Skip to main content

EA finds out how fast you can destroy a city in one hour SimCity beta tests

Image used with permission by copyright holder

Get ready to run your virtual city right into the ground next week, as Electronic Arts and Maxis are ready to throw open the gates to SimCity, the 2013 resurrection of Will Wright’s seminal simulation game. The game isn’t due out until Mar. 5, but Electronic Arts is ready to begin the thorny process of testing the game’s boundaries, looking for glitches and attempting to balance its internal systems to prepare for the flood of players that will sign online to the game this spring. To that end, EA is holding a public beta test for SimCity. If you want to build in January, here’s your chance.

Starting Friday and ending Monday, EA is accepting applications to participate in a public beta test for SimCity. The testing itself will take place between Jan. 25 and Jan. 28.

“It is always an exciting moment to share a game that is still in development with its fans prior to launch,” said Maxis VP Lucy Bradshaw in an EA press release, “This beta will help the team improve the live service aspects of SimCity to ensure a smooth and user-friendly experience at launch.”

What Bradshaw doesn’t mention is that this test will also acclimate many of SimCity’s most diehard fans to some of the new restrictions present in the update to the series. SimCity will, unlike previous entries in the series, require a persistent internet connection to play. In fact, players won’t even be able to save their game without maintaining a connection to EA’s servers. The live service referenced by Bradshaw pertains to how well EA is going to be able to navigate the troublesome aspects of games with persistent connections. Blizzard’s Diablo 3 went through years of beta testing before releasing in May 2012, yet that game still suffered myriad networking issues under the strain of millions of players connecting to servers simultanously.

Would be city planners that plan to apply for a position in the test should also temper their expectations since EA is severely limiting how much time players will have in the game. Each test session lasts just one hour. SimCity simulations are regularly carried out for far more time than that, but the beta test isn’t a tool for gathering feedback on game quality. It’s a stress test.

Players can sign up for the test here.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
All Baobab Tree locations in Tales of Kenzera
Zau fights a dragon in Tales of Kenzera: Zau.

While it wasn't marketed as being a particularly punishing game, Tales of Kenzera: Zau is by no means easy. You will have plenty of environmental challenges that can instantly sap your life, and the enemies you face -- especially the bosses -- are no slouches. When you first begin, it will only take a couple of bad hits to send Zau to the land of the dead himself. Alongside the Trinkets you can unlock through hidden challenges around the map, there are also Baobab Trees where Zau can stop to reflect on his journey thus far, have a short dialogue with Kalunga, and get a small addition to his health bar. Like everything in the game, these trees aren't prohibitively hidden, but you could easily pass one by and have no idea where it was when trying to backtrack. These are all the Baobab Tree locations so you can max out your health bar.
All Baobab Tree locations
There are six Baobab Trees to find in Tales of Kenzera: Zau and each adds a small segment of health to your total. When you collect them all, you will roughly double your HP bar. Here are each of their locations in the rough order you should naturally find them in. Most can be picked up on your first time through that area.
Ikakaramba

This one is very hard to miss as it is directly on your critical path. If you do, you can fast travel to the nearby campfire to grab it.
The Great Cliffs

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
NYT Strands: answers for Wednesday, April 24
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more