Skip to main content

Do gamers really want unbiased reviews?

game review honestyThe average game review score on Metacritic is currently 72.3. Of all the games listed on the site, the current average score for all of them is just slightly better than 7 out of 10. That’s a solid three and a half stars out of five.

Halo 4 on MetacriticTake a visit to any gaming forum and you’ll likely find a thread moaning about this fact. Some forums have entire threads dedicated to complaints about the terrible state of gaming journalism and the positive bias that makes reviews difficult to take seriously. That hasn’t been helped by the recent furor brought on by the article written by Rab Florence and published by Eurogamer criticizing the state of gaming journalism, which then turned into news when one of the subjects mentioned by name, gaming writer Lauren Wainwright, threatened to sue for defamation after Florence quoted her tweets verbatim. Eurogamer relented due to the UK’s bewildering libel laws, but the story shed a light on the ethics of the gaming industry. 

Florence’s article argued that the industry and those covering it were too tightly entwined, which led to a natural, if not deliberate bias in both publications and game publishers alike. Publications have little choice but to strike ad deals with the companies they’re meant to criticize. Game publishers try to win over journalists by flying them to exciting events or, if that fails, subtly giving trouble-makers the cold shoulder by refusing to send out early press copies and  slapping a lock on previews.

Both practices are worthy of a raised eyebrow, but are they the root of the problem? Or do gamers only have themselves to blame?

Is there an industry conspiracy?

The relationship between publications and publishers is a problem, but it’s not limited to the gaming industry. Almost every form of media that’s frequently reviewed, from movies to music, faces the same issues. Metacritic’s average score for movies is currently a 61.4, the average for TV is a 61.3 and the average for music is 71.6. Positive bias abound – granted, not as much as that found in game reviews, but it is still there.

Another problem with blaming the industry is the review score average of the most popular and influential sites. These sites work most closely with game publishers and rely heavily on their ads, so if industry incest was the problem, we’d expect them to post exceptionally high scores. They don’t. The ten most active game review sites score about 4.5 points lower than the industry-wide average (on a 1-100 scale).

Both of these points make it hard to believe that positive bias in game reviews is the result of an industry conspiracy. So what’s the problem?

It’s the gamers.

Tom Chick's review
Image used with permission by copyright holder

Gamers don’t want criticism

This is a thought that has bounced around my head over the past year, and Tom Chick’s review of Halo 4 crystallized it.

Mr. Chick’s blog, Quarter To Three, has a reputation for being critical. This is reflected in its Metacritic average of 62, which is the 9th lowest average score among all publications the site has ever listed. No one was surprised to see him give Halo 4 one star (out of five), which translates to a Metacritic score of 20. In his review he slams the latest entry in Microsoft’s headline franchise for being “ponderous, familiar, and disappointing.”

Gamer response was quick and vicious. Over 1000 comments, the vast majority of them critical, were posted within 24 hours of the review being listed on Metacritic. The flames range from the dramatic, “Your cynicism is only rivaled by your ignorance” to morally outraged, “You are having a very negative impact on the years of effort that went into this game” to dismissive, “Oh look, a meaningless website is giving a meaningless score, trying to be special.”

The punchline? Most of these comments were published late on November 4th or on November 5th. while Halo 4 was not released until November 6th. Mr. Chick was the only person in the conversation who’d actually played the game, not counting the handful of gamers that got a hold of leaked copies.

Quarter To Three did not catch flak from rabid fanboys alone. BigPond GameArena and EGM, which posted respective scores of 55 and 70, also were overrun with gamers bashing their less-than-stellar reviews. The scores on both of these sites are far from the average score of 87. Again, many of the comments were posted before the release of Halo 4. DT’s own freelancer Adam Rosenberg gave the game a very respectable 4.5 out of 5 for G4, which immediately drew the ire of fans, and fairly vicious complaints like “a 4.5? no wonder x-play is going under just give it the dam  [sic] 5 out of 5.” Our own review, which scored Halo 4 well at 8.5 out of 10, fared little better.

Halo 4 G4 commentThis is not a trend confined to Halo fans. Mr. Chick received the same hate (at lower volume) over his negative reviews of The Secret World, Max Payne 3, and Journey. Nor is this trend an artifact of Mr. Chick’s writing. Take a look at the comments left on any review that posts a score more than 20 points under the Metacritic average. Vitriol is almost guaranteed.

Confirmation bias

After reading critical reviews – and the response to them – I can’t help but feel that what most gamers really want in a review is confirmation. They want to know that Big Name Title X, the game they’ve looked forwarded to or have already invested hours in, is really all that.

