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Everything you need to know before Microsoft announces the next Xbox tomorrow

xbox revealed headerOn May 21, 2013, Microsoft will mark a new milestone in its history books. After entering into the video game console market as an upstart back in 2001, the Windows developer pushed and shoved its way to the top of the pile. Microsoft managed to move more than 76 million Xbox 360s into consumers’ hands since kicking off this generation in 2005, and its current-gen console continues to maintain its dominance even today in the North American market.

A new era begins tomorrow with the reveal of the next-gen Xbox, a machine that we don’t even have a proper name for yet. With Sony’s competing PlayStation 4 having been in a position to grab headlines for months following its February 2013 reveal, and this year’s E3 only weeks away, the onus is on Microsoft now to seize back some of the attention. With about 24 hours to go before the Big Reveal, today offers a good opportunity to look back and separate fact from rumor, with the goal of giving you all a better sense of what to expect from tomorrow.

What we know: Precious little

xbox-liteMicrosoft will reveal its next-generation Xbox console on May 21, 2013 at 10am PT. You’ll be able to watch a livestream from Xbox.com or via Xbox Live on your console. Cable subscribers can watch it as well, by tuning in to Spike TV at the designated time.

That’s all. We have plenty of rumor and business moves that offer speculative springboards, but the only actual fact we have about the console is its May 21 reveal. Anything you’ve heard about always-on Internet requirements or original Xbox Live programming is worth considering – and we’ll do just that in the next sections – but as far as concrete truths go, this is all that’s confirmed.

What we’ve heard: Always-on Internet

Xbox-360-dashboard-updateThere’s a lot of noise out there concerning the next Xbox. Some of revelations are in direct conflict with others: The rumor of the console requiring always-on Internet in order to function, for example. This particular feature continues to be a flashpoint in the next-gen conversation. Rumors relating to both Microsoft’s and Sony’s upcoming consoles suggested at different times that the hardware would require an active Internet connection, but Sony confirmed that this won’t be the case at its PlayStation 4 reveal (scroll down to the bottom of the linked post for that confirmation).

There’s been no official word from Microsoft one way or another on this point. The most recent hint came in late-March, when an early look at the software development kit (SDK) for Durango – the next-gen console’s internal codename – suggested that always-on Internet was, in fact, a requirement. The info leak also indicated that all games would need to be installed on the console’s hard drive in order to run. Even if this information is accurate, bear in mind that it’s coming from a pre-release SDK. There’s no telling how Microsoft’s security constraints might change once the finished product is in stores.

Word of the alleged always-on Internet requirement triggered an angry backlash in Microsoft’s online community, with gamers incensed over the fact that their ability to play games that they’ll be purchasing might be limited by something as intermittently reliable (for some) as an Internet connection. The outburst prompted Microsoft Studios creative director Adam Orth to respond on Twitter in an unprofessional manner, suggesting that angry parties should simply “deal with it.” Orth reportedly resigned from his position days later while Microsoft issued a public apology.

Many took the Orth outburst and subsequent resignation as a sign that rumors of an always-on requirement were, in fact, legitimate. That’s not the end of it though. Earlier this month, an allegedly leaked internal memo from Microsoft said pretty much the exact opposite: always-on Internet is not a requirement. The memo stated that certain console features, including ” playing a Blu-ray disc, watching live TV, and yes playing a single player game,” wouldn’t necessarily require an active Internet connection. The memo also indirectly confirms Blu-ray support and some degree of cable TV integration, provided that it’s accurate.

What we’ve heard: The console’s name

Xbox360-for-androidThe name of the next-gen Xbox also continues to be the subject of some debate. The name “Xbox 720” has been a common sight on the Internet since the first rumblings of next-gen hardware sprung up, but it’s little more than clever shorthand that the Internet came up with (360 + 360 = 720). There’s never been any suggestion from Microsoft – leaked or otherwise – that this is the console’s name; and, in fact, it seems likely that it won’t be.

One rumor that extends all the way back to November 2012 suggests that the new console will simply be called “Xbox,” much like Microsoft’s first-generation model. That detail came from a magazine’s rumor round-up, citing industry sources; the same rumor also noted that the console supports Blu-ray discs. More recent revelations suggest that Xbox Fusion is the name, based on the fact that XboxFusion.com – a domain that Microsoft purchased back in 2004 – now redirects to Xbox.com, after having been parked for multiple years. Microsoft also owns a number of other potentially next-gen domains, including XboxNext.com and XboxGold.com, but none of the others redirect to the Xbox brand’s main website.

