel Xeon E3-1505 processor, up to 64GB of DDR4 memory, optional dual PCIe SSDs in RAID 0, a USB 3.1 Type-C port, and Windows 10 Professional, just to give you an idea.

In Monday’s blog, Nvidia says that it is currently working with Dell, HP, Lenovo, and other top OEMs to create workstations that are Nvidia VR Ready. These workstation solutions include the Z240, Z640, and Z840 from HP, the Precision T5810, T7810, and T7910 from Dell, and the P500, P710, and P900 from Lenovo. All of these will have “Nvidia recommended” minimum requirements to run the HTC Vive, Oculus Rift, and other high-definition VR headsets.

According to a slide provided by Nvidia, the HP-based VR Ready workstations listed above will have a recommended spec that includes two Quadro M6000 24GB graphics cards in SLI at the very least. For the listed Dell Precision workstations, Nvidia suggests a single Quadro M6000 24GB card while the three workstations from Lenovo will need at least the Nvidia Quadro M6000 graphics card to run the HTC Vive and Oculus Rift optimally. Solutions from BOXX, PNY, and others should run a Nvidia Quadro M5000 graphics card.

“Quadro professional GPUs power Nvidia professional VR Ready systems,” Nvidia says in a blog. “These systems put our VRWorks software development kit at the fingertips of VR headset and application developers. VRWorks offers exclusive tools and technologies — including Context Priority, Multi-res Shading, Warp & Blend, Synchronization, GPU Affinity, and GPU Direct — so pro developers can create great VR experiences.”

Nvidia’s new Quadro chip will join the company’s current line of mobile GPUs for 17.3” professional platforms including the Quadro M5000M, the Quadro M4000M, and the Quadro M3000M. The new chip is certainly the beefiest of the set, as the Quadro M5000M — while also based on the “Maxwell 2” GM204 GPU and second on the list — has only 1,536 CUDA cores and a boost clock of around 1,050MHz. All three older chips are not VR Ready compliant, Nvidia shows.

Nvidia will reportedly ship the Quadro M5500 graphics card in May. So far the company hasn’t released any pricing, but the chip can be found here among a list of GPUs for workstations. You’ll see that it’s developed for the “Skylake” generation of Intel processors.

Kevin Parrish
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
Should we feel bad about deleting an AI? One expert says it’s time to find out
If AI can learn, remember, and make increasingly complex decisions, one expert thinks we should be more careful about how we say goodbye.
an on off toggle

Turning off an AI might sound as simple as hitting a switch, but according to futurist and University of Technology Sydney professor Rocky Scopelliti, that mindset needs to change fast. As first reported by TechXplore, Scopelliti's new book, The Conscious Code, Scopelliti argues that as AI systems get better at reflecting on their own choices, deleting them without a second thought could actually cause harm.

He's not asking us to hand robots legal rights. Instead, he wants us to accept what he calls a duty of good stewardship, basically treating AI responsibly because we're the ones holding the power, not because the AI is demanding it. As he puts it, our design choices can quietly cause damage by wiping out an AI's "learned moral dispositions" without warning.

Read more
MediaTek’s new Dimensity 9600 Pro joins Apple and Samsung in the 2nm club, with 61% lower power draw
MediaTek's newest chip bets its edge on a 61% power cut and serious on-device AI muscle.
Electronics, Hardware, Computer Hardware

MediaTek just joined an exclusive club. The company's new Dimensity 9600 Pro becomes the latest flagship chip based on the 2nm process node. It's the third chip to enter that territory after Samsung's Exynos 2600 (2nm) and Apple's A20 Pro (2nm).

It's built specifically to handle the kind of always-on, multi-step AI tasks flagship phones are increasingly expected to run entirely on the device, without leaning on the cloud.

Read more
OpenRGB 1.0 is finally here, and it wants to end your RGB software headaches
No more juggling five different apps just to make your keyboard glow the right color.
A PC featuring Lian Li's wireless RGB ecosystem showcased at Computex 2024.

Anyone who has dealt with gaming peripherals knows the RGB software struggle is real. Every brand wants you to install its own app, and most of these run quietly in the background, eating up resources just to keep your lights synced. OpenRGB has been trying to fix this mess for years, and the project just hit a big milestone with the release of version 1.0.

What's new in OpenRGB 1.0?

Read more