Skip to main content

Final Fantasy XV embraces action and exploration, and that’s just great

Final Fantasy XIII ruined the series for me. I still vividly remember begging my editor at the time to let me bag the review. The pace, the scope of play, really everything outside the combat seemed to turn sharply away from the series that I’d treasured for much of my gaming life.

Which is why I’m so excited to write these words: Final Fantasy XV could bring me back.

The demo — which you’ll soon be able to play when it ships as a pack-in with launch day copies of Final Fantasy Type-0 HD for PlayStation 4 and Xbox One — opens with protagonist Noctis and his friends stranded in the wilderness thanks to a broken down car. They’ve got a lead on getting it fixed, but repairs cost a whopping 24,000 Gil.

screenshots__13_
Image used with permission by copyright holder

Our penniless hero and his friends reach the conclusion that, to pay the steep bill, they’ve got to hunt local wildlife. Fortunately for them, a great Behemoth known as Deadeye is roving the nearby forests, and bagging the beast carries a 25,000 Gil reward. Convenient! But also great, because hey, it’s fun to hunt giant monsters.

Final Fantasy XV employs a new approach to combat that is reminiscent in some ways of Final Fantasy XII‘s system. With the exception of brief pauses to access support items like potions, all battles unfold in real time. Pressing and holding one button executes basic attacks, while another puts Noctis into a dodge mode that allows him to avoid incoming attacks and, with proper timing, execute parry/counter attacks.

There’s additional complexity thanks to an MP bar, which slowly drains as you dodge incoming blows and deliver special attacks. Basic attacks don’t “cost” anything, but a drained MP bar makes it impossible to avoid enemy strikes. The meter regenerates automatically, but it’s possible to quicken the pace either by taking cover — which involves breaking line of sight and holding L1 to duck and hide — or using Noctis’ powers to teleport to safer high ground.

The result is a combat pace that feels more action-oriented than longtime fans might be used to. What’s more, all encounters play out in the open world; there’s no jump to a self-contained battle screen. The result is a very fast pace, and combat strategy that involves a more even blend of careful planning and twitchy responsiveness than past games in the series have generally embraced.

Following a brief combat tutorial, the demo sets Noctis and his pals loose in an open landscape, one peppered with wildlife, small signs of civilization, and all manner of diversionary sidequests. There’s a large space to explore here, with very little in the way of barriers that we could find. Natural rock formations and bodies of water create paths and bottlenecks to different locations, but the lush, forest-y landscape feels organic to wander through and explore.

The hunt for Deadeye — who has that name for a reason, as you eventually learn — takes our heroes on a winding path through the dense forest as they hunt for signs of the beast’s passage. The quest eventually leads to an enclosed area, blanketed in fog, where Deadeye’s lair awaits. The beast, unaware of the approaching threat, ambles around slowly, creating an opportunity for Noctis to follow slowly while it returns to its lair.

screenshots__15_
Image used with permission by copyright holder

Yup, that means a stealth sequence. It’s a relatively simple process of sticking close enough to the beast so it doesn’t disappear into the fog while crouching behind the rock formations it strolls past. Like most stealth sequences packaged into games that aren’t necessarily built for it, there’s a clunky feel to pacing the beast. But there’s a forgiving discovery window; enemy awareness is related to the player by a slowly expanding red bar that triggers an encounter once it spans the entire screen. As long as you stick close and crouch behind rocks, it’s easy to avoid attracting the beast’s attention.

The pursuit culminates in our four heroes laying a trap that involves Noctis drawing its attention and then teleporting from point to point — as simple as targeting the destination and pressing the appropriate button — as Deadeye gives pursuit. Noctis’ friends then detonate a container of fuel, exposing Deadeye to a killing blow from Noctis’ teleport strike.

Everything goes according to plan until the beast, seemingly downed for good, gets back up and goes on the attack. You get a taste here of boss-style fights against the series’ trademark hulking beasts. It’s… chaotic. Deadeye has multiple attack points on his body, and he’s got a blind spot that can be exploited, but the pace of the combat, so pleasing during random encounters against regular enemies, is harder to manage here. Whether that’s because it’s a boss and hey, they’re not supposed to be easy, or an issue of the real-time combat not working well against larger threats remains to be seen.

screenshots__1_
Image used with permission by copyright holder

There are other elements we haven’t even touched on. Noctis can set up camp at fixed points scattered around the map. These safe havens offer the heroes a place to rest when night falls — there is indeed a day/night cycle — and dinner breaks bestow an assortment of temporary bonuses based on the meal that’s eaten. There’s also a variety of objects to be collected, from animal parts to gems and plants, that can be sold at the very least, and may tie into unseen elements (like crafting) that we didn’t have an opportunity to check out.

As with every Final Fantasy game, there’s a particular pace and approach in XV that is bound to excite some fans and turn others off. As someone who appreciated the risks that XII took, I look to the upcoming game as a potential evolution of ideas that worked previously. You’ll be able to find out for yourself soon enough, provided you grab the demo when Type-0 HD arrives on March 17, 2015.

Editors' Recommendations

Topics
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
What’s new in February: Final Fantasy VII Rebirth and more upcoming games
Cait Sith dances in Final Fantasy VII Rebirth.

This year kicked off with some gaming heavy hitters, and that momentum looks like it’ll carry over into February. This month is shaping up to be one full of long-awaited remakes, ambitious multiplayer games, experimental indies, and more. As this may end up being one of the most packed months of the year when it comes to game launches, you’re probably wondering which of the games are worth checking out the most.

Out of all of next month’s game launches that we currently know about, we’ve highlighted seven upcoming games that are worth keeping an eye on. If you’re a fan of RPGs or games with multiplayer elements, you certainly have a lot to look forward to in February.
Granblue Fantasy: Relink (February 1)

Read more
Our most anticipated video games of 2024: Final Fantasy, Hellblade 2, and more
Cloud rides a Chocobo in Final Fantasy VII Rebirth.

After a ruthlessly crowded year for video games, you’d think I’d be ready to slow down and take a breather. Unfortunately for me, the video game industry rests for no one. 2024 is right around the corner, and it’s already filling up with new game releases -- some of which threaten to be 100-hour affairs that could keep players occupied for an entire year.

While 2023’s big releases were set in stone before the year even began, 2024’s release calendar is more of a mystery. We know what’s coming in the first few months and have a vague idea of some games that’ll drop through the year, but it’s not quite clear what the big breakout releases or holiday system sellers will be yet. Instead, we’re sitting on a pile of high-profile RPGs, niche projects, and eye-catching indies. Any of those games could be topping year-end lists 12 months from now.

Read more
Final Fantasy 7 Rebirth: release date, trailers, gameplay, and more
Zack carrying Cloud toward Midgar.

We all knew Final Fantasy 7 Remake was just the beginning, but we had no idea how long we would have to wait for the next part or even how many parts this incredibly ambitious project would end up spanning. Since fans have been begging Square Enix to remake what is quite possibly the most popular and most important JRPG of all time for years, there was obviously a lot of pressure on the studio to get it right. While there was plenty of skepticism regarding the first part changing so much about the core formula, once we had it in our hands, it became almost universally praised.

After Remake, there was next to no news on when Cloud and his ragtag team's adventure would continue. That is, not until the 25th anniversary of the original PlayStation 1 game when Square Enix dropped a ton of info on us all at once. The biggest news was obviously the official reveal of Final Fantasy 7 Rebirth, the second part in what we now know to be a trilogy of titles. Since then, we've collected all the info drops as they've occurred. Here's everything we know about Final Fantasy 7 Rebirth.

Read more