What we’ve heard: Kinect, controllers, and more

The-History-of-the-Xbox-Live-Starter-KitThe other rumor worth talking about relates to Kinect, Microsoft’s motion-sensing camera that was introduced as an Xbox 360 peripheral roughly midway through the current hardware generation. There is little doubt that the Kinect tech will receive a v2.0 refresh in the next-generation. Multiple reports over the past year indicate that the revised peripheral will either be packed with the console or integrated directly into the hardware. A rumor from February 2013 suggests that the improved Kinect will have an expanded field of view and significantly improved latency, which means better movement detection for the end-user.

Bear in mind, these aren’t the only rumors. There’s been talk of a changed gamepad, something that features a degree of touch-based support. Whether that means a proper touchscreen, a la the Wii U GamePad, or merely a touch-sensitive surface similar to Sony’s DualShock 4, remains to be seen. It’s possible as well that the rumor is completely false, what with Microsoft’s SmartGlass functionality existing largely to offer second-screen support on touchscreen devices such as tablets and smartphones. There’s also this continuing talk of IllumiRoom, a feature that projects additive content onto the walls around whatever monitor your console is connected to. There’s been discussion from Microsoft relating to how this could work on a next-gen console, but nothing to indicate that it’s a feature of the hardware debuting on May 21.

What we expect: Cloud gaming

AgawiHere’s where things get a little more exciting. We’ve considered what we know (which is to say, very little) and we’ve looked at the unconfirmed reports. Now we turn our attention to more concrete evidence, information that doesn’t necessarily relate directly to Microsoft’s next-gen console, but probably will. 

First up, Agawi. The company whose name is an acronym for the phrase “Any game. Anywhere. Instantly.” has partnered with Microsoft to bring cloud gaming functionality to Windows 8. Microsoft general manager Brian Hall indirectly confirmed in August 2012 that “the next Xbox” is a Windows 8 platform. With Sony aiming to leverage its 2012 acquisition of Gaikai for streaming game content on the PlayStation 4, you have to believe that Microsoft is considering a similar tactic. The Agawi partnership is perfectly positioned to provide that support.

What we expect: Cable TV integration

time-warner-xboxWe’ve also seen a significant amount of evidence that suggests Microsoft aims to position its next-gen gaming console as more of a home media center. That was always the hope with the Xbox 360, given its Windows Media Center integration. The feature was ahead of its time, however, with PCs still being chained to desks and workstations in most homes. It’s looking like the next-gen Xbox will go a step further, with one rumor suggesting that, in addition to playing games and Blu-rays, the console will function just like your cable provider’s set-top box would, right down to DVR functionality.

True, this falls more into the rumor category, but there’s fact that potentially supports it. We learned at the start of the year that Microsoft acquired R2 Studios, a firm with technology and patents in the realm of home automation. Nothing’s been confirmed, but it is believed that the acquisition is aimed particularly at enhancing the Xbox brand. R2’s knowhow could potentially be used to enhance SmartGlass to the point that your console-connected mobile device ends up doubling as a cable remote. This makes even more sense in a scenario where the next-gen Xbox fills the role of set-top cable box.

What we expect: Original programming

heroes_castOther recent moves at Microsoft suggest an expansive master plan for offering next-gen Xbox users the means to access non-interactive content directly from their consolem with or without cable. The company announced the hiring of former CBS Television Studios executive Nancy Tellem in September 2012 as president of the new Entertainment & Digital Media division. Tellem’s role focuses on overseeing Microsoft’s new Los Angeles production studio, with an eye toward developing original content for Xbox.There’s even been some talk that NBC’s canceled series Heroes may return as part of an Xbox programming lineup.

It will be interesting to see how all of this ties in with Microsoft’s well-established console community features. Especially since the company acquired Skype in 2011; it is widely believed that the VoIP service will power the upcoming console’s chat features.

What we expect: Multiple price points with subsidized pricing

Xbox-360-subscriptionThe last point we’ll focus on is pricing. The most recent rumor suggests a $500 up-front price tag for the console, though earlier hints pointed toward the possibility of multiple console models or bundles set at different price points. Despite the number of console models, there is one thing you can definitely expect: subsidized pricing. Note that the rumored $500 price is described as the “up-front” cost. It is very likely that, whatever the hardware price point falls at, Microsoft will offer the same subscription-based pricing on the next-gen console that it introduced at the tail end of the current generation on the Xbox 360.

