Skip to main content

Castlevania: Lords of Shadow – Mirror of Fate Review

castlevania lords of shadow mirror fate review cover art
Castlevania: Lords of Shadow – Mirror of Fate
“Mercurysteam flexes its abilities and tries something new, with mostly good results”
Pros
  • Great atmosphere
  • Fits in the older Castlevania universe
  • Diverse and fun gameplay
Cons
  • Inconsistent design
  • Often drag graphics
  • Serious pacing issues

The Belmonts have always employed  Napoleon Bonaparte’s battle plan when it comes to fighting Dracula: First you show up, then you see what happens. Just look at the original Castlevania for the NES. Simon Belmont just walks up to the gates of Drac’s castle and saunters on in like a boss. That’s how the heroes of Castlevania always do it, picking up the weapons they need on location and beating to death anything that gets in their way.

Castlevania: Lords of Shadow—Mirror of Fate developer Mercurysteam seems to have followed the same plan. The developer shows up with some spectacular riffs on the series’ exploration and platforming, but it often feels like it went in without a plan at all, starting to make one game in one style and then ending up making something very different halfway through. One second Mirror of Fate is a sort of loud spectacle like its console predecessor Lords of Shadow, with its hero riding on the back of a giant insect during an obnoxious quick time event. The next, it’s a quiet, patient exploration game in the mold of Koji Igarashi’s classic Castlevania: Order of Ecclesia. This indecision keeps Mirror of Fate from perfection, but like any great conqueror, Mercurysteam’s raw talent and verve carries it through. This is the studio’s best game, even if it feels rough at times.

Castlevania review 2
Image used with permission by copyright holder

Family Values

Unlike Lords of Shadow, Mirror of Fate goes old school, a two-dimensional romp that has you wandering the halls and grounds of Dracula’s fortress home with a few familiar names. The wanderers in question are three generations of Belmont. In the first of the game’s three acts, you control Simon, grandson of Gabriel, who became the monstrous Dracula at the end of Lords of Shadow. Simon, a red-haired, whip-wielding cross between Billy Connolly and a WWE wrestler, knows all too well about his lineage and is there to clear the family name and avenge his father Trevor. Aiding Simon is Alucard, Dracula’s vampiric son and fan-favorite from Castlevania: Symphony of the Night (Alucard has his signature coat, but strangely doesn’t wear a shirt anymore.) In the second act, you control Alucard, and in the third, you go back to play as Trevor, finding out what happened all those years ago. 

All three characters share experience, their whip skills leveling consistently throughout all three acts of the game. New moves for the combo cross are unlocked by fighting off monsters and bosses, from drooling mermen to feathered vampire knights. Each hero has four special skills though, that have to be found in the castle. Simon can call on spirits like his mom Sypha Belnades to protect him while Alucard can transform into a wolf and Trevor can slow down time. The similarities and differences between the three characters keeps the combat fresh throughout, but also uneven. Alucard is so weak even with his powers that the prolonged combat—even at the end enemies take many hits to put down—can feel cheap and unfair especially when you have to wail away on a giant demonic wolf after your fiftieth death. Playing as the overpowered Trevor in Act III, meanwhile, lacks some of the satisfying challenge from when you play as Simon.

Castlevania review 3
Image used with permission by copyright holder

Metamorphosis 

Alucard’s section of the game, the lengthiest of the three, feels the most fleshed out. He’s more versatile in exploring the castle, more limber than Trevor or Simon thanks to the ability to double jump and climb walls (Trevor can do both, but he can’t float, just jump farther distances). But the characters are so similar that it doesn’t seem like the three acts were meant to be distinct. It just feels like part way through each, Merucrysteam had a new idea and just threw it in. Why not have Alucard solve some giant puzzles? Or have to backtrack through the castle to find items to enter Dracula’s throne room, even though Simon was able to just wander right in?

The chunks of castle that Alucard gets to explore are more interesting too. Simon’s stretch of game is very drab, almost ugly thanks to halls dominated by brown and grey. When Alucard’s act starts, the castle is much more colorful and varied even though he visits some of the exact same spots. When Simon gets stuck on a monstrous carousel dodging nasty looking monster heads, Alucard is in bizarre room above where you have to solve a devious puzzle to shut it down. The game is often inconsistent in this manner.  

In cutscenes, the blocky characters are cel-shaded. Simon’s hair burns red and Trevor’s coat is a brilliant aqua blue. During play though, everything is muted and bare. Mirror of Fate actually looks better with the 3D on, but it’s sometimes too hard to follow the action with the effect active. The flow of the game is another example of this inconsistency. Trevor’s act seems to have been made well before Simon or Alucard’s. It opens with the same chunk from the earliest demos of the game, with you fighting giant possessed suits of armor. If the plan was to have Trevor’s section of the game at the end, why does the game start throwing up tutorial prompts on how to dodge and fight again?

