Skip to main content

Crytek invites you to become a game developer for $10 a month

cryengine on steam
Image used with permission by copyright holder

When you’re playing the latest games, do you ever think to yourself: “I could do better”? Crytek wants you to put your money where your mouth is. Specifically, $10 per month, which is the new subscription fee for CryEngine, the development software that powers countless major games like Far CryCrysis, and the upcoming Evolve. The software, previously only available for a hefty licensing fee, can now be purchased on Steam at a rate much more encouraging to amateur developers.

The monthly fee will allow for unlimited access to the latest CryEngine build, including the Sandbox editor, which lets you produce, edit, and play your games seamlessly, providing instant feedback on your project as it develops. Assets are instantly optimized for all platforms, allowing easy development for multiple systems.

Notably, this radically undercuts Epic Games’ announcement from the Game Developer’s Conference earlier this year, that the company’s competing Unreal Engine 4 would be available for a monthly subscription of $19, plus a 5% royalty on any games sold. By offering a subscription rate almost half of Epic’s and with no royalties attached, Crytek clearly wants to be the engine of choice for amateur developers.

Steam already supports a strong community of developers with Valve’s own Source engine and a host of other tools in its growing software section, as well as the Steam Workshop, which provides a framework for developers and modders to easily share content. Combined with the already-strong community and documentation for CryEngine, Steam can now provide everything you need to create and then distribute a AAA-quality game of your own making.

In conjunction with the general rise of indie developers and the increasing popularity of early access development, this signals a larger trend of game development’s center of gravity shifting away from the walled enclosure of “professional” developers and towards the playing public at large. Cheaper, easier-to-use technology, combined with the knowledge sharing and distribution capabilities of the Internet, has already been a powerful, democratizing force in traditional media such as writing, film, and photography, blurring the distinction between creator and consumer. It is only natural to expect a similar loosening of roles in gaming, and this can only be good for the hobby.

Simple statistics dictate that more people making more games will lead to a greater likelihood of exceptional work happening; our own Game of the Year from 2013 was Gone Home, which came from a small team of ex-AAAers. Sure, the vast majority of what people create will be garbage, but this is substantially true of game development already (and creative work in general, when all is said and done). Experience can counterintuitively be very limiting to a creator’s imagination. This has been especially true in video games as the lion’s share of progress has been towards graphical enhancement and iteration of tested ideas, rather than exploring new types of gameplay. Blowing open the field of game development to a wider range of perspectives is the best way to find the games we don’t even know that we want yet.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
NYT Strands today: hints, spangram and answers for Friday, September 13
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more
NYT Mini Crossword today: puzzle answers for Friday, September 13
The Mini open in the NYT Games app on iOS.

Love crossword puzzles but don't have all day to sit and solve a full-sized puzzle in your daily newspaper? That's what The Mini is for!

A bite-sized version of the New York Times' well-known crossword puzzle, The Mini is a quick and easy way to test your crossword skills daily in a lot less time (the average puzzle takes most players just over a minute to solve). While The Mini is smaller and simpler than a normal crossword, it isn't always easy. Tripping up on one clue can be the difference between a personal best completion time and an embarrassing solve attempt.

Read more
NYT Crossword: answers for Friday, September 13
New York Times Crossword logo.

The New York Times has plenty of word games on its roster today — with Wordle, Connections, Strands, and the Mini Crossword, there's something for everyone — but the newspaper's standard crossword puzzle still reigns supreme. The daily crossword is full of interesting trivia, helps improve mental flexibility and, of course, gives you some bragging rights if you manage to finish it every day.

While the NYT puzzle might feel like an impossible task some days, solving a crossword is a skill and it takes practice — don't get discouraged if you can't get every single word in a puzzle.

Read more