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Capcom Online Program TGS 2022: live coverage for Street Fighter 6, Exoprimal, and more

Capcom fans are in for a treat as the storied Japanese developer is holding a TGS2022 Capcom Special Program as part of this hectic week of showcases. We’ll see Street Fighter 6, Exoprimal, Mega Man Battle Network Legacy Collection, Resident Evil Village, and Monster Hunter Rise: Sunbreak at the show.

We’re providing live coverage here during the whole thing, so keep reading below to see all of our coverage during the event. 

TGS 2022 Capcom Online Program Livestream
LiveLast updated September 15, 2022 8:03 AM
Tomas Franzese
53 years ago
Street Fighter 6 is getting a closed beta test
capcom online program tgs 2022 street fighter 6 exoprimal beta

Capcom confirmed that it will hold a *Street Fighter 6 *Closed Beta Test between October 7 and October 10. It features cross-play across PlayStation 5, Xbox Series X/S, and Steam, and will include the Ranked Match, Casual Match, Battle Hub Match Open-Tournament, Extreme Battle, and Game Center Training Mode modes.

Tomas Franzese
53 years ago
New Street Fighter 6 commentators revealed
capcom online program tgs 2022 street fighter 6 exoprimal commentators

Two new commentators were revealed for Street Fighter 6. Esports personality Kosuke Hiraiwa and H.E. Demon Kakka can commentate matches. They join a lineup that includes Aru, Jeremy Lopez, James Chen, and Tasty Steve.

Tomas Franzese
53 years ago
Street Fighter 6 expands its roster and details World Tour mode
A player stands in Metro City's Times Square equivalent in Street Fighter 6 World Tour.

During a new trailer, we finally got a deeper look at *Street Fighter 6's *World Tour mode too. Players control a fully customizable character, which they can fully explore areas with in addition to being able to participate in beat 'em up and traditional fighting game battles.

Capcom also confirmed that classic Street Fighter characters Dhalsim, Blanka, E. Honda, and Ken will all return in* Street Fighter 6*, gave a first look at the online Battle Hub, and teased a mode where players can customize the win conditions.

Street Fighter 6 launches in 2023.

Tomas Franzese
53 years ago
Mega Man Battle Network Legacy Collection adds lots of celebratory features

Mega Man Battle Network Legacy Collection was also discussed by Capcom.

We learned that the remastered collection would have a high quality image filter, music player, gallery mode, a 3D Mega Man that talks to the player in the game's battle, and online battles and chip trading.

Tomas Franzese
53 years ago
New Exoprimal story and gameplay details revealed
Exoprimal exosuits look at dinosaurs falling out of a portal.

We got another look at Capcom's PvPvE dinosaur game Exoprimal, with a new trailer primarily focusing on the story.

The game is set in 2040, and follows a Aibus Exosuit pilots, who crash lands on an island, where an AI forces them to participate in endless Wargames to survive. The player character is know as Ace, while they will work with suit mechanic Lorenzo, engineer Alders, Exosuit pilots Majesty and Magnum, and support android Sandy.

We also got a look at the Skywave Exosuit, blade rig, the Dilophosaurus and Carnotaurus and Neo T. Rex enemies, and how players can customize Exosuits.

Tomas Franzese
53 years ago
Resident Evil 4's remake is coming to PlayStation 4
Leon Kennedy in vehicle in the Resident Evil 4 remake.

Capcom went on to bring up the remake of Resident Evil 4. We learned that it will also come to PS4 when it launches next year. We also got confirmation that a Resident Evil Showcase will take place in October, but it did not get a specific date or time.

Tomas Franzese
53 years ago
Resident Evil games are coming to new platforms

Capcom reiterated some previous platform announcements. Resident Evil 8 *launches for Mac later in 2022, on Nintendo Switch as a cloud version on October 28, and for PlayStation VR2 in 2023. *Resident Evil 2, 3, and *7 *are all also coming to Switch as cloud versions. Later on in the presentation, Capcom released a trailer for those cloud ports.

Tomas Franzese
53 years ago
Resident Evil Village: Gold Edition
Ethan Winter's daughter Rosemary sits sadly on a bus in Resident Evil Village Shadow of Rose.

Next, Capcom gave an update on Resident Evil Village: Gold Edition. It confirmed that over 6.5 million copies of the game had been sold worldwide before detailing the Winters Expansion dropping next month.

We then got an extended look at what the new third-person mode looks like, and it's definitely reminiscent of the Resident Evil 2 and 3 *remakes. We then got another look at Shadows of Rose, which takes place 16 years after the events of *Resident Evil Village. Finally, we as The Mercanaries Additional Orders and some of the new characters players can control in battle, like Lady Dimitrescu.

Resident Evil Village: Gold Edition launches on October 28.

