Skip to main content

‘Assassin’s Creed 4: Black Flag’ offers a new world, and a clean slate

assassins creed 4 director ashraf ismail interview acga sp 99 caribbeansea defendblackbeard 1080p
Image used with permission by copyright holder

When Assassin’s Creed IV: Black Flag arrives on October 29, it will mark a significant shift for the series. The fresh story, time period and protagonist will give new players a chance to step in without having to wade through an increasingly complex and detailed mythology. The setting will shift from land to a new “naval sandbox presentation.” It will also challenge what most people assume to be the background of the series.

“Assassin’s Creed has never been about the feud between Templars and Assassins, it has never been good versus evil,” Ashraf Ismail, director of Assassin’s Creed IV: Black Flag told us. “It has never been that.”

We kind of looked at the whole scene and were like ‘We have to do a pirate game.’

Although Black Flag is in no way a reset for the series, it represents a clean slate and a new direction for it. In games past, the Assassins were the clear heroes. From the very first game when the Templars laid siege to the Assassin headquarters in Masyaf, to the brutal treatment a young Ezio faced at the hands of Templars who killed his family, the feud between the two secret orders has been biased in its telling in favor of giving you a worthy set of bad guys to kill. But according to Ismail, that was never the goal, and in Black Flag, a more balanced approach will be just one of the changes we’ll see.

“It’s two different philosophies on life, and you could agree with one or the other; in this game we play it up a little more,” Ismail says. “We kind of advertise the fact that it’s not good versus evil, it’s just two different perspectives, and you could disagree with one or the other, that’s no problem.”

That might come as a surprise to gamers who witnessed the cruelty of the Borgias, the family of Templars that brutally controlled Rome, and the enemies of Ezio de Auditore in Assassin’s Creed: Brotherhood. It’s more in line with the more nuanced Templar portrayal seen in Assassin’s Creed III though, and more importantly, it keeps with the sense that Black Flag is expanding the previous story, rather than just continuing it.

Charting a new course

Since it first debuted in 2007, the Assassin’s Creed franchise has gone on to sell more than 57 million games worldwide on multiple platforms, spawn comics, novels, and in 2015 will become a major motion picture starring Michael Fassbender. This year’s iteration was handled primarily by Ubisoft Montreal, but the series has become an important annual offering for Ubisoft. Eight studios located around the world, along with more than 900 people, helped to contribute to the making of the newest game.

Development on Black Flag began well over two years ago with next-gen consoles in mind. For Ubisoft, that meant it was the perfect time to take the series in a new direction. The five previous games all featured the continuing story thread of Desmond, the modern-day Assassin reliving the lives of his descendants. While we will see a few familiar faces reappear, the story of Black Flag is completely new.

Assassins Creed 4 Black Flag Caribbean Sea Naval Battle
Image used with permission by copyright holder

“Desmond’s story ended in AC3, so we felt this was an opportunity to create a narrative that would bring new people into the brand,” Ismail said. “Even though we have ‘four’ in the title, it doesn’t mean you have to have known or to have played the previous games to understand what’s happening in the story.”

The game features protagonist Edward Kenway, a pirate living in the early 1700s at the tail end of the “Golden Age of Piracy,” when Blackbeard roamed the seas and Nassau, the capital of the Bahamas and a British colony, became a pirate stronghold. Unlike previous titles, Edward begins with little or no connection to either the Assassins or Templars, and has no stake in their centuries-old feud. He is an Englishman who has decided to head to the Caribbean and seek his fortune. That presents an opportunity for both the developers and potential players.

Desmond’s story ended in AC3, so we felt this was an opportunity to create a narrative that would bring new people into the brand.

“Edward is a guy who is learning about the feud [between the Assassins and Templars] fresh, as a new player would be,” Ismail explains. “Same in the present day. In the present day you’re playing this new employee. You’re working for a company called ‘Abstergo.’ As far as you know it’s a cool company, cool stuff. And then you start, eventually, looking behind the veil and seeing what is behind all of this and why you’re researching the life of Edward; and it has a meaning, it has a purpose.”

The Abstergo name should be familiar to anyone that has played the previous games as a front for the modern-day Templars. Similarly, Edward Kenway should be familiar to anyone who played the last Assassin’s Creed game – he’s the grandfather of AC3’s protagonist Connor.

According to Ismail though, the decision to continue telling the story of the Kenway lineage wasn’t meant to connect the last game and Black Flag. Ubisoft developed the Kenway lineage behind the scenes years ago, and the character of Edward was already in the Assassin’s Creed “Bible,” the book that outlines the history of the Assassin and Templar feud. Assassin’s Creed III did provide the inspiration for its successor, but it came from the gameplay not the story.

“We were seeing these tests with AC3, where it was the original prototypes of the naval [combat],” Ismail recalls. “People are loving them, and there’s a really good vibe around it.” Between that and an accessible character with a pirate background, everything fell in place. “We kind of looked at the whole scene and were like ‘We have to do a pirate game.’”

Ismail and his team went to Ubisoft’s upper management and presented their plan. It was immediately and enthusiastically accepted, and from then on development began in earnest.

