There is a tremendous amount of weapons in Apex Legends, making it one of the most difficult to find the weapon that is the absolute best. Would you prefer to use a sniper? Or maybe an assault rifle? Because there are so many choices and combinations of weapons, narrowing down what will work best for your play style can prove to be tricky.
To narrow down the scope of weapons, we have cataloged and categorized every weapon in the game. This way, you’ll be able to tell which weapon works best for you and what weapon would work best for different situations.
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Before getting into it, here’s a quick key to understanding the stats that accompany each weapon:
- Ammo: the type of ammo used
- Mag: the mag size for the base weapon
- Reload: the time it takes to reload
- DPS: the damage per second on body shots
- B/H/L: single-shot damage to body, head, and legs
- Fire rate: the number of rounds fired per second
- Modes: the different fire modes the weapon supports
Assault rifles are what you should look out for first. They’re highly flexible, decent in both long-range and close-quarters encounters, and can pile on damage quickly. All rifles in the game have a draw time of 0.6 seconds and a movement speed of 50%.
1. R-301 Carbine
The R-301 has been the go-to assault rifle in Apex Legends since launch, and after every update the game has seen, it’s still the best option. Outside of a slight boost in Season 3, the weapon has remained unchanged, which is a good thing. It fires fast, has little recoil, and can be outfitted with a slew of attachments.
The Hemlock is the bigger, badder version of the R-301. It’s not as agile but makes up for it when it comes to damage. You’re looking at nearly twice the damage as the R-301 with the same mag size. That said, it isn’t full auto, which makes the overall fire rate lower.
The VK-47 Flatline, when used correctly, can be a very powerful weapon. The damage is better than the R-301 and it features a full auto mode. It suffers from intense recoil, though, so make sure to switch over to single-shot mode if you need to pick off an enemy at range.
4. G7 Scout
The G7 Scout is a serviceable early game weapon, but it quickly becomes outclassed. With a small mag size and single-shot fire rate, the G7 simply plays the role of a bad sniper rifle. That said, it has the highest damage out of any assault rifle, so consider picking one up if you want to snap off a few headshots.
Respawn removed the Turbocharger hop-up in Season 4, making the Havoc significantly worse. It’s a great weapon that piles on damage, but without a way to circumvent the long wind-up time, it’s fairly useless. Unless you fancy waiting a few seconds before sending your bullets out, stick with another assault rifle.
SMGs are more agile than assault rifles, with a short draw time of 0.35 seconds and a minor movement penalty of 14%. That said, they don’t deal nearly as much damage.
A quick look at the stats shows how powerful the R-99 is. Although each bullet deals little damage, the extra-fast fire rate means you can take down a foe quickly. Still, it has a limited magazine size and high recoil rate, so it’s best used in short bursts.
|Heavy||20||2s||122.8||15/22.5/12||20||Burst (five shots)|
The Prowler deals more damage than the R-99 but at a slower rate. Five-shot burst fire means that this weapon deals significantly less damage per second. If you can get your hands on a Selectfire hop-up, though, you can fire in full auto, making it the best SMG in the game.
For a brief while in season 3, the Alternator wasn’t just the best SMG, but one of the best weapons in the game. Disruptor Rounds multiplied the damage by 1.55, making the slow fire rate much more acceptable. That hop-up has since been removed, though, leaving the Alternator in dead last for SMGs.
LMGs are slow and clunky, but they can wipe out enemy teams in a matter of seconds. Every LMG in Apex Legends has a draw time of 0.7 seconds and a movement penalty of 59%, though, so it’s best to keep your feet planted while using one.
|Experimental||54||2.8s||255||17/34(x2)/13||15 (max)||Auto (wind-up)|
The Devotion has long been an excellent LMG, so much so that Respawn moved it to a crate-only status in Season 4. Now, you can only find the weapon in a crate with its own special ammo, meaning the gun is only good for as long as the mag lasts. However, it’s also equipped with the Turbocharger, so you don’t have to deal with the wind-up time.
The L-Star is an energy weapon without a set mag size. Rather, it fires an energy beam at opponents that will eventually overheat the gun. It’s best used in short bursts, dealing some serious damage to the body or head. Don’t go too far, though, or you’ll have to deal with the L-Star’s lengthy reload time.
Without the Devotion being a standard drop, the Spitfire is a much better weapon. Although the L-Star is still better, the Spitfire can spit out some damage quickly. It deals the same amount of damage as the L-Star, though the slightly slower fire rate means the overall DPS is lower.
