Skip to main content

Ozone Smog Review

Ozone Smog
“Ozone’s inexpensive Smog gaming mouse imitates the likes of Logitech and Razer, but lacks refinement.”
Pros
  • Highly configurable
  • Comfortable for palm grip mousing
  • Inexpensive
  • Flashy LED-lit design
Cons
  • Mediocre build quality
  • Glitchy software
  • Ceramic feet drag at low speeds
Image used with permission by copyright holder

Introduction

Is there any less appropriate name for a product in the green-crazed marketplace of 2010 than the Ozone Smog? Unless some other hapless company is marketing a mouse known as the Barbaric PuppySlayer, we think not. Unfortunate product name aside, the Smog gaming mouse from Spanish upstart Ozone sets its sights squarely on the likes of Logitech and Razer by offering a full-featured gaming mouse at a price more in line with these competitors’ entry-level offerings.

Recommended Videos

Note: Australia’s Cyber Snipa and Ace of Sweden sell nearly identical mice, indicating the Smog uses a generic design tweaked and rebadged for different manufacturers.

Features

Like any gaming mouse worth its salt, the Smog comes with an array of buttons, widgets and gizmos intended to translate every twitch of your mouse to sudden death for some unfortunate virtual adversary.

Between the usual right and left mouse buttons, you’ll find shield-shaped “lift” and “mode” buttons. The lift button allows you to calibrate your mouse for your mousing surface, while the mode button is your shifter between one of seven – yes, seven – different sets of programmed controls. There’s also a scroll button that can be clicked left and right for side scrolling, and thumb-operated back and forward buttons.

An LED panel above the thumbrest indicates one of four sensitivity levels, while a switch rear of the thumb lets gamers flip through them on the fly. An obscure fifth LED indicates which of the seven programmed modes are active at any given time, and color coordinates with two mini glowing LED “headlights” and a solid LED bar on the heel of the mouse.

On the right, two swappable sides let you customize where your ring and pinky fingers will end up: either piled on top of each other on a steep cliff of a side, or resting individually on carved, ergonomic ledges. With the side removed, you can eject a cassette full of six 5-gram weights, which can be added or removed as necessary to give the mouse proper weight, or lack thereof. The entire body glides on five shiny ceramic feet.

Design

A gloss black body with red buttons breaks no barriers for gaming mouse color schemes, but Ozone keeps it simple and relatively clean. The left-side thumb rest has been plastered over with a textured rubber patch for grip, while the swappable right-hand grips have both been cast from matte ABS plastic. Wary as we are of obnoxious LED underglow, the Smog’s ebbing LED heartbeat actually grew on us quite a bit.

The Smog feels put together solidly enough, but not quite up to par with class leaders like Logitech and Razer. Some of the buttons, including the left- and right-click buttons, seemed to have a little too much of a springboard action to them, and we definitely would have preferred matte materials to the gloss Ozone ended up choosing for most of the Smog.

Testing and Usage

When it comes to mousing, two schools of thought divide the gaming populace: claw grip and palm grip. While palm grippers engulf the mouse in the hand and push it around with wrist and forearm action, claw grippers use their fingertips to finesse it around below the hand, without as much contact.

The Smog has clearly been built for the palm grip. Every inch of hand mates up with corresponding plastic curved to shape. To our smallish hands, it fit like a glove, and larger-handed folks reported no issues. The ledged side grip, especially, left every finger cradled. Unfortunately, we’re more claw grippers, so this isn’t our preferred way of doing business.

The slippery ceramic feet on the bottom of the Smog work wonders for moving it around. When sliding it around in one constant, fluid motion, it almost feels as if it’s riding on ball bearings. Unfortunately, they also seemed to produce quite a bit of static friction – the clingy force you have to break when two objects in contact with each other sit at rest. It’s what keeps a hockey puck, for instance, from sliding down a concrete ramp, and what keeps the Smog from feeling precise when making tiny, minute adjustments. The ceramic feet glide as if on ice when mousing from one edge of the desktop to the other, but try to position a cursor between two letters in Microsoft Word – or crosshairs on your opponent’s head in Call of Duty – and it gets finicky. The mouse begins to stick when you move it too slowly, then when you give it more force to compensate, it starts to skim more easily across the desktop and you end up overshooting. There’s a reason the vast majority of mice out there use plastic or Teflon “skates,” and as far as we’re concerned, this is it.

