Skip to main content
  1. Home
  2. Computing
  3. s

Oculus’ new prototype VR headset has something the HTC Vive Pro doesn’t

Add as a preferred source on Google
Oculus Half Dome
Image used with permission by copyright holder

The Vive Pro certainly impressed us when we got our hands on HTC’s new top-tier VR headset, but there was one thing that a lot of people wished it had expanded upon: The field of view. Fortunately, Oculus seems to have read everyone’s minds and has been working away at that for some time now. At Facebook’s F8 event this week, Oculus showed off its new prototype, termed the “Half-Dome” headset, which takes the VR view from 110-degrees to 140.

Using the existing Oculus Rift and HTC Vive, the virtual world is displayed in front of your very eyes in gorgeous detail. But you don’t really want to look to the extreme left or right, as you’ll be staring at plastic and foam. The Vive Pro didn’t do anything to improve that. While HTC did make the virtual world more detailed with higher-resolution displays, Oculus may be the first of the two companies to develop a headset with an expanded field of view.

Recommended Videos

Where the Vive Pro comes with the same lenses as the original Vive, Oculus’ prototype adds new, larger lenses to the design. That’s what enables the wider field of view which stretches into the wearer’s peripheral vision. In our experience, this wider field of view has a bigger effect on how immersive a VR world can feel. Nothing’s worse than the goggle-like confines of a headset surrounding the user’s view. The Half Dome’s aren’t as wide as Pimax’s crazy, 200-degree VR headset, but it’s a good start.

Better yet though, those new lenses are also mechanically-controlled varifocals. Think a fancy version of your grandparents’ glasses. Much like those lenses help them see near and far, Oculus’ new design would allow for various levels of focus throughout the visual plane. If you’re looking at an object up close, the lenses would refocus there and similarly so in the distance.

Oculus suggested it would use software and hand-tracking to facilitate this, though it seems likely that some measure of eye-tracking would also be involved.

Varifocal Lenses Oculus
Image used with permission by copyright holder

In theory, such technology could also enable performance-saving measures such as foveated rendering, which renders only the section of the screen a user is looking at in the highest detail, leaving peripheral vision to be rendered to a lesser standard. That may be why Oculus opted for mechanically manipulated lenses, rather than software-driven field of view effects. Where any forced field-of-view rendering would require additional GPU power, mechanically altered lenses would have no such impact.

Although the Half-Dome headset is very much a prototype and no real indication of what any future-generation Oculus headset will look like, it is a welcome sight from the company that kickstarted the modern VR revolution.

Now all we need is for HTC and Oculus to steal from each other so that we get a VR headset with a wider field of view and a higher-resolution display. And with a wireless module! It’s not too much to ask, is it?

Jon Martindale
Jon Martindale covers how to guides, best-of lists, and explainers to help everyone understand the hottest new hardware and…
LG 39GX950B review: An ultrawide OLED that gets remarkably close to having it all
LG’s 39-inch 5K2K OLED combines high-end picture quality with seriously fast gaming
Electronics, Screen, Computer Hardware

see at bestbuy

Quick Verdict

Read more
Should we feel bad about deleting an AI? One expert says it’s time to find out
If AI can learn, remember, and make increasingly complex decisions, one expert thinks we should be more careful about how we say goodbye.
an on off toggle

Turning off an AI might sound as simple as hitting a switch, but according to futurist and University of Technology Sydney professor Rocky Scopelliti, that mindset needs to change fast. As first reported by TechXplore, Scopelliti's new book, The Conscious Code, Scopelliti argues that as AI systems get better at reflecting on their own choices, deleting them without a second thought could actually cause harm.

He's not asking us to hand robots legal rights. Instead, he wants us to accept what he calls a duty of good stewardship, basically treating AI responsibly because we're the ones holding the power, not because the AI is demanding it. As he puts it, our design choices can quietly cause damage by wiping out an AI's "learned moral dispositions" without warning.

Read more
MediaTek’s new Dimensity 9600 Pro joins Apple and Samsung in the 2nm club, with 61% lower power draw
MediaTek's newest chip bets its edge on a 61% power cut and serious on-device AI muscle.
Electronics, Hardware, Computer Hardware

MediaTek just joined an exclusive club. The company's new Dimensity 9600 Pro becomes the latest flagship chip based on the 2nm process node. It's the third chip to enter that territory after Samsung's Exynos 2600 (2nm) and Apple's A20 Pro (2nm).

It's built specifically to handle the kind of always-on, multi-step AI tasks flagship phones are increasingly expected to run entirely on the device, without leaning on the cloud.

Read more