Skip to main content

id Software responds to PC gamers' complaints about the Doom multiplayer open beta

Doom Multiplayer Beta
Image used with permission by copyright holder
Many Doom fans have been waiting a long time for the 2016 installment, simply named Doom. Bethesda offered a limited, closed beta not too long ago and then another limited, public beta on April 15. Unfortunately, the latter two-map multiplayer “demo’ didn’t sit well with fans on the PC, who took to the Doom public beta listing on Steam (as personally noted here) and literally tore the game apart.

Of course, that listing is gone now that the open beta has ended. However, the backlash was heavy enough for id Software to jump onto Bethesda’s website and address a number of complaints, which include graphical issues like capped frame rates and the inability to change video settings within the beta. Thankfully, the Bethesda-owned developer says the final PC version, slated for May 13, will definitely not have capped frame rates, so don’t fret.

“Further, the PC version of Doom will expose a comprehensive set of advanced game and rendering options that will allow players to dial the experience up or down based on their individual desires or hardware capabilities,” says id Software Chief Technology Officer Robert Duffy.

Specifically, the frame rates will be uncapped, while the game will support 21:9 monitors in the process. Doom will also provide a number of advanced settings so that PC gamers can set the desired balance between performance and eye candy. A long list of expected settings is provided in Duffy’s response including a lens flare toggle, a motion blur quality toggle, reflections quality, UI opacity, and loads more.

“We also know many of you are interested in some deeper insight into the types of fundamental changes we’ve made to our engine technology over the last few years,” Duffy adds. “In the coming weeks, we’ll be giving you an inside look at idTech 6 engine architecture, our rendering pipeline, our customization tech and other initiatives we have underway to broaden our minimum PC spec even further than our current expectations.”

Unfortunately, the graphical issues weren’t the only complaints made by Steam gamers playing the open beta. Many complained that movement was just too slow, and that the weapons weren’t balanced correctly. For example, a shotgun blast in the face was nearly an instant kill, while it took a number of rockets to take down an opponent (splash damage was supposedly not very effective).

Many of the complaints we saw on Steam said Doom was a mash-up of Halo and Call of Duty. However, probably the biggest criticisms involved the game’s loadout and progression systems, which are new to the Doom franchise. Bethesda and id Software have heavily promoted the multiplayer aspect, indicating fast, arena-based gameplay, but hopeful open beta players found it to be otherwise.

With the game going gold next month, making last-minute changes to the multiplayer aspect to appease the longtime core Doom fans will likely not happen. It is what it is apparently, and fans will have to place their faith in the single-player campaign when hoping for a trip back to the glorious days of classic run-and-gun shootouts in Doom. Hey, there’s always the classics on Steam to satisfy your cravings if the new installment doesn’t cut it.

Until the final version hits stores next month, you can check out our hands-on with the closed multiplayer beta of Doom that took place in early April right here.

Editors' Recommendations

Kevin Parrish
Former Digital Trends Contributor
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more
The best iPhone emulators
A collage of the delta emulator.

The market for iPhone games has become so wide and diverse that it can realistically compete with most console and PC offerings. Where we once only got cheap time-wasters, we now have complete experiences that don't feel any less impressive than what the competition offers. In fact, a lot of games made for consoles are appearing on the iPhone now that it is becoming so powerful. However, older games have paradoxically been mostly absent from the app store. That all could be about to change as emulation is now allowed on iPhone, though with some caveats that any retro fan should know about before getting too excited to play all your favorite NES games on your phone. Here's what's up with iPhone emulators, as well as our picks for a few of the best ones you can get right now.
What you need to know about emulation on iPhone
Emulators on iPhone, as well as emulation in general, are in a strange legal gray zone. Previously, the only way to get an emulator on your iPhone was through some workarounds that generally involved jailbreaking your phone, That differs from Android, which has enjoyed native emulators for years. In 2024, Apple updated its App Store guidelines to allow for emulators on its store, but with some important restrictions.

Here's the exact wording: "Apps may offer certain software that is not embedded in the binary, specifically HTML5 mini apps and mini games, streaming games, chatbots, and plug-ins. Additionally, retro game console emulator apps can offer to download games. You are responsible for all such software offered in your app, including ensuring that such software complies with these guidelines and all applicable laws. Software that does not comply with one or more guidelines will lead to the rejection of your app. You must also ensure that the software adheres to the additional rules that follow in 4.7.1 and 4.7.5. These additional rules are important to preserve the experience that App Store customers expect, and to help ensure user safety."

Read more