The way it works now, you can head to a retailer like Best Buy and purchase an Xbox 360 console for $99 with a two-year commitment that carries a $15 monthly subscription cost. The console is yours for the two years, and the subscription also pays for Xbox Live Gold access for the length of the contract. It’s a lot like buying a new cellphone and activating it with one of the major providers. Don’t be surprised if Microsoft offsets the high price of an up-front next-gen Xbox purchase with this added subscription option. It ends up costing more in the long run for a piece of hardware that you don’t technically own, but it creates a lower-priced entry point for those who would like to be early adopters.

Bear in mind, none of this is definite. It isn’t entirely clear how successful Microsoft’s price subsidization of the Xbox 360 was. In fact, there’s one source in particular that seems to think subscription-based hardware pricing won’t factor into tomorrow’s reveal. More than that, it seems that Microsoft “scrapped” the idea all together, according to a tweet from Paul Thurrott, of Paul Thurrott’s SuperSide for Windows. He also notes in the same tweet that IllumiRoom will factor into tomorrow’s presentation. Thurrott is generally regarded as a trusted source of Microsoft news; he may or may not be right about this, but it is certainly worth mentioning here.

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Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
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PS5 slim vs. PS5: everything you need to know about the new PS5 model
The slimmer PS5 console laying on its side.

Sony consoles have always gotten multiple versions and editions ever since the original PlayStation 1. As technology becomes cheaper and more advanced, refreshed models that are both smaller and less expensive to produce typically come out a couple of years into a console's life cycle, and we have now hit that point for the PS5. The PS5 slim, as it is being referred to, is a smaller version of the launch models, and will eventually become the standard unit available to consumers once the stock of existing PS5s runs out. However, is this version worth getting if you're an existing owner, or is it only for new purchasers? There's also the question about which of the two versions to buy. To answer all these questions, let's compare the PS5 slim to the OG PS5.
Specs

Let's start with the most important part, which is whether or not there's more power under the hood of the PS5 slim compared to the launch models. No, the PS5 slim is not in any way more powerful than an existing PS5. This is not a PS5 Pro, which is currently just a rumor. Games will not look, run, or play any better or worse on either version. The only difference in terms of specs is that the slim versions have slightly more storage space at 1 TB compared to 825GB, which is just a small 175GB upgrade. There's nothing here that makes it worth buying a new system when you can expand the storage of your console yourself.
Size
Obviously, a slim model would mean that this new version would be smaller than the frankly comically large launch version. While that's true, it isn't a huge reduction in size. The PS5 Slim disc version weighs 3.2 kilograms (18% less that the original PS5) while the discless version weighs 2.6kg (24% less), and both are 30% smaller by volume.
Versions
Once again, you will have the option to choose between an all-digital and standard version of the PS5 Slim. However, unlike the original discless PS5, the new version will give you the option to add a disc drive later on if you purchase a separate detachable drive.
Price
The current PS5 models are priced at $400 and $500 for the digital and standard versions, respectively. While the PS5 slim standard version that includes the disc drive will remain at $500, the discless version will get a price increase to $450. This price increase had already been seen in other territories outside the U.S., but will now be introduced here once these new versions launch. It is also worth mentioning that the detachable disc drive you can get to upgrade your discless version will cost $80, meaning you would spend more to buy the digital version and add the drive than you would by simply buying the version with the drive already included.

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Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

Enough about hardware -- several upcoming Bethesda games also leaked. A document from 2020 outlining Bethesda's game road map through fiscal year 2024 includes some games we don't know about. Alongside games we know of like MachineGames' Indiana Jones project, the list also includes several code-named projects, remasters of The Elder Scrolls IV: Oblivion and Fallout 3, a GhostWire: Tokyo sequel, Doom Year Zero, and Dishonored 3.
Another document also confirmed that The Elder Scrolls VI won't launch until at least 2026. Some of these games have missed the release windows listed in the documents, so it's very possible that these dates are no longer accurate and that some may not be released at all. Still, it lays out a clear picture of what was in development at Bethesda just a few years ago and provides insight into the lineup that enticed Microsoft to purchase Bethesda in the first place. 
Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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