Turning down the sensitivity to the second level and using a cloth mouse pad helped compensate, but ultimately, we never felt the same feeling of precision we’re used to from even basic plastic-footed mouse.

The DPI slider located below the thumb makes it technically possible to switch between different sensitivities on the fly, but we you’ll need to totally remove your thumb from the grip to do it, or clumsily actuate it with your thumb joint. Either one feels too clumsy to use in the heat of combat.

Ozone’s custom gaming software made it relatively easy to build and assign custom macros to different buttons – and even divide them into profiles, but it also suffered from some graphical glitches in Windows XP that left us guessing as to the function of certain buttons until we learned the ropes. We weren’t even able to adjust the DPI levels for the four different sensitivity settings properly, or close it without learning to hover over an invisible X in the corner.

Conclusion

Despite a decent go at knocking off the known leaders of the precision mousing game, Ozone’s Smog can’t quite hide its off-brand character. A plasticky body, annoying ceramic feet and glitchy software all give it a slightly unpolished feel that justify its rather low 35 Euro street price (about $47 USD). For gamers who want features on a budget, it may be worth putting up with its quirks, but those who seek the Heckler & Koch of computerized fragging should look further up the price range.

Highs:

Highly configurable

Comfortable for palm grip mousing

Inexpensive

Flashy LED-lit design

Lows:

Mediocre build quality

Glitchy software

Ceramic feet drag at low speeds

Nick Mokey
As Digital Trends’ Editor in Chief, Nick Mokey oversees an editorial team covering every gadget under the sun, along with…
Nvidia says the RTX 5080 is ‘about’ 15% faster than the RTX 4080 without DLSS
Nvidia's RTX 5090 sitting at CES 2025.

Nvidia made some bold claims about its RTX 50-series GPUs when they were announced earlier this month, saying that the new range can outclass their previous-gen counterparts with twice the performance. Although Nvidia's new lineup might be among the best graphics cards when they launch, the vast majority of the extra performance comes on the back of the new DLSS Multi-Frame Generation feature that's exclusive to RTX 50-series GPUs.

During Nvidia's Editor's Day for Blackwell GPUs at CES 2025, GeForce desktop product manager Justin Walker said that the RTX 5080 was about 15% faster than the RTX 4080 without DLSS 4, and that the RTX 5070 would be about 20% faster than the RTX 4070 without the feature. Nvidia didn't provide hard performance numbers for any of the new GPUs it's releasing, so pay careful attention to the "about" at the start of that statement. Walker provided a general impression of the generational uplift you can expect, but it's important to wait for reviews before drawing any conclusions about the new cards.

Read more
Nvidia just announced an app that every PC gamer should install
G-Assist

Last year, Nvidia revealed Project G-Assist. At the time, it was just a technical demo of an AI assistant that could guide you in the right direction in games, but Nvidia is turning it into an actual product. Project G-Assist is coming to the Nvidia app in beta starting in February for all RTX graphics cards, but it looks a bit different from that original tech demo.

Now, Project G-Assist is less of a game-specific helper and more of an AI assistant for Nvidia graphics cards. It's basically a chatbot, not dissimilar from ChatGPT, but it has access to all of the knobs and switches that control your GPU. With it, you can ask G-Assist to optimize your performance in a particular game, and it'll automatically set your GPU parameters and game settings accordingly. Or you can ask it to graph your frame rate and latency, and then ask it to optimize your performance for a specific frame rate target. Those are just a couple of examples, too.

Read more
This new DirectX feature could completely change how PC games work
A scene from Fortnite running in Unreal Engine 5.

Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it's called, will lead to "cross-platform enablement of neural rendering techniques," according to Microsoft, and it will usher in "a new paradigm in 3D graphics programming."

It sounds buzzy, but that's not without reason. This past week, Nvidia announced its new range of RTX 50-series graphics cards, and along with them, it revealed a slate of neural rendering features. Neural shaders, as Nvidia calls them, allow developers to execute small neural networks from shader code, running them on the dedicated AI hardware available on Nvidia, AMD, Intel, and Qualcomm GPUs. Microsoft is saying that it will enable these features on all GPUs, not just those sold by Nvidia, through the DirectX API.

Read more