Skip to main content

The ESRB ratings work: 85% of parents understand the system

ESRB ratings logos
Image used with permission by copyright holder

In the wake of the December shooting in Sandy Hook, video games have become a popular subject in United States Congress and Senate. A number of bills have been proposed, some of which want to make the Electronic Software Ratings Board’s system for rating video games by age-appropriateness legally binding, much like the United Kingdom did with its PEGI ratings system. The idea is to make retailers even more vigilant about keeping kids away from violent games. Retailers like GameStop, Best Buy, and Walmart are already vigilant about not selling Mature-rated games to minors, meaning that the onus is on parents to prevent kids from accessing those games. Walmart has been so insistent on the ratings system that its stance on carrying any “Adult-only” rated games is one of the main reasons so few AO-rated titles exist today. Since the ESRB was founded in 1994, only 21 games have earned that rating. Parents understand the ESRB’s ratings well. In fact, it’s almost impossible for them to better understand the ratings system according to the ESRB.

“We have seen a fairly stable percentage of parents in terms of awareness and use in the last several years,” ESRB president Patricia Vance told Games Industry International, “I don’t know how much higher we’re going to be able to push that. We’re now at about 85 percent awareness among parents with kids who play video games, and 70 percent say they use them all the time or most of the time.”

The ESRB’s ratings system isn’t confined to retail games, either. The group expanded its ratings system for digitally distributed titles in 2012, so the ratings are in place even for games downloaded to PCs, mobile phones, and tablets.

The Federal Trade Commission has praised the ESRB’s system in the past, highlighting how effective the tool is.

Some think that the ESRB system on its own doesn’t do enough to protect children from violent video games. In January, Utah Congressman Jim Matheson proposed House Reform bill 287, otherwise known as the Video Games Ratings Enforcement Act. The purpose of the bill is to make the ESRB’s rating legally binding. Like Senator Leland Yee of California’s law prohibiting the sale of violent video games to children, Mattheson’s bill proposed that game retailers be charged fines of as much as $5,000 each time they sell a Mature or Adults-Only rated game to children under the age of 18. Yee’s bill, and others like it, have been deemed unconstitutional in the past.

Editors' Recommendations

Topics
Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
9 best processors for PC gaming: tested and reviewed
The AMD Ryzen 9 7950X3D installed in a motherboard.

It's tough to find the right gaming CPU for your next PC. We've benchmarked dozens of processors to find the best CPU for gaming, and there's a clear winner right now: AMD's Ryzen 7 7800X3D. Although the latest chip from Team Red claims the crown, there are still several other great options on the market.

Whatever your needs and budgets, though, we have options from AMD and Intel that will be great performers. We're focused on gaming here, but if you want a processor that can game and get work done, make sure to check out our list of the best processors.

Read more
The Nintendo Switch just got 2 surprise games — and they’re both worth grabbing
A teddy beat sits on an embroidery hoop in Stitch.

If you were unable to catch this week's Nintendo IndieWorld showcase, then you missed a surprisingly loaded show. Lorelei and the Laser Eyes got a May release date, WayForward showed off its Yars' Revenge revival, and Steamworld Heist 2 got an exciting reveal. In the midst of all those headlines, two smaller games were surprise released on the platform: Stitch and Sticky Business. Don't sleep on either of them, as they're both worth a purchase.

Both games are ports of previously released games, but both went a bit under the radar upon their original launch. Sticky Business modestly launched last summer on PC, whereas Stitch has actually been around since 2022 as an Apple Arcade exclusive. The latter even has an Apple Vision Pro version now that can be played in mixed reality. I can't blame anyone for missing either, but their Switch releases offer a good opportunity to catch up with some quiet hidden gems.

Read more
Is this Razer’s Steam Deck killer?
The Razer Kishi Ultra sitting on a table.

Razer has been oddly quiet in the burgeoning world of handheld gaming PCs. When I met up with the company at the Game Developers Conference (GDC) to learn about its new products, I was happy to hear it had an answer to the success of the Steam Deck.

But it was not the type of answer I was expecting.

Read more