Skip to main content

Digital Blend: Awesomenauts channels the Saturday mornings of your childhood

Image used with permission by copyright holder

Welcome back to Digital Blend, our weekly look at the world of downloadable video gaming that exists at the fringes of the mainstream. That means we look at the hottest new mobile game releases, downloadable content drops on consoles and PCs, indie darlings that deserve your love and attention, and the best gaming values under $20.

Keep your comments and feedback coming. We want to hear from you! Did you try something you read about here and enjoy it? Is there a particular game you think we’ve overlooked or news you want to share? Any questions you are dying to ask? Let us know! Your thoughts, feedback, suggestions and (constructive!) criticism are welcome, either in the comments section below or directed at yours truly on Twitter, @geminibros.

Recommended Videos

Making headlines…

* Rock Band fans had a scare earlier this week when a pop-up appeared for all of the iOS app owners stating that the game would “no longer be playable on your device” come May 31. With Harmonix and EA no longer partnered on the rhythm game franchise, many speculated that that was the cause. It turns out, however, that this was all a big misunderstanding. EA stepped up and admitted that the warning was issued “in error,” and that more news will be shared when someone gets to the bottom of exactly what caused the problem. [via Joystiq]

* Gaikai is going mobile. The video game-streaming OnLive competitor scored a big victory in nailing down a partnership with Wikipad, which will offer a glasses-free 2D/3D tablet. While OnLive already offers touch-based game controls for tablet streaming, Gaikai steps things up by offering a special analog stick-and-button-laden controller attachment to better enable the playing of high-end games. There’s no launch date yet, but we’ll be watching this one closely.

* While Zynga works on a way to integrate advertising dollars into its wildly popular Draw Something app, a report indicates that usage of the game is on the decline. Daily Facebook usage statistics apparently dropped from 14.3 million to 10.4 million between April 2 and May 2. This comes not very long after the social game publisher acquired Draw Something creator OMGPOP for $200 million. The report, which comes from WebMediaBrands via the BBC doesn’t account for all users, since it’s possible to play without using Facebook. That’s still a dramatic drop for such a new purchase though.

* The upcoming iOS version of the infernally challenging console platformer Super Meat Boy from Team Meat is not going to be a straight port. Edmund McMillen had revealed that much already, but now he’s filled in a few more details. The hit forever-runner Canabalt is apparently a big inspiration on this iOS Meat Boy, though in a way that is less “surface-level” than the other game. McMillen told Polygon, “[The original] Meat Boy was a twitch-based game about memorizing things. [iOS] Meat Boy is the opposite. That’s the foundation of its design. But it’s also on a touch device, so there’s that as well. We want to make a twitch-based platformer that’s not about memorization.”

* Harebrained Schemes Kickstarter campaign for Shadowrun Returns has concluded with just shy of $1.9 million in contributions. That’s considerably more than the original $400,000 target. In other Kickstarter news, the stealth game République from Camouflaj and Logan just confirmed the addition of noted voice actors David Hayter (Metal Gear’s Solid Snake) and Jennifer Hale (Mass Effect‘s FemShep) to the cast. It unfortunately may be too late for the ambitious project, however; with just six days remaining in the funding period, the almost $225K pledged so far falls far short of the $500,000 target. The way Kickstarter works, none of the funding goes through if that goal isn’t hit. Check out or interview with the Camouflaj’s Ryan Payton for more on the game’s development. 

* The Internet is now home to a Flash game based on the ’80s sitcom Perfect Strangers. It’s simply, entirely free to play, and will take you only as long as the length of the show’s theme song to try out. You literally have nothing to lose here. Just go play it.

Top buys for the week…

Fable Heroes :: XBLA :: 800 MS Points
Kudos to Lionhead for trying something different with Fable Heroes even if the game isn’t all that it could have been. It’s basically a Castle Crashers-style brawler featuring cutesy renderings of characters, monsters, and locations in Fable‘s Albion. There are some good ideas that fizzle out over many hours of play, but Fable Heroes is nonetheless an okay game that could go over well at parties. Check out our full review.

