Braben clarified after the announcement was made that the Xbox release is a timed exclusive. Plans are in place to bring the game to Mac OS and PlayStation 4 as well, but there’s no word on when. Given Sony’s plan to launch the Project Morpheus virtual reality headset in the first half of 2016, and the support Elite: Dangerous already has for Oculus Rift, we could make some educated guesses.
Here’s Braben’s tweet:
@smallfaraway_ Sure. Mac of course, then down the line we will support more, including PS4. The XB1 is a timed exclusive.
— David Braben (@DavidBraben) March 5, 2015
Starting with just a few dollars and a small starship, explore and then rise to the top of a full-scale Milky Way galaxy, one of the largest virtual spaces ever created in a game. The original Elite was a seminal open universe space trading simulation from 1984. Dangerous is the third sequel. Co-creator Braben was awarded a Pioneer Award at the 2015 GDC Awards for the first Elite‘s influence, in addition to Dangerous taking home the Audience Award.
Elite: Dangerous came to fruition through a massively successful Kickstarter campaign, the highest successfully completed goal in Kickstarter history at the time. Expanding on the original game’s forward-looking vision, Dangerous leverages modern technology to blow its space simulation up to a monumental scale.
The closest current comparison is EVE Online, but that massive space sim is much more economically focused. The partially-released Star Citizen and upcoming No Man’s Sky also share similarly grand ambitions for creating a truly epic space opera.