Skip to main content

We bid adieu to BioWare San Francisco, as EA shuts down the Dragon Age: Legends studio

dragon-age-legends
Image used with permission by copyright holder

“Console transitions are a complex and challenging experience,” said EA Labels president Frank Gibeau in a blog post following the announcement of the PlayStation 4 in February, “I’ve helped navigate several and agree with an old saying we have at EA: Transition is our friend.” That’s not true for everyone, though. The entire reason Gibeau posted the statement online was to address the latest round of layoffs affecting Electronic Arts, including staff members at Army of Two developer Visceral Montreal, employees in Los Angeles, and “smaller locations.” It was confirmed on Tuesday that one of the smaller locations in question is the studio once called EA2D, better known today as BioWare San Francisco.

A source speaking to Games Radar from within the studio confirmed that EA had laid off all the thirty employees working at the studio. The San Francisco group specialized in mobile and social titles like Mirror’s Edge 2D, Wee War, The Fancy Pants Adventure, and the popular Dragon Age: Legends Facebook game. EA said that it was “too expensive” to keep the studio running.

When asked for a statement regarding the studio’s closure, EA pointed to Gibeau’s February post as its final word on the matter.

Electronic Arts can’t be blamed for trimming the fat across its business. The console transition may only just be starting in the public sphere, but its effects on gaming businesses have already taken a toll. EA earnings for the holiday quarter are evidence of that: tvhe publisher posted a $45 million loss for the period. Though digital revenue rose, retail game sales fell by 23-percent, forcing the company to shut down franchises like Medal of Honor. Meanwhile, EA is pouring more and more money into development for next-gen consoles like PlayStation 4 and Microsoft’s new Xbox. Peter Moore confirmed that’s already devoted $80 million to next-gen game production, and that’s just for the fiscal year ending this March. With retail sales dropping and development costs of next-generation games rising, it’s only natural that small but costly studios like BioWare San Francisco will pay the price.

Editors' Recommendations

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
BioWare reportedly in early stages of developing next Mass Effect game
bioware early stages next mass effect andromeda ryder

The next Mass Effect game is reportedly in development at BioWare, though fans of the space RPG should not expect to get their hands on it any time soon.

The rumor comes from Kotaku's Jason Schreier, in his report that claims BioWare and Electronic Arts are planning a major overhaul for Anthem. The changes, which may come as one large update or a series of smaller ones, will reportedly include the structure of missions, the loot system, and the third-person shooter's world itself.

Read more
All Fallout games, ranked
The courier in his nuclear gear and holding his gun in Fallout: New Vegas key art.

Who would've thought the post-apocalypse could be such a fun time? The Fallout franchise has taken the idea of a Mad Max-like future and not only made it into a wildly popular game franchise but also a hit TV series. The core franchise has been around since the late '90s, and yet we've had only a handful of mainline entries in the series since it was revived by Bethesda with Fallout 3. With Starfield in the rearview mirror and the next Elder Scrolls title currently being the dev team's focus, it could be close to another decade before we can set foot in the wasteland ourselves once again. What better time, then, to look back at the franchise and rank all the games from best to worst?

Fallout: New Vegas

Read more
Super Monkey Ball: Banana Rumble is as fun to watch as it is to play
Monkeys race one another in Super Monkey Ball: Banana Rumble.

I couldn’t tell you what the last Super Monkey Ball game I played was, but I can still talk your ear off about the series. That’s thanks to the speedrunning community that has formed around the franchise, making it into the most exciting game to watch when it's played at a high level. After spending close to a decade watching old games turned inside and out, I’m ready to finally dig into a new entry for myself.

Thankfully, I’m getting that chance on June 25 when Super Monkey Ball: Banana Rumble launches on Nintendo Switch. The latest entry in Sega’s precise platforming series comes loaded with content, from an adventure mode with 200 stages to multiple 16-player multiplayer modes. That’s all exciting, but my attention was on one question when I sat down to demo all of that last week: How fun will it be to watch players master it?

Read more