Fighters Uncaged review

fighters uncaged review screen
Fighters Uncaged
“There are better uses for your Kinect.”
  • More Kinect games are always good
  • Fun for familes
  • Unresponsive controls
  • Not much depth
  • Bad contol scheme

On paper, it sounds like the perfect way to make the Kinect appealing to hardcore gamers — by offering a fighting game. It is a great idea, and an inevitable one as well. While this game does have some fun moments, the lag of the Kinect and poor tracking software of the game makes this a slightly frustrating workout.

Hopefully there will be software upgrades that allow the Kinect to process data quicker in the future, but at the moment, the lag is an issue — especially for games that are geared towards more serious gamers. It is one thing to have a slight delay in hitting a beach ball, but it is something different when you are trying to block kicks and counter with punches. No matter how fast your reflexes are, there is a good chance that they will be too fast for the game and the motion sensing will have trouble keeping up. Part of that is due to the Kinect, but part is a flaw in the game itself.

In Fighters Uncaged you control a third person character who fights opponents that stand directly in front of them. You can dodge and block, then kick, elbow, knee, and punch someone. There is no real story, just a progression through levels of different enemies, many of whom might as well be faceless.

The lack of story or even colorful enemies hurts this title, but that could be forgiven if the game reacted better. Fighters Uncaged is a good idea, but it appeals to hardcore gamers who will quickly lose interest when their opponent is about the punch them and they move to block, but their character lags behind. A two-player fight might have helped, but it is oddly missing from this game.

Fighters Uncaged is flawed title, but it can actually be a fairly solid workout. It is fun to throw a punch in real life and have it ring a digital enemy’s bell. When you get on a roll, tossing down real life combos is a blast, but you will soon be left wanting more when the best of fights turns into Rock ‘Em Sock ‘Em Robots, rather than a fighting simulator. It is a good, but ultimately doomed attempt that lacks the fun of some of the other Kinect titles.

Score: 4.5 out of 10

If you’re interested in the Kinect system then check out our Microsoft Kinect review.

(This game was reviewed on the Xbox 360 on a copy provided by Ubisoft)

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