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New Final Fantasy XV trailer released for Gamescom, 2016 release confirmed by director

We’ve known since April that Square Enix was planning to show Final Fantasy XV at Gamescom, not E3, so fan expectations have been pretty high. Whether or not those expectations were met is another story, but two big pieces of information have come out of the event.

The first is the game’s new trailer, released earlier this week, but the second is perhaps more important. Final Fantasy XV director Hajime Tabata confirmed to GameSpot that the game would be released some time in 2016, saying: “We can certainly say to people: it’s not going to be 2017. It’s going to be before that.”

Square Enix has been careful not to promise an exact release date, but this is the closest indication of a date we’ve seen so far, and while the company hasn’t shared an exact release date, that doesn’t mean one hasn’t been set. “Certainly, one thing I would like to say to them to reassure them, is that we’ve set down the release date, we know when it is, and we’ve got a complete road map lined up, right up to launch, and we’re proceeding along that as planned,” Tabata said.

As for new information on the game, the “Dawn” trailer released at Gamescom focuses more on the game’s backstory. Set 15 years before what we’ve seen of the game until now, the trailer shows King Regis holding a young Prince Noctis before the camera pans out to reveal three massive figures looming in the distance.

More details were dropped during a presentation, including some information on the game’s villain. “He won’t be beaten by any of the previous villains,” Tabata said. “He’s going to top all of them.” It was also revealed that the team still hasn’t decided whether or not to include the Final Fantasy franchise’s iconic airships.

Considering Final Fantasy XV‘s more open world, airships aren’t as easy to add as they once were. “Where we are right now, I think that height would be technically possible,” Tabata said, “but we’re currently looking into making them fly properly at a greater height.”

Final Fantasy XV will be released for the PlayStation 4 and Xbox One, and while we still don’t know an actual release date, we’re hoping Tabata is right about not having to wait until 2017.

Kris Wouk
Former Digital Trends Contributor
Kris Wouk is a tech writer, gadget reviewer, blogger, and whatever it's called when someone makes videos for the web. In his…
Final Fantasy 7 Rebirth: all piano sheet music locations and rewards
Cloud playing the piano in Final Fantasy 7 Rebirth.

While there's no shortage of ways to distract yourself while playing Final Fantasy 7 Rebirth, one of the most unexpected minigames is the surprisingly deep piano system. In most of the major hub towns you encounter across the expansive world, Cloud can find a piano to sit down at and tickle the keys. You're free to play any song you want in free play, but you can turn this system into a full-on rhythm game, almost like Guitar Hero, by collecting sheet music of some of the game's most iconic tracks. There's even an NPC near each piano who will reward you if you get a high enough rank on each song. Cloud may not be the most expressive in his words, but he can sure play the piano with heart. Here is where you can find all the sheet music and what rewards await if you can master them.
Where to find all sheet music

Sheet music, thankfully, isn't hidden away in chests or has to be purchased for crazy amounts of Gil, but a few do have some hidden requirements. Each new composition is found on a piano in the world and is free to snag once you sit down. Even if you don't feel like playing right then and there, make sure you always at least grab the music to add to your collection so you don't have to backtrack later and get it. There are eight in total to find, and some will only come later in the story, but none are missable once you open up fast travel back to previous areas. This is the natural order you can collect them.
On Our Way
Our first piece of music can be picked up once you hit Chapter 4. During this section, go to the Crow's Nest town in the Junon region, which you can only enter by doing the "When Words Won't Do" side quest. Once you complete this quest and can freely enter the town, hit up the bar and grab this tune.
Tifa's Theme
After a rather exciting cruise to Costa del Sol in Chapter 6, you can add this piece to your collection by making a quick stop at the fancy Royal Crown Hotel.
Barret's Theme
Not much further into the game in Chapter 7 you will visit Barret's old hometown of Corel. The Rock Bottom Bar is waiting with his song.
Cinco de Chocobo
Chapter 9 takes you through the town of Gongaga. Even a town way out in the forest has a piano, which means yet another song to snag.
Two Legs? Nothin' to it
One chapter later, in Chapter 10, you need to do a little exploring in Cosmo Canyon to find your way to the piano, but the icon on your map won't lead you astray.
Aerith's Theme
Perhaps the most iconic song in the entire game, if not the franchise, is hidden behind a completely optional side quest. Once you reach Chapter 11, return to Nibelheim and do the "White-Haired Angel" side quest. It may seem totally irrelevant, but the quest ends with you playing and collecting this song.
Let the Battles Begin!
Once you prove your skills and get an A rank or better on all prior songs, you will get this new one as a reward from the NPC Dorian next to all pianos.
One-Winged Angel
We're not sure if fighting Sephiroth or getting this song is harder. If you want to play this terrifying arrangement, you need to donate all 88 Treasure Trove items to Johnny. This more or less requires you to 100% the entire game
All song rewards
For every song you A rank, Dorian will give you a prize when you talk to him. Here's everything you can get:

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Like the best RPGs, Final Fantasy VII Rebirth gets sidequests right
The mayor of Under Junon in Final Fantasy VII Rebirth.

Among its many highlights, Final Fantasy VII Rebirth makes simple sidequests a lot more engaging than I had expected. Take an early-game sidequest called When Words Won’t Do. On a surface level, it’s a simple escort mission where players must get a dog from Under Junon to Crow’s Nest unscathed. I did not initially have high hopes for this sidequest due to the poor reputation of escort missions; thankfully, Final Fantasy VII Rebirth defied that fate. To make this optional content more worthwhile, Square Enix gave it a strong narrative backbone.

When Words Won’t Do is actually a story about parents struggling to let go of their kids. Under Junon’s mayor sends players on this quest to help her son and unborn grandchild, and Barrett wonders if he’ll ever be able to let Marlene go during the mission. That’s thematically fitting for an escort mission where you can’t keep something out of your sight.

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How long is Final Fantasy 7 Rebirth?
Cloud and his friends overlook a scenic field.

By expanding the Midgar section of Final Fantasy 7 into an entire game, Final Fantasy 7 Rebirth finally takes us beyond the walls into the world beyond. This much larger swath of land to explore begs the question of just how big this game will be. Between all the open-world tasks, sidequests, and minigames awaiting in the Gold Saucer, could this game really be a 100-hour experience as was claimed? What if you just tried to focus on the main story to see what has or hasn't changed? We've played through the entirety of Final Fantasy 7: Rebirth and can give you a good idea of just how long it will take you to reach this chapter's conclusion.

Note: We will not be spoiling any story details, but will list how many chapters there are.
How long is Final Fantasy 7 Rebirth?

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