Skip to main content

Want to play games on your Surface Book? Prepare for disappointment

Microsoft Surface Book
Bill Roberson/Digital Trends
Microsoft’s Surface Book is arguably the most exciting device the company has ever built. There are many reasons for that excitement, from the form factor to the hardware. For some, the optional Nvidia discrete GPU was a real head-turner. The Book is the first detachable 2-in-1 to offer Nvidia hardware.

In theory that should expand its appeal, making it useful not just as a productivity tool, but a general purpose entertainment machine. What better way to wind down from a day of traveling than with an hour of your favorite shooter? But in our testing, we found the Book doesn’t live up to expectations.

Ho-hum performance

The Nvidia GPU in the Surface Book is not part of the normal model line-up, but it’s approximately the same as the GeForce 940M. It’s built on the same Maxwell architecture, and has the same number of CUDA cores. The main difference is the use of 1GB of GDDR5 memory rather than GDDR3.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

Nvidia uses the GTX prefix to define its enthusiast-grade hardware. You’ll note the lack of it ahead of the 940M. It’s the third-slowest in the company’s 900-series mobile lineup, and way behind the GTX 950M, which has 640 CUDA cores and usually ships with at least 2GB of video memory.

In our testing, we found the Surface Book had trouble keeping a 60 FPS framerate in Heroes of the Storm at 1080p resolution, even with lowest settings enabled. PC World did report a framerate of 74 FPS in Tomb Raider – but that was at 1,440 x 900 resolution and medium quality. Not exactly the most demanding scenario.

Yes, yes, it’s better than the default Intel HD 520 option that you’ll receive if you don’t buy the discrete GPU. But remember, it’s a $200 option. If you’re spending $200 for the purpose of entertainment, you’ll want a good experience. And that’s not what you’ll get.

Those damned drivers

Potential buyers of the dGPU Book should also keep in mind another issue, one that’ll impact everyone – The drivers.

Microsoft’s use of customized hardware in the GPU means that Nvidia’s normal drivers don’t work. It also means owners can’t use the excellent GeForce Experience software, which can update drivers, pick the best settings in games, and enable features like game streaming.

That’s a real disappointment. A part of Nvidia’s recent edge over AMD comes down to its driver and feature support. If you buy the Book, you’ll be missing out on most of what the green team’s platform can offer.

Book owners will receive driver updates, according to Microsoft. But they’ll be through Windows Update only, and some additional testing will be required by Redmond’s engineers to make sure they play well with the Book. In our minds, that means delays.

Updated drivers are important. They improve performance, enable new features, and squash bugs. Complicating or delaying user access is never a good idea.

Not one for the gamers

There are reasons to buy the Nvidia GPU. It will accelerate some applications, like Autodesk and Cinebench. But if you were thinking of buying the dGPU model to play games on the road, think again. The Book is not the all-in-one productivity and entertainment machine it could’ve been. It’s a purebred work machine.

Editors' Recommendations

Matthew S. Smith
Matthew S. Smith is the former Lead Editor, Reviews at Digital Trends. He previously guided the Products Team, which dives…
If you want to up your Tekken 8 game, try this stickless controller
Kuma hitting Law causing him to fly toward the screen in Tekken 8.

With the release of Tekken 8, I’ve been at a bit of a crossroads. I had no clue what controller I wanted to use to learn and beat the rest of the competition. A standard Xbox controller? PlayStation’s DualSense? A fightstick? Or maybe it's time I looked to the future and tried out a hitbox controller? That last option is the one I'd ultimately go with, thanks to the Razer Kitsune.

Released last year, the Razer Kitsune is a hitbox-style fighting gamepad with no joystick. Its selling point is that it is sleeker than most hitbox controllers on the market and features high-quality buttons. It's a great option for those who love that style of control, but don't love carrying around a big, boxy gamepad. The true question, though, was whether or not I would prefer it over a classic gamepad, my Tekken comfort zone. I decided to take on a fighting game gauntlet with a day of matches with my little brother in just about every fighter I own to find out.
What is a hitbox controller?
A hitbox controller is a stickless arcade pad. It retains all the classic attack buttons but replaces the directional stick with buttons. I would compare it to playing on a keyboard but with more comfortable buttons to press and the up button placed where your thumbs rest. You may have heard of it a few times due to the controversy it causes in the fighting game community over it being the “easy way” to play fighting games.

Read more
This puzzling PC game needs to be on your radar this February
A stone ring sits on a pedestal in Islands of Insight.

Islands of Insight, an open-world puzzle game by Behvaiour Interactive and Lunarch Studios, will launch on February 13. It's coming exclusively to PC and will retail for $30. A public demo for it will be available from February 5 to February 12 on Steam.

Ahead of its release date reveal, I went hands-on with a build of the upcoming game. I'd be dropped into its sprawling sky islands and given free rein to solve puzzles around a walled-off space. Based on the 90 minutes I've spent with it so far, it's looking like a creative approach to the genre with some surprising inspirations.

Read more
Nvidia is missing a golden opportunity in PC gaming
Assassin's Creed Mirage on the MSI Claw handheld.

There's a rising tide of handheld gaming PCs, and Nvidia is missing out on the action. The push of handhelds into the mainstream started with some purpose-built AMD systems on a chip (SoCs), but now Intel is joining the fray with its Meteor Lake platform. Out of the big three, only one company is missing: Nvidia.

Nvidia probably isn't too concerned with making an SoC for handhelds -- after all, it was AI that pushed it to become a trillion-dollar company -- and it's a long shot that the company would ever make one. With that in mind, consider what follows to be wishful thinking because Nvidia could make one insane SoC for handheld gaming PCs.
Charted territory

Read more