In close-quarters encounters, there’s nothing like a shotgun. The draw time isn’t bad at 0.45 seconds, and the movement penalty of 9% is basically nonexistent. You’ll want to make sure each pellet hits, however. That’s where shotguns shine. As a note, our B/H/L numbers below are for a single pellet, so multiple the number by 8 to find the full damage for any particular gun.
Another crate-only gun, the Mastiff is an insane shotgun. Dealing nearly twice as much damage as the Peacekeeper, the Mastiff can mow down enemies at close range. The Mastiff is especially effective in the close quarters of the late game, able to take out an enemy with a single well-placed shot.
For standard drops, it doesn’t get better than the Peacekeeper. A fan-favorite since the launch of Apex Legends, the Peacekeeper is still a great weapon in season 4, able to take down an enemy at close range while whittling down health at medium range. Ignoring crate drops, the Peacekeeper should be the shotgun you aim for.
The EVA-8 doesn’t pack a lot of damage per shot, but it’s fully automatic. Sticking the barrel in an opponent’s chest and emptying the mag is the best use case for this gun, allowing you to work your way through high-tier loot areas with ease. Keep the high recoil in mind, though.
It’s often crowned as the worst weapon in the game, so you should only use the Mozambique as a last resort. The damage is decent, and we like that the weapon is full auto, but a limited mag size means it’s hard to deal damage quickly. If you pick it up, make sure to keep an eye out for Hammerpoint Rounds to deal extra damage to unshielded targets.
Sniper rifles are best for players who want to spend some time in an area before moving on. With a draw time of anywhere between 0.6 seconds up to 1.2 seconds and a movement penalty of 64%, sniper rifles are slow. With how much damage each shot deals, though, that hardly matters.
The last crate-only weapon, the Kraber .50 Cal deals the most single-shot damage out of any weapon in the game. Even a leg shot is enough to take down an unshielded enemy, while a headshot can deal with the toughest armor in the game. You only get a few shots with the Kraber, though, so use them wisely.
The Sentinel is the newest weapon in Apex Legends, and although the new characters aren’t too great, this gun is. A headshot can deal with most enemies in a single blow, and it better, as the bolt-action nature of the Sentinel means you won’t be firing rounds quickly. If you’re going up against a heavily shielded opponent, the Sentinel can consume one of your Shield Batteries to charge up, destroying armor in a single shot.
3. Charge Rifle
The Charge Rifle doesn’t deal a lot of damage per shot but makes up for it with an incredibly powerful charge shot that can deal an extra 45 damage when fully charged. If your aim is solid, the Charge Rifle is even better than the Sentinel. The Sentinel is more forgiving when it some to single shots, though, and doesn’t require a charge-up time.
The Longbow is a straight-up powerful weapon, pulling no punches when it comes to extra abilities. It’s a highly versatile gun that’s as good in medium-range encounters as it is in long ones. With high head damage and a forgiving mag size, the Longbow stretches the skills of the player holding it, so if you’re up for the task, it’s a great sniper rifle.
5. Triple Take
The Triple Take tries to be a shotgun and sniper rifle, and plays both roles poorly. Shooting three rounds out when trying to pick off enemies at long range is a joke, and in close-quarters situations, the Triple Take becomes unwieldy quickly. It’s not a bad gun, with solid damage across the three shots and a large mag, just not a particularly good one.
Pistols are best in the early game, allowing you to move around quickly with no movement penalty and a draw time of 0.25 seconds. They quickly become outclassed, though, so be on the look out for more powerful weapons.
The Wingman is an honorary shotgun, dealing absolutely massive damage with each shot. Sure, the mag size is limited and the recoil is high, but with how much damage each shot deals, that hardly matters. Pistols are usually reserved for a sidearm slot, but we’d be comfortable going into battle with a Wingman as our main.
The P2020 deals very little damage, but it can fire off rounds quickly. It’s a fine sidearm in the early game for finishing off enemies after your main runs out of ammo. Once you start facing opponents with more powerful weapons and upgrades, though, the P2020 simply doesn’t do the trick.
The RE-45 is basically a small SMG, fit with full auto firing and a blistering fast fire rate. It feels like a solid weapon in-game, but the stats say otherwise. Limited damage and a low magazine size make the RE-45 just a subpar SMG. That said, it’s a fine sidearm, even in the late game.
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