Skip to main content

Inside review

Unsettling, atmospheric, and gorgeous, 'Inside' is the indie sleeper you need to know

inside review game featured
Inside
MSRP $19.99
“‘Inside’ is a masterful, atmospheric puzzler, and one of the best games of the year.”
Pros
  • Unsettling and atmospheric
  • Short and sweet, with room for replays
  • Perfectly tuned gameplay and presentation
  • Challenging but not punishing
Cons
  • Gameplay follows ‘Limbo’ formula

A young boy scampers tentatively through a dark forest. Hidden behind a tree, he spies people being loaded into trucks. Men with tranquilizer guns and vicious dogs are hot on his trail as he stumbles deeper into the heart of a massive facility, housing bizarre and unethical human experimentation.

Inside is the long-anticipated puzzle platformer followup to Limbo from Danish studio Playdead. If that strong pedigree and/or the above description and a few glimpses of this gorgeous game in action are enough to pique your interest, stop reading now and go play it. Inside is a delicious morsel of a game that we heartily recommend, and it’s best enjoyed with minimal context. If you need a little more convincing, or want our more specific (spoiler-free) critical assessment, then read on.

Into the heart of darkness

From beginning to end Inside remains just as unsettling as that above description of its opening minutes. The forest gives way to abandoned industrial facilities, which in turn leads to an underground research lab where things get truly strange. There are no cutscenes or audiologs here to explain the underlying narrative or lay out its themes of conformity and scientific ethics. Not a word is spoken, and no explicit context is ever provided for who you are, what’s going on, and why you are there. Instead the storytelling is entirely environmental, and the end may leave you with more questions than when you started.

As with Limbo, your quiet exploration is punctuated by moments of pulse-quickening terror — we found one particular aquatic threat from later on in the game, with echoes of The Ring, to be especially unnerving. Even at its most peaceful, however, Inside never lets up on its air of menace.

The atmosphere is so affecting because of the game’s absolutely flawless aesthetic execution. The characters, objects, and environments are often quite spare and minimal, but such that every single composition is just right, with nothing extraneous. Every airborne mote of dust feels deliberate.

The action all plays out on a 2D plane, but 3D environments and characters give it an inviting depth. Like Limbo, Inside makes excellent use of negative space for compelling compositions that invite your imagination to go wild. The visual style, with its expert use of darkness, parallax, and minimal character designs is also reminiscent of the gorgeous Kentucky Route Zero.

The attention to detail extends in less obvious directions as well, like the subtle and immaculate camera. Although it largely maintains a static, traditional, side-on platformer view, the camera subtly pans and zooms to best frame the action at any given moment. Even simple touches like when the camera switches to another room when you pass through a door feel perfectly tuned. The camerawork is delicate enough that it never calls attention to itself, while allowing for the whole experience to go down that much more smoothly.

A developer in Limbo

Playdead made a huge splash with Limbo in 2010, which was held up alongside titles like Braid and Minecraft as proof of indie games’ creative renaissance in the 2000s. Rather than flex their design muscles and show off a different kind of game, Playdead has remained squarely in their wheelhouse with Inside, which practically feels like a remake of Limbo at times.

The atmosphere is so affecting because of the game’s absolutely flawless aesthetic execution.

Both games are atmospheric puzzle platformers with mysterious narratives only hinted at through environmental storytelling. Both star young boys navigating through shadowy, hostile environments that are rife with opportunities to gruesomely die. Both start in forests and progress into industrial environments. Both play in about three or four hours.

Mind you, none of this should be taken as a ding against Playdead. Inside is a beautiful, iterative refinement of the aesthetics and gameplay from Limbo. The studio’s six years of subsequent experience is apparent in Inside’s masterfully confident and detailed execution. Inside also has plenty of its own charms and mysteries to hook even the most jaded fans of Limbo.

It all comes together

Stark visuals, a haunting sound design, affecting animations: no individual element of Inside is trying to hit you over the head with how clever it is. Instead they all blend together in a design that is remarkably confident and coherent — a real Gesamtkunstwerk.

Gameplay ideas are introduced gradually, with none overstaying their welcome. Some of the game’s challenges require a bit of trial and error to solve, sometimes leading to your untimely demise, but generously-placed checkpoints never make this an undue burden. Failing in any section that can kill you will just respawn you right before the relevant challenge, so it never feels like you have to replay sections in order to get to a particular part that stumped you.

Playing through once only takes three or four hours, which prevents replaying from the start from being an intimidating proposition. Subtle environmental details you may have missed and a bevy of secrets (which lead to an intriguing alternate ending) provide plenty of motivation for another journey through Inside’s mysterious depths.

Conclusion

As the gaming industry at large pushes towards increasingly sprawling epics and ongoing lifestyle games that demand hundreds of hours, Inside is refreshingly small. It does nothing revolutionary — in broad strokes it’s nearly identical to the studio’s preceding game from six years prior. Instead, Playdead has created a game that is focused and coherent, with a precise understanding of its own scope.

Whether Playdead will move on to greener pastures or if Inside and Limbo really are the one game that this studio has in them is yet to be seen, and is moreover beside the point. Inside is a testament to expert artists and technicians, willing to set aside a relentless pursuit of bigger and newer and instead deliver a nearly perfect, refined little game.

Inside is available now on Xbox One and comes to Windows PC on July 7. It was played for this review on Xbox One with a copy provided by the publisher.

Editors' Recommendations

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
PC Game Pass will now tell you how long it takes to beat games on the service
Microsoft Edge gaming updates on screen in a room.

Microsoft is integrating data from the website How Long To Beat into Game Pass. The company announced its partnership with the IGN-owned website Wednesday, saying it will update the Xbox app on Windows to give Game Pass subscribers time estimates on the game details pages for most of the service's titles on PC.

How Long To Beat is a community-driven website that specializes in calculating the amount of time it takes to play through games, depending on your playstyle. If you just want to get through the main story for Death Stranding, for example, it will take you 40 hours to see the credits roll. If you're a completionist and want to finish the main story, side quests, and unlock every single achievement the game has to offer, it will take you 113 hours (which is a little less than five days) to achieve 100% completion.

Read more
Call of Duty will come to Game Pass and stay on PlayStation, Microsoft says
New Operators in watch tower in Call of Duty: Warzone.

CEO of Microsoft Gaming Phil Spencer has confirmed that future Call of Duty titles will be part of Game Pass, but still come to PlayStation on the same day of release.

As the purchase of publisher Activision Blizzard by Microsoft continues forward, more details regarding how the new catalog of IP that Xbox will inherit will be handled are coming to light. The most notable part of the deal in the console space concerns the massive Call of Duty franchise, which has been a mainstay on bestselling games lists for over a decade straight. Sony previously had the marketing rights to the series before the purchase was set in motion, and recently made statements arguing that Xbox making the series exclusive would influence console purchasing decisions.

Read more
Which games support Windows 11 auto HDR?
Xbox Game Pass games on Windows 11.

Auto HDR is automatically bundled with Windows 11, but you need to turn it on to take advantage of it. But that's not all. You also need an HDR-supported monitor, and you need HDR-capable games. We've dug through a mountain of gaming titles to find out which games support Windows 11 auto HDR so you don't have to.

What is auto HDR?
Don't sweat it if you haven't heard of auto HDR; it's not the most obvious of Windows 11 features. Just know this is a way to automatically turn standard dynamic range (SDR) game titles into high-dynamic range (HDR) games for HDR monitors. Windows 11 does this automatically, and you don't have to play with settings or modifications.

Read more