Skip to main content

This Star Wars VR adventure is another reason to get excited for the HTC Vive

Official Star Wars VR Experience - Trials on Tatooine Trailer
Star Wars: Trials on Tatooine may be the game that convinces you to buy the HTC Vive virtual reality headset. The VR experience that began as little more than a rumor this week has now been unveiled in a tantalizing and all-too-brief trailer from Industrial Light & Magic. The 48-second clip gives a quick glimpse of ILM’s plans for putting you inside the Star Wars cinematic universe courtesy of VR.

Referred to as a “cinematic virtual reality experiment,” Star Wars: Trials on Tatooine will contain both gaming and storytelling aspects. As reported by Variety, the experiment begins with a relaxed setup as you’re whisked away to Tatooine. Described as a “room-scale” VR experience, the boundaries for the Trials on Tatooine will reportedly be a 15 x 15-foot room in which you can explore the planet’s surface, hang with R2-D2, and even work on a broken-down Millennium Falcon.

As shown in the video, the experience ends with a lightsaber battle (delivered courtesy of R2’s inner compartment) against a horde of attacking Stormtroopers — probably something fans have been dreaming of since HTC showed off the wireless controllers that are central to the Vive experience.

It’s not a surprise ILM has a Star Wars VR project in the works. Last year, it formed the ILM Experience Lab, where virtual and augmented reality projects surrounding ILM movies would be created. In the launch video, Star Wars was repeatedly featured, and like the new video, the HTC Vive VR headset was seen several times.

The HTC Vive is available for pre-order now, with a launch date at the beginning of April, just a month before May 4 — a date that would be fitting for any Star Wars VR content to be released. More news on the release of the project could potentially come at any time, and we’ll keep you updated.

Updated on 03-15-2016 by Ryan Waniata: Added the official teaser video and more details about the Star Wars VR project coming to HTC’s Viv

Editors' Recommendations

Andy Boxall
Andy is a Senior Writer at Digital Trends, where he concentrates on mobile technology, a subject he has written about for…
With new swappable faceplates, the Vive Cosmos is now a modular VR platform
HTC Vive Cosmos

After having debuted the HTC Cosmos late last year with an innovative flip-up display to switch between the virtual and real worlds, HTC is expanding its Vive Cosmos series in a surprising new way. Faceplates with different features that can be upgraded to or purchased with the Cosmos.

The star of the show remains the different experiences you gain when adding HTC's unique and modular faceplates. This allows users to grow with their Vive Cosmos investment by being able swap faceplates to gain new functionality in the future.

Read more
I fell out of love with VR, but the Vive Wireless rekindled the flame
Fallen out of love with VR? These HTC Vive accessories might change that
HTC Vive Wireless

Forgive me virtual reality fans, for I have sinned. It has been eight months since my last VR session. My faith in it as the future of gaming and connected entertainment has wavered. I've lost interest. I can't be bothered. My HTC Vive has languished on the floor under my desk, gathering dust and I barely noticed. Perhaps it's time that changed.
But what can a lapsed VR fanboy do to excite himself about virtual reality once again? I could buy a new headset. There are some exciting new options in the form of the Oculus Rift S and Quest, the HTC Vive Cosmos, and Valve's high-end Index.
But those are expensive, all-or-nothing options that do a disservice to the Vive I already own. It's hard to justify buying a whole new headset and any necessary sensors and controllers when I don't use the ones I have. Perhaps instead, some VR accessories and upgrades for my existing Vive could do the trick.
With that idea in mind, I reached out to HTC and was furnished with a number of intriguing options for a better HTC Vive experience. Can a few new toys and games kick-start my interest in virtual worlds ones again?

Falling out of love with VR
If you look back at my coverage of VR in the lead up to, and shortly after, the launch of the original HTC Vive and Oculus Rift, I was incensed. Excited. I was a true VR evangelist, sure that it would become a dominant new medium of entertainment enjoyed by gamers young and old within a year or two.
Having owned an Oculus Rift DK1 and DK2, and eventually the consumer release Vive and a Rift (I later sold the Oculus headsets), the progression I saw in just a few years was enormous. From static, seated experiences with no positional tracking, to motion controllers and roomscale experiences. I went from nausea-inducing, blocky roller-coaster rides to AAA experiences like Alien: Isolation and polished mini-game extravaganzas like Valve's The Lab.

Read more
HTC Vive Cosmos vs. Vive Pro
HTC Vive Cosmos

It’s the battle of the Vives. HTC’s Vive Pro delivers one of the best virtual reality experiences at professional-grade quality. The newly launched Vive Cosmos is geared more toward the average person, though it's no slouch either when it comes to bringing VR into the home.

Whether you’re trying to model and design a new architectural experience or are battling the enemies in an interactive VR game, these two headsets are capable of delivering sharp graphics thanks to the power of capable GPUs when tethered to a PC. So, how does the Cosmos stack up against the Vive Pro? Should you buy one over the other?

Read more