Skip to main content
  1. Home
  2. Gaming
  3. Evergreens

The best abilities in Avowed

Add as a preferred source on Google
A player casting an ice spell in Avowed
Xbox Game Studios

As a new arrival in the Living Lands of Avowed, your character has to learn a lot of tips and tricks to survive in this powderkeg of an island. You have an important mission to find a way to cure the Dreamscourge, but there’s a lot of danger between you and that goal which will require more than just your weapons. Leveling up will let you spend your points on new skills, just like most RPGs, but they are split between several pages. You are not locked into a single class and can invest your points into one or all of them, but there are some skills that you will want to prioritize getting first. Here are the best abilities you should work toward unlocking in Avowed.

Best Fighter abilities

The skill tree in Avowed.
The skill tree in Avowed.

Charge

Charge is an easy pick to invest your first few points into on the Fighter tree. It is a powerful dashing attack that can interrupt enemies with an explosive hit that breaks through guards. For bosses, saving this move to stop a deadly attack while staying in melee range is always reliable. The explosive damage is good for splash damage but also has utility outside of combat. Instead of wasting grenades to break walls, you can just use this skill to blast down cracked walls.

Recommended Videos

Constant Recovery

No matter what weapons you focus on, you’re going to get hit eventually. Melee fighters especially will be tanking a ton of hits, so Constant Recovery will keep you alive without draining all your potions. When hit, you can recover 50% of your HP lost over time, and with further upgrades, this skill can eventually let you restore all the damage you took.

Devastating Criticals

There’s nothing more satisfying than a critical hit. You can increase the chances of landing one with your character traits, but this skill makes each one count by upping the damage by 30% at the first level and 60% at max.

Reflect

The main issue with being a melee class is all those pesky rangers. Having a second loadout with a ranged weapon is always a good idea, but Reflect can almost do the job on its own. If you time your block perfectly when a projectile is about to hit, you can send it back to hit the attacker.

Best Ranger abilities

The skill tree in Avowed.
Obsidian

Tanglefoot

Tanglefoot is a skill every class should keep handy, but especially rangers. It prevents a target from moving for 8 seconds (up to 12) and can even inflict poison when upgraded. Most fights in Avowed will swarm you with enemies and your companions can only draw so much aggro so having a way to keep yourself from getting surrounded is vital.

Steady aim

When you aim with a bow, you have the chance to hit an enemy’s weak point for bonus damage. Unless you’re in stealth, it is very difficult to land another hit on a weak point on purpose when everyone is running around. Steady Aim lets you slow down time by 25% (up to 75%) when aiming to land more shots.

Shadowing Beyond

Stealth is how you should begin every encounter in Avowed, but sometimes there’s no way to take advantage of stealth based on enemy placement. Or, you just want to sneak past and not start a fight at all. Shadowing Beyond lets you turn completely invisible while draining your essence. Upgrading it will boost the damage you deal on your first attack from stealth and your movement speed.

Bear Ally

This skill lets you summon a bear. Do you need any more justification than that? Sure, it only lasts a maximum of 45 seconds, but that’s plenty of time to give yourself breathing room and snipe enemies from a safe distance while the enemy deals with a magical bear.

Best Wizard abilities

The skill tree in Avowed.
Obsidian

Chill Blades

Each element has a benefit to building up its accumulation, but frost is the best one to grab first for all classes. This spell shoots ice shards that can freeze an enemy in place for free attacks to let you retreat for a moment. Ice is also very handy to have for creating ice platforms in water or breaking certain metal barriers.

Wand Mastery

Wizards will be casting plenty of spells, but your main wand attack will always be your primary damage dealer. Wand Mastery isn’t super exciting, but a flat 25 to 50% damage increase on all attacks can’t be ignored.

Grimoire Mastery

For full magic builds, you will be holding a grimoire in your off-hand at all times for easy access to more spells. Until you level up Grimoir Mastery, though, you are stuck using the weakest spells. Besides letting you use level 5, 10, 15, and 20 spells, it also reduces their essence cost.

Secret of Rime – increase frost accumulation by 20 to 45% (or choose whichever element you want, fire, shock, poison)

Once you get deep into Avowed and find which element accumulation effect you like most, invest deeper into it. Secret of Rime, for example, focuses on frost accumulation but each one increases that element’s rate of buildup by 20 to 45% so you can trigger the effect far faster.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox covers all things gaming but has a specific interest in all things PlayStation, JRPGs, and experimental indies…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more