Cloud Imperium revealed the first-person shooter module for Star Citizen in the above video that debuted at PAX Australia. The ambitious, upcoming game is being developed in discrete modules — think of them as separate modes, but all tied together in the same overall system — allowing fans to get into the action before Star Citizen‘s massive feature list is complete.
The FPS demo is divided into two parts. In the first half, a four-member squad takes on some enemies in a close-quarters interior location. The action is pretty typical of sci-fi shooters with tech like mobile energy shields and EMP grenades to spice it up.
The second half, however, opens up when someone turns off the artificial gravity, leading to some zero-g combat right out of Ender’s Game. Plenty of recent shooters like Titanfall and Call of Duty: Advanced Warfare have embraced more vertical play by adding in superpowered jumps and wall-running, but this takes that trend to a whole new level.
Star Citizen is the brainchild of Chris Roberts, who developed the cinematic Wing Commander games in the ’90s. It is one of several in-development games, along with Elite: Dangerous and No Man’s Sky, that embrace massively ambitious, open-world playgrounds in outer space. You can get in on Star Citizen now, with more to follow in the coming months.
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