Skip to main content

Creative Assembly’s ‘Alien’ emerges, showing that Sega will hold onto the troubled franchise

alien-650x0
Image used with permission by copyright holder

When the sky fell on Sega at the end of fiscal 2012, the future of the legendary publisher was bleak. After reporting an “extraordinary loss,” Sega began cancelling in development projects left and right as well as closing studios and offices around the world. The plan was to find safety in a much smaller operation, with fewer ongoing game series to sustain it. At the time, it singled out four series that it would continue developing going forward with hopes that they would cement the publisher’s rocky foundation. Among them was the Aliens franchise, which Sega has held the rights to for seven years now. In the wake of Aliens: Colonial Marines’ scandalous release in February, it wouldn’t be all that surprising to see Fox decide to take the license elsewhere, but that is apparently not the case. 

CAWhile any potential sequels to Colonial Marines are likely dead, at least one Aliens game is still in development at Sega. The publisher’s European studio Creative Assembly, makers of Total War and now Sega’s Warhammer titles, is hard at work on an Aliens game for PlayStation 4 and the next Xbox. While neither Sega nor Creative Assembly have publicly discussed the title in over a year, fansite AvP Galaxy spotted a screenshot (seen on the right) for the game on the studio’s homepage. The same image appeared on its Twitter page. Creative Assembly has since removed the image, which shows a crash test dummy adorned with the distinct Nostromo logo from the original Alien film.

When last we heard about Creative Assembly’s Aliens title, it was still hiring for the game, looking for a mulitplayer/gameplay designer in May 2012. It was that job posting that hinted at the game’s future on PS4 and the Xbox 720. The posting said candidates would work on a “AAA multi-platform title on current and future generation consoles set in the Alien universe.” This came one year after the studio finished its initial demo of the game that led Sega to greenlight the project.

At this point, Sega needs to see some kind of return on its investment in the franchise. The Rebellion-developed Aliens vs. Predator released in 2010 was reportedly cheap to produce and sold reasonably well, but Sega’s other Aliens projects haven’t fared as well. It canceled Obsidian’s Aliens RPG when the game was nearly complete, and Aliens: Colonial Marines is reportedly losing money.

Editors' Recommendations

Topics
Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more