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The fastest ways to gain XP in Call of Duty: Black Ops 6

Kill Order gameplay in Call of Duty: Black Ops 6.
Activision

Ever since Modern Warfare, Call of Duty fans have been obsessed with finding every tip and trick they can to level up faster. Now that Call of Duty: Black Ops 6 has arrived with a refreshed Prestige system, the drive to grind levels is again at an all-time high. While everything you do does earn you XP, they are not all created equal. Just like picking your Wildcards or Perks, earning XP as fast as possible takes a bit of thought and planning. If there’s a piece of equipment you have your eye on at a high level, or just want to grind through some Prestige ranks as fast as possible, here are the fastest ways to grind XP in Black Ops 6.

Do your dailies

A player holds a dead player as a body shield in Call of Duty: Black Ops 6.
Activision

We’ll get the most obvious tip out of the way first. Daily challenges are back and work just as they always have. Every 24 hours you will be given a handful of small optional tasks to complete for a heap of bonus XP. These can be things like getting Scorestreak kills, getting Point Blank Kills, and getting kills with a specific weapon type. Most daily challenges are worth 2,500 XP, which is already a nice bonus, but there is also a fourth one that can be worth between 3,000 and 5,000 additional XP. Each day you log on, you should prioritize your daily challenges.

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Tailor your loadout and play the objective

A soldier shooting on their back in Call of Duty: Black Ops 6.
Activision

A popular XP-grinding method for Black Ops 6 involves building your loadout for maximum XP potential. Specifically, you should equip the Dispatcher Perk to reduce the cost of non-lethal Scorestreaks and Bankroll to spawn with 150 score toward a Scorestreak. Then equip only non-lethal Scorestreaks like UAV, Counter UAV, and Harp. This will let you not only get the XP from calling in Scorestreaks more often but also gives you more opportunities to earn more XP per kill while they’re active.

Another loadout option that is highly effective revolves around objective gametypes. Here, you want to have the Strategist equipped to automatically boost the XP you earn from playing the objective. As a Field Upgrade, take the Scrambler to earn more XP on assists while in range, and finally use Decoys and Tactical Expert so you can place up to three down. With this setup, Kill Confirmed is the ideal gametype since you will be able to farm plenty of tag pickups, assists, Decoy triggers, and normal kills all at once.

Even if you don’t want to build an entire loadout specifically for XP grinding, playing any objective mode is far better for earning XP than deathmatch games if you at least attempt to play the objective.

Don’t forget Zombies

A screenshot from Call of Duty: Black Ops 6's zombies mode.
Activision

Leveling up your character will get you new equipment, but weapons also have their own XP to grind for more attachments. We wouldn’t typically recommend Zombies as the best way to earn traditional XP, but it is extremely efficient for weapon XP. New attachments can make all the difference in how well you do in a match, and a win is worth more XP than a loss so it is worth it to play some Zombies to deck out your favorite gun first.

Zombies isn’t a complete bust for normal XP, though. It has its own set of challenges, such as Dark Ops and Calling Card challenges, that are worth plenty of XP. Go for those while taking a breather from the sweaty multiplayer modes every now and then.

Double your XP

A double xp token in Black Ops 6.
Activision

And finally, the easiest way to earn XP fast is to double how much you earn. There are only two ways to do this, which is either via Double XP tokens or Double XP weekends.

Double XP tokens are consumable items that, when you activate them, double all the XP you earn until the time expires. These can be as short as 15 minutes or as long as a full hour so use them wisely. Also, make sure you pay attention to whether they are for Player XP or Weapon XP. If you don’t know how to get your hands on these tokens, we have a guide to help you out.

Finally, Black Ops 6 will occasionally host Double XP weekends where anyone who plays in that timeframe — typically from Friday through Monday — earns double XP. If you’re free for any of these weekends, make the most of it by using all the above tips to get as much XP as possible during that time. Keep an eye on the official Call of Duty social channels to keep up with when the next double XP weekend is scheduled.

Jesse Lennox
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
Call of Duty: Black Ops 6 Zombies: tips and tricks for beginners
A bunch of characters standing around with guns getting attacked by flying giant bugs in Call of Duty's zombies mode

After the backlash surrounding the Zombies mode in Modern Warfare 3, Call of Duty: Black Ops 6 has returned to the round-based roots we all know and love. Well, the structure might be familiar, but this mode has more than its fair share of new tricks that will see you getting swarmed in seconds if you can't learn to adapt. If you're familiar with how Call of Duty handles its Zombies mode, you will know that there's a lot more you need to know besides just shooting zombies if you want to make it to the later rounds. If you want to survive as long as possible, we have the key tips and tricks to withstand the zombie horde in Black Ops 6.
The basics still apply

There are a few tips from past Zombies games that will serve you well here in Black Ops 6 that are worth a quick reminder. Starting off with the need to conserve ammo in the early game. Zombies are weakest in the first handful of rounds, but ammo is incredibly scarce. You can't count on getting more when you need it, so save as much as possible and try to melee as many zombies as possible. Only shoot if you get swarmed, need to save a teammate, or when a boss or elite shows up.

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The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

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The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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