Skip to main content

The first Katamari Damacy game in eight years is coming to Apple Arcade

Apple Arcade splash screne on iPhone 14 Pro
Apple Arcade games are far more enjoyable on iPhone than Resident Evil 4. Nadeem Sarwar / DigitalTrends

If you feel the urge to roll anything and everything into a ball and launch it into the night sky, great news: a brand-new Katamari Damacy game is coming to exclusively to Apple Arcade. Katamari Damacy Rolling Live is expected to arrive on April 3, 2025 for all compatible Apple Arcade devices, alongside five other games (including RollerCoaster Tycoon Classic+).

The addition of Katamari Damacy is a welcome surprise. The franchise has been around for years, and it has never gotten any less quirky than when it originally started. The last new game was Katamari Damacy Reroll in late 2018, but with this new addition, you can roll on the go.

Recommended Videos

Apple Arcade already has more than 200 games in its library. While the service started out with a lot of high-quality, ad-free mobile games, it has since expanded to more mainstream gaming franchises. January saw the original version of Final Fantasy and Visions of Mana join the lineup.

An image of Katamari Damacy on the iPhone.
Bandai Namco

The latest round of additions also includes Space Invaders Infinity Gene Evolve, The Game of Life 2+, Sesame Street Mecha Builders+ (Mecha Elmo is, in fact, one of the characters), and the puzzle game puffies. It’s not just the Katamari series with a new entry, either. Space Invaders Infinity Gene Evolve is the latest entry in the franchise from Taito.

That’s a stacked lineup with a little something from across genres and a little something for everyone, and it shows why Apple Arcade is still such a powerhouse for gamers on the go. You can even play mega-popular titles like Stardew Valley right from your phone. It’s arguably a value on par with Xbox Game Pass, and that’s not something we say lightly. At $7 per month, you can get plenty of games at your fingertips, all free from the nightmare of microtransactions.

Patrick Hearn
Patrick Hearn writes about smart home technology like Amazon Alexa, Google Assistant, smart light bulbs, and more. If it's a…
The best Zelda dungeons, ranked
Link and Zelda under Hyrule Castle in "The Legend of Zelda: Tears of the Kingdom."

There are a lot of metrics I could use to rank the best Zelda games. I could talk about the best Zelda bosses, the worlds, items, and more, but I believe the dungeons are the biggest individual factor in deciding how each game stacks up to the others. These are the meat of every Zelda game. All the combat and puzzle solving happens here, and the excitement of exploring each one is what pushes us to want to explore these worlds. The boss is the icing on the cake, but a good dungeon can be the highlight of the entire game. Looking back at all Zelda games, I have made some tough calls to bring you a list of the best Zelda dungeons, ranked.

#10 Eagle's Tower - Link's Awakening

Read more
We need to start having real conversations about AI in gaming
Copilot Quake II game.

AI has become a dirty word across almost every discipline over the past few years. As big corporations keep pushing this technology forward, a vocal resistance among creatives, critics, and passionate communities has risen up in opposition. While every creative medium is at risk of AI influence now, gamers are particularly sensitive about this technology sucking the creativity and human element from our beloved medium. Even the mere mention of AI being used in game development triggers a massive backlash, but we need to start being more nuanced in how we talk about the ways AI should and should not be used. Because, like it or not, AI is going to become more ubiquitous in gaming. We can't keep talking about AI as though it is a black-and-white thing. It is a tool, and like any tool, there are ways it can be used appropriately.

The question we need to ask ourselves now is, when is it ethical to use and what crosses the line?

Read more
Mecha Break is the closest I’ve felt to piloting a real Gundam outside Japan
Key art for Mecha Break.

In 2015, in a mostly-empty arcade in Fukuoka, I slid into the pilot seat of a Gundam.

I pulled the door down, watching as it seamlessly merged with the rest of the wall and turned into a display of my surroundings. As I pulled the earpiece down, the radio crackled to life as other pilots greeted me through comms.

Read more