Castlevania review 4
Image used with permission by copyright holder

Mirror of Fate

In spite of all these problems, Mirror of Fate ends up engrossing. Melodramatic as its story is, it’s surprisingly good. The meetings between all the various Belmonts are all sad and moving, their impact reinforced by brevity. When Trevor and Gabriel meet at the end, it hits home in a way the series has never managed.

Exploring the castle is excellent, too. Mercurysteam’s game never feels as vast and smooth as the Symphony of the Night era games, but it’s chock full of personality. Swinging your way through Vertical Prison section of the game just plain feels good. It doesn’t even matter that the game sometimes misinterprets what which way you’re jumping. Technical problems, a weirdly inconsistent flow, some ugly graphics – all of these failings melt away in inspired moments like Simon’s fight against the Night Watchman. 

Conclusion

Mercurysteam has the potential to become Konami’s most valuable developer, but it has a long way to go. Mirror of Fate can feel schizophrenic and almost improvisational in its design, but it also feels more distinctive and energetic than Lords of Shadow. Rather than an homage to other games and genres, this 3DS game feels like a developer stretching out and testing its limits. It even feels more like a proper Castlevania game. Even without all its callbacks and references to past entries, it nails the game’s mixed atmosphere of cartoon bombast and dread. It may be imperfect, but it’s exciting game making. The next time Mercurysteam shows up, we can’t wait to see what happens.

Score: 7 out of 10

(This game was reviewed on the Nintendo 3DS using a copy provided by the publisher)

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Get in on the action: Helldivers 2 for PC is 15% off for a limited time
A soldier in silhouette in Helldivers 2.

If you are a fan of Starship Troopers the movie, you'll really love Helldivers 2. It takes that hyper-militarized world and the excellent satire and completely immerses you in it, providing for a thrilling and absolutely hilarious experience overall. It's also been a massive hit, and it often has well over 100,000 concurrent players at any given moment, even though it's a couple of months past its launch date. As such, if you want to dive into the fun, then you can grab the game for much for 15% off at CDKeys, which brings it down to $34 from $40.

Why you should buy Helldivers 2
Helldivers 2 is a big upgrade on the previous game, taking you to a fully 3D world to bring Managed Democracy to the rest of space. That primarily means that you get to either fight bots or bugs, with some actually great gameplay differences, and Arrowhead, the studio that made the game, even creates major orders that the whole player base is supposed to work towards. As a player, though, you can group up with three more people and dive into the hell of future space combat against alien species. You get tons of weapons and armor to pick from and even orbital stratagems that you can call down from your destroyer spaceship, which are very cool.

Read more
The best Fallout 3 mods
An alpha deathclaw enforcer attacking in Fallout 3.

Right alongside Skyrim, Fallout 3 is one of the most modded games of all time. Bethesda took this series and transformed it into an open-world adventure that had never really been seen up to that point. As much as there was to do in that base experience, there was a limit to what could be done. However, dedicated fans didn't let that end their fun and began modding the game with new features, quality of life improvements, and new content to extend the life of Fallout 3 to the point where you can still play it today and have an amazing time. Now that modders have had well over a decade to work with the game, there are potentially thousands of mods you can try out, but these are the best ones we've found.
FWE - FO3 Wanderers Edition

Let's kick things off with a bang and talk about the FWE - FO3 Wanderers Edition mod. Calling this a single mod is kind of a misnomer since it actually integrates over 50 other mods into one massive package. The purpose is to rework the balance and depth of the game to be more fair and give players more opportunities to role-play. This mod does make the game intentionally harder than the base version. Combat is faster and more determined by player skilll. Also, which perks and skills you have make a bigger difference. Injuries need to be treated more carefully, over 40 new weapons and pieces of armor have been added, AI has been enhanced, and dozens of other changes were implemented to make the game more immersive. It's the simplest way to give another playthrough some spice.
Fellout

Read more
Amazon’s Fallout success reveals a big problem with the video game business
The cast of Fallout.

April's biggest video game isn't a new release like Tales of Kenzera: Zau or Stellar Blade. Instead, it's a series that hasn't gotten a new entry in years.

Fallout is currently enjoying a wave of mainstream attention thanks to its surprisingly fun Amazon TV adaptation. Returning players and newly-won-over fans alike are returning to classics like Fallout 4 and New Vegas to scratch their post-apocalyptic itches. It's the moment any video game publisher dreams of, but there's just one problem: Bethesda can't capitalize on the moment.

Read more