I must admit that I’ve occasionally read reviews of a game after I played it. Why? Because I wanted to read the stories of others who enjoyed the same experience. Or because I wanted to see if anyone else had been critical of a game I hated. In essence, I wanted to see if people agreed with me. And while I rarely leave comments on reviews, I admit that a negative review of a game I love does stoke the flame of fanboy rage inside me.

These reactions are likely a part of human nature, but that doesn’t mean knee-jerk anger should be unleashed the moment it’s felt. Serious conversation requires serious restraint. That’s a trait many gamers seem to lack.

The bias gamers have towards confirmation sends a clear message. Publish a consensus review or shut up. Journalistic integrity is great in theory, but why should publications be expected to pursue it if their readers are consistently, vocally against any review that does not fall in line? It’s easy to talk about honesty and integrity when you’re not the journalist whose reputation is being attacked. It’s harder to believe in these ideals when gamers attack you for practicing them.

Like many of gaming’s large problems – including sexism, racism, and sequel-itus – the blame for positive bias can be aimed at the community just as easily as the industry. Gamers have no reward for honest critics. So why are we surprised that they’re so few?

Editors' Recommendations

Matthew S. Smith
Matthew S. Smith is the former Lead Editor, Reviews at Digital Trends. He previously guided the Products Team, which dives…
PS5 Pro: news, rumored release date, price, and specs
A PS5 standing on a table, with purple lights around it.

Rumors are running rampant about a supposed PlayStation 5 Pro, or PS5 Pro for short. Just like we got a mid-generation upgrade with the PS4 Pro  during the last console cycle, many people are expecting PlayStation to release an incrementally more powerful machine to bridge the gap between the launch unit and an eventual PlayStation 6. Leaks have been coming out from some fairly credible sources, with a lot of juicy and very specific details about what a hypothetical PS5 Pro could look like. As credible as these sources may be, we do still need to take everything we see with some skepticism until Sony officially confirms that this system even exists. Until then, here are all the rumors out there regarding the PS5 Pro.
Rumored release window

A constant release window that all leaks have pointed to is sometime in Fall of 2024. That's right around the corner, probably in the September through November range, meaning we should be getting an official announcement on the console if that is indeed the plan. It appears that PS5 Pro dev kits are now in the hands of more developers, who have been asked that PS5 Pro-enhanced games be submitted for certification in August. These developments point toward a 2024 release.

Read more
Nintendo Switch 2: release date rumors, features we want, and more
Prime Day Nintendo Switch Deals

Rumors of a Nintendo Switch 2 (or Switch Pro) have been circulating for years. Whispers of the next-gen Nintendo console first started when The Legend of Zelda: Tears of the Kingdomwas first teased in 2019, gained steam when the Switch OLED launched in 2021, and are increasing now that the standard Switch has been out for six years.

There's no doubt that the Nintendo Switch is a fantastic console -- it has a unique and impressive game library (with more upcoming games slated for this year), the number of features included with Nintendo Switch Online is constantly improving, and it's still our favorite portable console -- but it isn't without its flaws. There's enough room for improvement tod warrant an entirely new console in the near future. Nintendo recently announced that we won't see a Switch upgrade in the next fiscal year, meaning the absolute earliest we get a look at a new Nintendo console would be in late 2024.

Read more
Frostpunk 2’s beta offers a gripping slice of stressful city-building
Key art for Frostpunk 2

Typically, playing city-based or civilization-building games is a relaxing experience for me. There’s an inherent satisfaction in something I created in Cities: Skylines 2 or Mini Motorways running efficiently based on my actions. I’m content with spending dozens of hours crafting a functioning world, and only occasionally having my skills tested in a high-intensity situation. Frostpunk 2 from 11 bit Studios is a city-builder where those feelings are often reversed. Most of my time playing its beta was extremely stressful, as I constantly had to make difficult decisions in order to preserve a society that established itself in a frosty postapocalypse.

For all 300 in-game weeks of playtime that Frostpunk 2’s Utopia Builder mode beta offers, I was constantly facing the looming threat of dwindling resources and multiple political factions all vying for my attention and power, all while trying to build a civilization up. While that got extremely stressful, I'm already gripped by my short time with Frostpunk 2.
Stay frosty
While the original Frostpunk was a real-time strategy game about rebuilding a single settlement, 11 bit Studios has previously explained that this sequel is about leading that established settlement into a thriving civilization. The world of Frostpunk has not gotten any more forgiving; it’s still a postapocalyptic place with intense frost and little in the way of resources. The mose I played, Utopia Builder, is Frostpunk 2’s free-building mode. In it, players aren’t tied down to a prewritten story; as such, this beta is designed purely to give players a look into most of Frostpunk 2’s gameplay system -- and it does that in spectacular fashion. At a basic level, players need to build up their city while earning money and providing enough heat, shelter, and food to minimize death.

Read more