Tomas Franzese
53 years ago
Monster Hunter Rise: Sunbreak adds new monsters and layered weapons
capcom online program tgs 2022 street fighter 6 exoprimal monster hunter sunbreak roadmap

To kick off the show, Capcom gave use details on the next Monster Hunter Rise: Sunbreak update. Free Title Update 2 will add new monsters, weekly event quests, layered weapons, anomaly investigations, and more.

The new monsters are named Violet Mizutsune, Risen Chameleos, and Flaming Espinas and will surely give you and your friends a tough challenge to overcome. Meanwhile, layered weapons is what Capcom calls the "transmog" feature where players can change the look of weapons with stats they like. Monster Hunter Rise: Sunbreak Free Update 2 launches on September 29.

Tomas Franzese
53 years ago
30 minutes to go before the Capcom Online Program!
capcom showcase 2022 how to watch logo

It's almost time for the TGS 2022 Capcom Online Program!

Even after hosting an event at E3, Capcom decided to come back during TGS and give us updates on their exciting game lineup.

Between Street Fighter 6, Exoprimal, Mega Man Battle Network Legacy Collection, Resident Evil Village, and Monster Hunter Rise: Sunbreak there's a lot of fans to look forward to!

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Tomas Franzese
Gaming Staff Writer
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Street Fighter 6 director reveals World Tour mode’s true purpose
A player stands in Metro City's Times Square equivalent in Street Fighter 6 World Tour.

While Street Fighter 6’s traditional Fighting Ground experience made a solid first impression at Summer Game Fest, its significantly more ambitious World Tour mode is still shrouded in mystery. We briefly got a look at this ambitious mode during the game's State of Play trailer. We see what appears to be a player-created character explore Metro City and other locations from a third-person perspective, breaking boxes and getting into fights with the people he meets.
In the press release for Street Fighter 6, Capcom describes World Tour mode as a "single-player immersive story mode that pushes the boundaries of what a fighting game is and allows players to leave their own legacy with their player avatar." While Capcom isn't revealing more about the mode's moment-to-moment gameplay just yet, I spoke with Game Director Takayuki Nakayama at Summer Game Fest Play Days and learned how World Tour is emblematic of Capcom's goal to make Street Fighter 6 the premier entry point to the fighting game genre.
Street Fighter 6 - Announce Trailer
Finding World Tour's Purpose
In World Tour, players will explore Metro City and other iconic Street Fighter locales with a player-created avatar. Nakayama hopes this experience will strengthen Street Fighter 6's appeal to those who aren't already diehard fans of the series or genre.
"World Tour is a completely different mode that delivers a completely different experience than the traditional fighting," he said. "Even if someone's not a hardcore fan of fighting games, we wanted to incorporate things to make people become fans of Street Fighter outside of the traditional fights."
World Tour certainly looks unlike anything the Street Fighter series has done before. Still, Nakayama hopes that World Tour players will learn more about the world and characters of Street Fighter along the way and fall in love with fighting games as a whole."We want players to dive into this mode and be able to learn how to love fighting games through the things that you do during the journey of World Tour," Nakayama proclaimed. "There will also be opportunities to meet some of the fans' favorite characters, like Ryu and Chun-Li, through World Tour. We want to provide an experience where players can learn more about those characters' backstories and discover what kind of people they are within Street Fighter 6."

World Tour is one of Street Fighter 6's three main pillars, the others being the standard Fighting Ground mode and the multiplayer-focused Battle Hub. He commented how it's always hard to tell how much is enough to put in a game for fans, especially following Street Fighter V's rocky reception at launch due to a lack of content. However, he hopes World Tour provides enough to negate that criticism.
"We were definitely aware of some of the criticism that we faced with Street Fighter 5, and we want to continue to learn from those criticisms and make Street Fighter 6 a better product," he explained. "It's challenging to decide how much is enough for the users, but we continue to work very hard on it and strive to create something that will get appreciation from players."
Still, World Tour seems like it could occupy players for a long time while introducing them to the concept of fighting games and the world of Street Fighter. That's not too shabby of an addition when Street Fighter 6's core fighting game mechanics are already fantastic. And Capcom's goal to make Street Fighter 6 one of the most approachable fighting games ever can be seen outside of World Tour mode.
Everyone is here to fight
During our discussion, Nakayama constantly reiterated that he wants Street Fighter to be something that can entertain and entice those who've never played a fighting game before. Part of the developer's method for making Street Fighter 6 more approachable and accessible is the addition of the Modern Control Type, which allows players to execute flash combos with simple button presses.

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Resident Evil Village DLC, Exoprimal, and more headline Capcom Showcase
Ethan Winter's daughter Rosemary sits sadly on a bus in Resident Evil Village Shadow of Rose.