For the next two years, the team worked on creating an Assassin’s Creed game with a twist – it was designed to be a “naval sandbox game.” Black Flag is set in the Caribbean, and features dozens of islands littered throughout the traversable seas. Some of those islands will be deserted, others contain anything ranging from treasure to a pirate settlement. There are still cities to explore in the form of Kingston, Nassau, Havana, and others, but the bulk of your time will be spent at sea. That’s why the game features the subtitle “Black Flag;” Ubisoft wanted to make sure people knew that it was a pirate game, even the pirate game.

“When we started, we thought ‘we need to make the biggest, most badass pirate game.’ We need to be the definition of what a pirate game should be,” Ismail recalls.

Edward’s sometimes misplaced moral compass also represents something of a first for the series. The previous assassins were all heroes in their own way. Their motivations could be questioned, but they generally acted for the betterment of all. Edward is a more complicated character.

“[Edward] is funny, but at the same time you see a selfishness that sometimes he regrets, and you see that regret, that he did something he shouldn’t have done. But he still did it, because he’s not quite sure who he is yet,” Ismail said. “So there’s this real human quality to Edward.”

Ashraf Ismail“The end of the game is literally him accepting his lot in life and kind of accepting responsibility for his actions. And I think, honestly, and I’m biased, it’s one of the best endings to any AC, because it’s really rounded. It’s a really beautiful moment. He accepts who he is in life.”

From the beginning, Ismail and his team worked with Sony and Microsoft to take full advantage of nex-gen hardware. But he promises the current-gen version is the best-looking AC game yet, and not far removed from the version coming for future consoles. “The pure content of the story, of the world, is the same. The seamlessness is the same. The missions are effectively the same,” he says.

Jumping into a series with a mythology that can claim 15 games on various platforms, five novels, and a continuing stream of comics can be daunting, to say the least. Black Flag will continue the story that began back in 2007, but it will also revamp it and streamline it for new players. It’s a new stage for the Assassin’s Creed series, and if early sneak peeks are any indication, a good time to jump in and start swinging.

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Assassin’s Creed Mirage is coming out earlier than expected
Basim leaps at an enemy in Assassin's Creed Mirage.

Ubisoft revealed that Assassin's Creed Mirage will now release on October 5, a week earlier than originally intended.

Assassin's Creed Mirage is supposed to be a back-to-basics entry for Ubisoft's long-running action-adventure series. It was announced in 2022 and got an October 12 release date during the PlayStation Showcase in May. Now, just two months before the game was set to release, Ubisoft announced that it has moved the release of Assassin's Creed Mirage up by one week to October 5. This coincides with a tweet announcing that the game had "gone gold," which essentially means that development of the game is complete and Ubisoft's focus can turn to post-launch support. 
https://twitter.com/Ubisoft/status/1691121970098700288
Delays are very common in this industry, and Ubisoft especially is no stranger to them; Skull & Bones is a prime example. That's why Assassin's Creed Mirage joins a rare group of games that actually come out earlier than originally expected. In 2022, we saw Xenoblade Chronicles 3 moved from September to July, while this year, Baldur's Gate 3's PC launch moved up from August 31 to August 3, which ended up being a much better release window for the game.
Although Ubisoft did not specifically state the reason for moving Assassin's Creed Mirage up, it wouldn't be surprising if the company wanted to give the game more space and attention ahead of other games coming out this October, like Forza Motorsport, Alan Wake 2, Marvel's Spider-Man 2, and Super Mario Bros. Wonder. Regardless, it's going to kick off one of the busiest months for game releases in 2023.
Assassin's Creed Mirage will launch for PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on October 5.

Read more
Assassin’s Creed Mirage gameplay trailer shows a return to franchise roots
Assassin's Creed Mirage picture

Ubisoft showed off three new Assassin’s Creed games -- Assassin’s Creed Nexus VR, Assassin’s Creed: Codename Jade, and Assassin’s Creed Mirage -- at the June 2023 Ubisoft Forward event.

Assassin’s Creed Nexus VR will release on Meta Quest 2, and players can play as three characters: Ezio, Cassandra, and Connor. Players can block, parry, counterattack, and duel with enemies in VR. There are also a variety of different weapons to choose from, such as hidden blades, swords, tomahawks, bows, crossbows, and throwing knives. The game will also feature comfort settings, like peripheral vision blocking and teleportation to mitigate nausea, vertigo, and fear of heights. It will release sometime during holiday 2023.

Read more
How to pre-order Assassin’s Creed Mirage: retailers, editions, and bonuses
An assassin overlooking Baghdad.

The next Assassin's Creed is fast approaching, but this one isn't quite like the last few we've had. Rather than follow the open-world, western RPG style that Origins kicked off, Assassin's Creed Mirage is taking things back to basics in a lot of ways. It will be a more focused, story-heavy game that takes place primarily in just one city and will only last around 20 hours instead of up to 200. The focus once again is on stealth and using your skills to assassinate targets, as well as your parkour and tools.

Just because Assassin's Creed Mirage was built off of what was first intended to be DLC for Valhalla, that doesn't mean it isn't going to have just as much care and attention put into it as any other Ubisoft title. In line with this, there are three individual editions of the game already up for pre-order to pick from. Whether you've been with the brotherhood since the inception of the hidden blade or jumped in when RPG mechanics and loot were brought onboard, there's a lot of content between the different editions to choose between. Here's all you need to know.

Read more