Skip to main content

Van Gogh vs. Candy Crush: How museums are fighting tech with tech to win your eyes

Tech in museums
Cooper-Hewitt Smithsonian Design Museum
One recent morning, as children and adults were still making their way to schools and offices, respectively, we found ourselves standing with a group of French business leaders outside the Metropolitan Museum of Art, in New York City.

The 145-year-old museum wouldn’t open for another hour and a half, but we weren’t there to be tourists. We had been invited by Sree Sreenivasan, the Met’s chief digital officer, for a special guided tour, aptly titled #emptymet, that explores how he and his team are bringing the museum experience into the digital age.

Rather than fighting Facebook and YouTube, it’s acknowledging that services like Snapchat are the new culture.

Despite having one of the greatest collections of art and being one of the most visited museums in the world, the Met finds itself in the same boat as other museums: How does it compete in an age where our eyeballs are glued to our screens. Why spend the energy to visit a museum when you can do it virtually online?

“Our competition is Netflix and Candy Crush,” Sreenivasan says, not other museums.

Which is why the Met and other museums are investing in technologies to make the museum experience more interactive, even working with the smartphones that guests carry with them. The Met has a staff of 70 in the digital-media department, and 70 more handling tech hardware in general. Rather than fighting Facebook and YouTube, it’s acknowledging that services like Snapchat are the new culture. The Met’s mission is finding a way to fit in alongside them.

So, like many major museums, it’s exploring ways to deliver the interactive experience. With Wi-Fi throughout the building, guests can access the Met’s mobile app for more information and audio guides, while at the same time uploading images to Instagram. It’s experimenting with emerging technologies like iBeacon and even augmented reality. (Sreenivasan demoed an AR smartphone app called Blippar that animated a painting when he placed his iPhone in front of it.) It’s putting up its 2,600 audio messages for free online. The digital-media team is developing special digital content that talks about how the museum repairs damaged art. All these are just some of the new digital endeavors museums are embarking on, following projects like digitizing their collections and installing video displays — and all to get people back inside the museums.

Despite Sreenivasan’s encouraging us to take lots of selfies, he quickly reminded us that selfie sticks are banned. “I am pro selfie, but not the selfie stick,” Sreenivasan says.

Besides the Met, here are how some other institutions are incorporating technology into the museum-going experience.

Louvre, Paris

Audioguides du Louvre : Nintendo 3DS™XL et application mobile

When it came time for one of the world’s oldest and most-visited museums to update its audio tour in 2012, the Louvre chose an unlikely device: a Nintendo 3DS XL. But the Audioguide Louvre: Nintendo 3DS XL, as it’s called, provides an interactive element in addition to 35 hours of audio content. Developed with help from Nintendo, the specialized 3DS XL provides maps, 3D and HD photos, and other extra content. Besides the 3DS, the Louvre is also investing in interactive displays and augmented reality.

de Young Museum, San Francisco

3D Printing a Cradle for an 18th-century French Clock

Besides collaborating with Google on the Google Art Project, where its collection of art is being digitized for online viewing, the de Young also dabbled with 3D printing when it needed to create a special stand for an 18th-century French clock. Using MakerBot Replicators and 3D CAD software, the museum fabricated a plastic stand that fits the clock perfectly. Other museums, including the Met and Brooklyn Museum, are experimenting with 3D printing. The de Young has a blog dedicated to its technology-related activities.

Brooklyn Museum, New York

iBeacon-museum
Image used with permission by copyright holder

Art on display is always accompanied by placards that give some details, which includes the title, artist, date, and, sometimes, a short description. But what if guests want to know more than what’s described? The Brooklyn Museum is using iBeacon technology as a way for guests to interact with museum experts, in situations like the one just described.

Through its iOS app, guests can ask questions about an artwork or for recommendations on what to see, and get a real-time response. Although the solution is more cost-effective than hiring greeters to roam around, the museum said installation proved a challenge.

Museums can also use beacons to send additional info; for example, a visitor standing near a painting might get a phone alert directing them to rich, interactive content relating to the painting. Major institutions like the Met, Museum of Modern Art in New York, and Guggenheim are also testing beacon-based location technology. (Check out the Brooklyn Museum’s tech blog on its latest endeavors.)

British Museum, London

British-Museum-Samsung-AR
Image used with permission by copyright holder

With augmented reality, visitors can use a simple smartphone to discover more information about a piece of art in an interactive manner. For example, placing a smartphone or tablet over an ancient statue could display missing parts that have broken off – giving the visitor a glimpse of how it would have looked when it was new. Because AR responds to your movement in the environment, the experience is also completely 3D.

Working with Samsung, the British Museum used AR to create an education program for kids, where they can explore virtual content as they wander through the museum. AR is still in its infancy, but museums around the world are already testing its potential.

