Skip to main content

EA plays to its base, but swings and misses with EA Play Live

For a moment during the EA Play Live presentation Thursday, it appeared the publisher was going to take a page from Bethesda Softworks’ 2019 E3 event and announce pretty much everything the company was working on – even the long-term projects that won’t be out for years.

It started with the tease/sizzle reel for Madden 2021, then we saw tantalizing, oh-so-brief footage of next-gen games from Criterion and Bioware, and a new Battlefield game. The executive introducing the clips led into the segment with the words “rather than wait until next June to show you…” and then … nothing. All totaled, games showcasing the powers of the PlayStation 5 and Xbox Series X took up maybe five minutes of the 45-minute showcase.

In a year where excitement is building to the launch of the new systems, it was an odd move by one of the industry’s leading publishers. And it wasn’t the only one.

While the event had some definite high points (Star Wars: Squadrons looks great, and the increased focus on cross-play in many titles is encouraging), there were a few head-scratching moments as well.

The segment featuring The Sims, for instance, felt very shoehorned. While recent events in the U.S. made it necessary for EA to address the issue of diversity in games and clarify its stance on player conduct, doing so amid a pep rally for your upcoming games without any new news for that title magnified the awkwardness. It was a moment that could have easily been folded into CEO Andrew Wilson’s opening comments.

Leading into the event with Apex Legends was a curious choice as well. The game, according to EA, has lured 70 million registered users (though the company has not shared daily- or monthly average user numbers). That’s a notable audience, to be sure. But the Lost Treasures Collection wasn’t the sort of title that seemed likely to attract a new player base. It was EA’s take on preaching to the choir – something you’d expect to see in the middle of an event like this, not as the kickoff.

The inclusion of Command & Conquer Remastered Collection seemed a bit like filler as well. The title, released two weeks ago, is a delightful and well-done upgrade to the classic RTS games, but in a forward-looking presentation, why showcase what you’ve already done?

That, in some ways, was the problem with EA Play Live: It felt too in the now.

The event didn’t feel like a sneak peek into the company’s future. Aside from blink-and-you’ll-miss-it looks at games that are apparently a long way out (including Skate, which got a special call-out at the end, but with no footage and a caveat that it was still very early in development), there was little to truly get excited about.

That’s not meant to take anything away from Squadrons. This was obviously a showcase for that game. But, why not go all-in on the title if that’s your 2020 flagship? Dedicate the entire presentation to it, with more gameplay and a look at the inevitable next-gen versions.

EA has always played things conservatively at its mid-summer events. And generally, that’s not a bad strategy (from a business perspective, if nothing else). But in a time when other publishers and developers are showcasing ambitious titles that will excite the gaming base, EA fell short.

Editors' Recommendations

Chris Morris
Chris Morris has covered consumer technology and the video game industry since 1996, offering analysis of news and trends and…
I miss the golden age of oddball, first-party PlayStation exclusives
gamescom 2012 ps vita announcements playstation tearaway media molecule

While PlayStation continues to thrive thanks to big-budget games like God of War Ragnarok, two recent events show how much Sony's video game brand is changing. The first came when the Sony-owned studio Media Molecule would end support for Dreams, a PS4-exclusive experience creation tool allowing players to build and share games with one another, later this year.

Shortly after that news, PixelOpus -- another Sony-owned studio -- announced it would be shutting down on June 2 after publishing just two titles: Entrwined in 2014 and Concrete Genie in 2019. In its tweet, PixelOpus stated "Dear friends, our PixelOpus adventure has come to an end. As we look to new futures, we wanted to say a heartfelt thank you to the millions of passionate players who have supported us, and our mission to make beautiful, imaginative games with heart. We are so grateful!"

Read more
3 big things I need to see from the next PlayStation Showcase
Peter and Miles from Marvel's Spider-Man 2.

It’s that time of the year again when industry insiders are teasing that a big PlayStation Showcase will happen around June. A third-party focused State of Play happened in 2022, but now Video Games Chronicle’s Andy Robinson and Giant Bomb’s Jeff Grubb are both suggesting that a more first-party oriented "Showcase" could be on the way sometime during the next month, potentially during the week of May 25.
PlayStation has had a rough start to 2023, with console exclusive Forspoken garnering mixed reviews, the PlayStation VR2 impressing critics while underperforming in sales, and The Last of Us Part 1’s PC port being broken at launch. With only Marvel’s Spider-Man 2 confirmed to be on the horizon for 2023, Sony has a lot to prove during its next showcase. There are three specific things I need to see from Sony if that PlayStation Showcase does come to fruition.
Give PSVR2 purpose
The PlayStation VR2 is an impressive piece of virtual reality technology, but it lacks killer apps outside of Horizon: Call of the Mountain. New game releases for the headset have been slow since its February 2022 launch, which is likely why the $550 headset has underperformed. Sony has opted to mainly relegate PSVR2 to State of Plays or PlayStation Blog posts, but it needs to revitalize excitement for the platform by giving some of its games a spotlight in a big PlayStation Showcase.

Hopefully, there’s more on the way in terms of new AAA VR exclusives from first-party studios, as well as much-demanded ports like Half-Life: Alyx. Already announced PSVR2 games like Journey to Foundation and Synapse could also use release dates. A PlayStation Showcase is the perfect time for Sony to put out a clear road map for PSVR2’s future game library, just as the September 2021 PlayStation did for PS5. Give me a reason to strap on that headset yet again.
Flesh out the system’s 2023 exclusives lineup
PS5 needs a strong lineup for this fall as well. With the exception of Marvel’s Spider-Man 2, things look pretty barren for PS5 this year after the launch of Final Fantasy XVI. Several previously announced PS5 games still lack concrete release dates and could arrive in the second half of this year. It’d be nice to get a clearer picture of Sony’s PS5 game lineup for the rest of the year; hopefully, it includes titles like Stellar Blade, the Silent Hill 2 remake, Lost Soul Aside, Death Stranding 2, and Final Fantasy VII Rebirth.

Read more
Dreams live support is ending — and that’s a big misstep for PlayStation
Art fights a giant bird in Dreams.

Sony could’ve had its own popular proprietary game engine and metaverse. Instead, it just let it slip through its fingers.

Media Molecule is ending live support for Dreams, its highly ambitious game-creating and playing tool for PS4, on September 1. Its servers are staying online for now -- and it has a few more content updates in the pipeline before then -- but after August, there will be no new tools, ports, or events for Dreams. That means it’s not coming to PS5, PlayStation VR2, and, most critically, PC.

Read more