Awesomenauts :: XBLA / PSN :: 800 MS Points / $9.99
All you need to know about Awesomenauts is right there in the title: it’s awesome. A 2D online battle game for 3v3 match-ups, it feels like a bizarre and frequently surreal adaptation of a Saturday morning cartoon that never was. That’s totally intentional. There are plenty of games like this out there already, but it’s Awesomenauts‘ unique sense of style that stands as its biggest selling point.

King of Fighters-i 2012 :: iOS :: $6.99
Your appreciation for King of Fighters-i 2012 will depend largely on how will you are to put up with virtual controls on a touch screen. Fighting games demand a high-level of control accuracy, and that’s one arena where virtual controls consistently fall far short. It’s an update on last year’s game; if you were a fan of the first one, and if more characters and new features like competitive match-ups over Wi-Fi sound like good things, you’ll probably want to give this one a look.

Brainsss :: iOS :: $2.99
Lonely Few’s iOS title Brainsss flips the script on zombie action. Instead of surviving an onslaught of the walking dead, you are in control of that onslaught. It’s like zombie-fueled, touch-based real-time strategy. Why no one thought of this sooner is a mystery.

My Little Hero :: iOS :: $0.99 (limited time pricing)
NCsoft brings its heavy hitter status to a mobile platform with My Little Hero. It’s an adorable 3D action game in which you control a little boy who steps into an open fantasy world armed with only a wooden sword and a cardboard helmet. There are collectibles, bosses, an inventory system, upgrades.. just the sort of deep gameplay a serious gamer might be looking for on a mobile platform. And for that price, how can you really go wrong?

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Neverwinter Nights just received a new update, 23 years after its original release
A screenshot from Neverwinter Nights: Enhanced Edition.

The 2002 RPG Neverwinter Nights is a masterclass in game design. Now 23 years old, the community behind Neverwinter Nights has kept the game alive and active all this time — and it has been given a new, unofficial update "by unpaid software engineers from the NWN community." This patch includes several quality-of-life improvements, graphical fixes, and performance boosts to keep the game running smoothly on modern hardware. For reference, roughly a year after Neverwinter Nights, BioWare released the cult-classic Knights of the Old Republic. BioWare was at the height of its prowess with regard to storytelling and gameplay.

Despite the game's age, it still has a long-standing community of fans and creators that give Neverwinter Nights nearly unlimited replayability. In addition to The Wailing Death campaign that comes with the original release of the game, Neverwinter Nights also has two other campaigns: Horde of the Underdark and Shadows of the Undrentide. If none of those tickle your fancy, then the fan-made campaigns might be the place to look. Think about it like a homebrew DnD campaign, except that it's all programmed for you to play through at your leisure. There are dozens of fan-made campaigns to choose from, many of which are on-par with original Wizards of the Coast content in terms of quality.

Read more
You Asked: What’s the most impressive thing you saw at CES?
You Asked CES Editors Cut

On today’s special edition of You Asked, we tracked down each of our editors and put them on the spot to find out what they thought was the most impressive thing they saw at CES 2025 in Early January. Let’s find out what they had to say.
Panasonic Z95B

There’s been some really cool TV tech at CES, but the thing I’m most excited about is the new Panasonic Z95B. Instead of the regular OLED display structure we’ve seen in recent years with MLA technology, this uses a four-layer panel structure. It features individual red, green, and blue layers (two of the latter) for the emissive light.

Read more
3 game studios are closing their doors, including the developer of Godfall
Godfall player in combat.

We're barely into 2025, and the gaming industry has already delivered bad news: Three studios are shutting their doors, resulting in dozens of layoffs. Two of the three studios are subsidiaries of Enad Global 7, and the company said, "This decision does not come lightly and follows several initiatives to turn the subsidiary profitable."

The first studio to close is Toadman Interactive, best known for Immortal: Unchained and Bloodsports TV. While not the direct developer, the studio offered support during the development of The Lord of the Rings Online and MechWarrior 5: Mercenaries. According to Enad Global 7, the closing affects everyone not under contract, and existing employment contracts will be honored. Adding salt to the wound is the news that 38 developers from Piranha Games are also going to be laid off following the subpar performance of MechWarrior 5: Clans.

Read more