Getty Museum, Los Angeles

The Getty Museum's Augmented Reality Demo

The Getty is no stranger to technology. It continues to develop tools that protect its collection of antiquities and other priceless art during earthquakes, and it was one of the first to digitize items in its collection and making them available online.

Like the British Museum and others, it’s also trying out augmented reality. The museum’s Collection Information and Access department recently unveiled an interactive AR feature that lets Getty website visitors use their webcam to explore a 17th-century cabinet, by overlaying a virtual 3D object atop a live feed. Users can interact with the object, working in conjunction with the viewer’s body movements.

Cooper-Hewitt Smithsonian Design Museum, New York

Cooper Hewitt Smithsonian National Design Museum

Before the Cooper-Hewitt reopened after being closed for renovations, it wanted to give guests a more interactive experience that goes beyond a smartphone app. To deliver on that, the museum added 4K touchscreen tables where visitors can pull up high-res images and information on items from the museum’s collection – many that aren’t exhibited. Users can also draw shapes, and the display will display objects relating to those shapes. Seven tables – in 84, 55, or 42 inches – are placed throughout the museum, with the largest tables being able to accommodate simultaneous users. One table displays information about the donors and objects, while another talks about the museum’s space, the Carnegie Mansion.

The museum also gives guests access to the Pen, an electronic stylus that lets you remember the things you saw. Simply tap the Pen on a placard, and it’ll “collect” the information. Users can transfer the info to one of the aforementioned tables to collect more info. After the visit, users can access a dedicated website that contains all the objects collected.

Les Shu
Former Digital Trends Contributor
I am formerly a senior editor at Digital Trends. I bring with me more than a decade of tech and lifestyle journalism…
This bracelet helps you fall asleep faster and sleep longer
woman-in-bed-wearing-twilight-apollo-on-ankle

This content was produced in partnership with Apollo Neuroscience.
Have you been struggling to get the recommended seven hours of sleep? It's always frustrating when you get in bed at a reasonable time, then toss and turn for a hours before you actually sleep. The quality of that sleep is important too. If you're waking up multiple times during the night, you're likely not getting the quality REM cycle sleep that truly rejuvenates your body. If traditional remedies like herbal teas and noise machines just aren't helping, maybe it's time to try a modern solution. Enter the Apollo wearable.

Now we understand being a little skeptical. How can a bracelet on your wrist or ankle affect your sleep patterns? Certainly the answer to a better night's sleep can't be so simple. We considered these same things when we first heard of it. We'll dive deeper into the science behind the Apollo wearable, but suffice it to say that many people have experienced deeper, uninterrupted sleep while wearing one.
A non-conventional approach to better sleep

Read more
The 11 best Father’s Day deals that you can get for Sunday
Data from a workout showing on the screen of the Apple Watch Series 8.

Father's Day is fast approaching and there's still time to buy your beloved Dad a sweet new device to show him how much you love him. That's why we've rounded up the ten best Father's Day tech deals going on right now. There's something for most budgets here, including if you're able to spend a lot on your loved one. Read on while we take you through the highlights and remember to order fast so you don't miss out on the big day.
Samsung Galaxy Tab A8 -- $200, was $230

While it's the Plus version of the Samsung Galaxy Tab A8 that features in our look at the best tablets, the standard variety is still worth checking out. Saving your Dad the need to dig out their laptop or squint at a small phone screen, the Samsung Galaxy Tab A8 offers a large 10.5-inch LCD display and all the useful features you would expect. 128GB of storage means plenty of room for all your Dad's favorite apps as well as games too. A long-lasting battery and fast charging save him the need for a power source too often too.

Read more
The Apollo wearable is proven to help you sleep better (and it’s on sale)
Apollo wearable worn during sleep in bed.

This content was produced in partnership with Apollo Neuro.
Stress, anxiety, and insomnia are all concerning things that just about everyone struggles with at one time or another. Maybe you can sleep, fending off insomnia, but you lack quality sleep and don’t feel rested in the morning. Or, maybe when it’s time to kick back and relax, you just can’t find a way to do so. There are many solutions for these issues, some work, and others don’t, but one unlikely area of support can be found in a modern, smart wearable.

Medicine is the obvious choice, but not everyone prefers to go that route. There is an answer in modern technology or rather a modern wearable device. One such device is the Apollo wearable, which improves sleep and stress relief via touch therapy. According to Apollo Neuro, the company behind the device, which is worn on your ankle, wrist or clipped to your clothing, it sends out waves of vibrations to help your body relax and reduce feelings of stress. It's an interesting new approach to a common problem that has typically been resolved via medicine, therapy, or other more invasive and time-consuming techniques. The way it utilizes those vibrations, uniquely placed and administered, to create a sense of peace, makes us ask, can it really cure what ails us? We’ll dig a little deeper into how it achieves what it does and what methods it’s using to make you feel better.

Read more