Following livestreams from Sony, Microsoft, and Geoff Keighley, Capcom decided to get in on the video game showcase fun. During its June 13 showcase, Capcom revealed the Shadows of Rose DLC for Resident Evil Village and provided some new looks at its other upcoming games like Monster Hunter Rise: Sunbreak and Exoprimal. 
Capcom Showcase | 6.13.2022
The biggest announcement of the show by far was Resident Evil Village's long-awaited DLC. It stars Ethan Winter's daughter Rosemary, plays out from a third-person perspective, and is fittingly titled Shadows of Rose. It will be released on October 28 alongside the multiplayer Resident Evil Re:Verse and an update for Resident Evil Village that adds new content to Mercenaries mode and a third-person mode to Village's main campaign.
While that was the biggest reveal from the show, we also got a look at plenty of other Capcom games. The showcase started by giving us another look at Monster Hunter Rise: Sunbreak and revealing a demo for the expansion that launches on June 14. Capcom then reminded players of the release windows for Street Fighter 6, Capcom Fighting Collection, and Capcom Arcade 2nd Stadium but didn't reveal much in the way of new info for them. After that, Exoprimal got a brand-new trailer featuring its evil AI, Leviathan. Capcom showed how Exoprimal's PvPvDinosaur matches play out and the Exosuit classes players can choose from, then teased that a Closed Network Test will be held prior to the game's launch. 
We also learned that a 10th anniversary Dragon's Dogma stream will be held on June 16 before getting another look at Resident Evil 4's remake. Capcom showed an extended version of the State of Play trailer before showing some new gameplay featuring improved visuals. It looks much more in line with Resident Evil 2 and Resident Evil 3's graphics. The show concluded by revealing that PS5 and Xbox Series X|S versions of those remakes and Resident Evil VII launch today, June 13.
It was an underwhelming showcase overall, but painted an extremely clear picture of what we can expect from this lauded Japanese publisher over the next year. 

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Street Fighter 6 does everything it needs to as Capcom’s next grand fighting game

Street Fighter 6 made a strong first impression during its State of Play gameplay unveiling. It made an equally strong impression when I went hands-on with its traditional 1v1 Fighting Ground experience at Summer Game Fest Play Days.
Thanks to the technical prowess of the RE Engine, Street Fighter 6 is a marvelous game to look at. Its gameplay is equally impressive as it’s deepened with the new Drive Gauge and Modern Control type. While being the next grand mainline entry in the most important fighting game series of all time is a tall order, Street Fighter 6 already seems prepared to take on that challenge.
A Visual Marvel
The build of the game I played let me go hands-on with four characters: Ryu, Chun-Li, Luke, and brand new character, Jamie. Ryu and Chun-Li’s redesigns look fantastic, while Luke and Jamie have distinctive styles as relative newcomers to the franchise. In general, Street Fighter 6 is an utterly gorgeous game.
Street Fighter 6 - State of Play June 2022 Announce Trailer | PS5 & PS4 Games
Powered by the RE Engine behind games like Resident Evil Village, Street Fighter 6’s character models are incredibly detailed and colorful. The inner-city alleyways of Metro City and the cherry-blossom-filled Genbu Temple I fought at were vibrant and lively, and pre-game presentation always got me hyped as the Street Fighter characters pumped themselves up for the impending fight.
Fights and special moves aren’t too visually busy, so you’ll always clearly understand what moves you’re doing. Drive Impacts create gorgeous, paint-like streaks across the screen, giving these disruptive moves more satisfying visual feedback. Especially on next-gen consoles, Street Fighter 6 will be one of the prettiest fighting games ever.
Street Fighter 6 loads super fast-on PS5 too, with rematches loading nearly instantly. Those quick load times helped ensure I stuck around for even longer than my allotted demo time, but so did Street Fighter 6’s satisfying gameplay.
A delicious combo meal
Street Fighter titles have always been very lauded and popular fighting games. As genre trailblazers, the last few Street Fighters mainly focus on evolving the combo-based gameplay that sets a standard for the rest of the genre. Street Fighter 6 is no different.

You’ll punch and kick as your favorite characters, stringing together button press and stick movements to pull off wild special moves and combos. Many of the iconic combos and button presses return just as you remember them, so you shouldn’t have trouble pulling off a Hadoken a Ryu when you finally get your hands on Street Fighter 6.
In Street Fighter 6, players draw from two different gauge meters. The more traditional Super Gauge lets your character pull off their special moves. Meanwhile, the new Drive Gague lets players do up to five colorful offensive and defensive moves like the Drive Impact counter, the Drive Parry, and more. Players must manage this meter wisely, as they’ll take more damage if it fully depletes. It doesn’t revolutionize the fighting game experience but adds an exciting risk-vs-reward element to each fight.
Even though I’ve played less than an hour of Street Fighter 6, it already feels fantastic to play and like a solid evolution for this classic series. For fans that might not be as familiar with fighting games, Street Fighter 6 isn’t leaving them in the dust.
This game introduces the Modern Control type, which lets players execute special moves like the Hadoken or the Shin Shoryuken with simple button presses. Holding R2 and mashing triangle is much easier to understand than a complicated string of button press and stick movements, so fans who want to see each character’s flashiest moves should enjoy this new control scheme.

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